📄 yao.c
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/******************************/
// ---------------
// LED显示摇棒
// ---------------
/******************************/
#include <reg51.h>
#define SEG 17 //每幅图片分成17列来显示
#define INTERVAL 20 //每幅图片在左右摇摆20
//次后换下一幅
typedef unsigned char uchar;
typedef unsigned int uint;
code char pattern[17][3]={ //3幅图片的字模
{0xff,0xff,0xff}, //在长沙的时候教过你怎么算,所以我就不多说了
{0xff,0xff,0xff},
{0xff,0xff,0xff},
{0xff,0xf9,0xff},
{0xff,0xf6,0x9f},
{0xff,0xee,0xa6},
{0xfe,0xdd,0x78},
{0x7e,0xbb,0x7f},
{0x00,0x77,0x7f},
{0x7e,0xbb,0x7f},
{0xfe,0xdd,0x78},
{0xff,0xee,0xa6},
{0xff,0xf6,0x9f},
{0xff,0xf9,0xff},
{0xff,0xff,0xff},
{0xff,0xff,0xff},
{0xff,0xff,0xff},
/*{0xff,0xff,0xff},//这是我注释掉的图片,你可以自己写了看看,到底是什么
{0xff,0xff,0xff},
{0xff,0xff,0xff},
{0xff,0xf9,0xe7},
{0xff,0xf6,0xdb},
{0xff,0xee,0xbd},
{0xfe,0xdd,0xd7},
{0x7e,0xbb,0x5a},
{0x00,0x77,0xd7},
{0x7e,0xbb,0x5a},
{0xfe,0xdd,0xff},
{0xff,0xee,0xbd},
{0xff,0xf6,0xdb},
{0xff,0xf9,0xe7},
{0xff,0xff,0xff},
{0xff,0xff,0xff},
{0xff,0xff,0xff}, */
};
uchar phase,th1,tl1,index,count;
/*注释1*/
/*51共有4个中断,两个外部中断,两个内部时钟中断分别又相应的寄存器控制其是否有效*/
/*四个中断又有优先级别之分,也有不同的寄存器控制*/
main()
{
EA=0; //中断总使能,高电平有效,他为高时,各中断自行使能,他为低,中断无效
EX1=1; //外部中断1使能,高电平有效
ET1=1; //内部时钟中断1使能,高有效
PX0=1; //外部中断优先级别设置
IT1=1; //外部中段1工作模式选择,为1是下降沿为中断信号,0时低电平为中断信号
TMOD=0x11;//内部时钟中断模式设定,共有三种模式,不同模式,产生中断的时间长短的最大值有不同,
//工作状态也不同,这里采用的是模式3
index=0;
EA=1; //初始化完成,中断使能,程序有此时正式开始处理
while(1)
{
}
}
void Int0_Handle(void) interrupt 2 using 2
{
uint t0_time;
TR0=0;
TR1=0;
TF1=0;
t0_time=TH0<<8|TL0;
TL0=0;
TH0=0;
TR0=1;
t0_time=65535-t0_time/SEG;
th1=t0_time/256;
TH1=th1;
tl1=t0_time % 256;
TL1=tl1;
if (count<3*INTERVAL){ //3幅图片循环
count++;
}
else{
count=0;
}
index=count/INTERVAL;
if (th1!=0xff || tl1!=0xff){ //如果摆动特别慢,
//定时器溢出就不显示
phase=0;
TR1=1;
}
else{
TR1=0;
}
}
void Timer1(void) interrupt 3 using 3
{
if (phase<SEG) //17段依次显示
{
P0=pattern[phase][index];
phase++;
TH1=th1;
TL1=tl1;
}
}
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