📄 inputdialog.h
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#if !defined(AFX_INPUTDIALOG_H__B0B0D872_FF9A_40E6_9A62_C7DDC51DA244__INCLUDED_)
#define AFX_INPUTDIALOG_H__B0B0D872_FF9A_40E6_9A62_C7DDC51DA244__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// InputDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// InputDialog dialog
class InputDialog : public CDialog
{
// Construction
public:
InputDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(InputDialog)
enum { IDD = IDD_DIALOG_INPUT };
UINT m_value1;
UINT m_value2;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(InputDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(InputDialog)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_INPUTDIALOG_H__B0B0D872_FF9A_40E6_9A62_C7DDC51DA244__INCLUDED_)
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