📄 gamescreen.java
字号:
case -9:
loadImage();
init();
break;
case -1:
for (int i = 0; i < 128; i += 59) {
for (int j = 0; j < 128; j += 28) {
Graphics _tmp4 = g;
Graphics _tmp5 = g;
g.drawImage(pattern01Img, i, j, 0x10 | 4);
}
}
Graphics _tmp6 = g;
Graphics _tmp7 = g;
g.drawImage(maintitleImg, 3, 11, 0x10 | 4);
paintPlayer(g, 45, 70, 0);
paintButton(g, 1, 118, 0);
break;
case 2: // '\002'
paintMainMenu(g);
paintButton(g, 1, 118, 3);
break;
case 0: // '\0'
paintBG(g);
moveFlag();
if (player.frame == 0) {
makeArrow();
}
if (player.frame == 8 || player.frame == 6 && !stepOK) {
paintPanda(g, 3, 70, 3);
} else
if (pandaFlag < 3) {
paintPanda(g, 3, 70, pandaFlag);
} else {
paintPanda(g, 3, 70, 5 - pandaFlag);
}
player.move();
if (player.frame < 4) {
paintPlayer(g, player.pos[0][0], player.pos[0][1], player.animFlag);
} else {
if (player.frame == 5) {
ns.start();
}
if (player.frame == 8 || player.frame == 6) {
if (stepOK) {
paintPlayer(g, player.pos[player.frame - 3][0],
player.pos[player.frame - 3][1], 3);
} else {
if (player.frame == 8 && player.dir == 1) {
if (player.life > 1) {
player.life--;
} else {
player.life = 0;
gamestate = 1;
frame = 20;
}
}
paintPlayer(g, player.pos[player.frame - 3][0],
player.pos[player.frame - 3][1], 5);
for (int k = 0; k < 3; k++) {
Graphics _tmp8 = g;
Graphics _tmp9 = g;
g.drawImage(hitcloudImg,
player.pos[player.frame - 3][0] + getRand(25),
player.pos[player.frame - 3][1] + getRand(10) + 16,
0x10 | 4);
}
}
} else {
paintPlayer(g, player.pos[player.frame - 3][0],
player.pos[player.frame - 3][1], 2);
}
}
if (player.frame >= 6) {
if (!stepOK) {
paintBigTitle02(g, 27, 30, 1);
} else {
paintBigTitle02(g, 40, 30, 0);
}
}
break;
case 1: // '\001'
paintBG(g);
paintPanda(g, 3, 70, 0);
paintBigTitle01(g, 15, 40, 3);
paintMenu(g);
if (frame > 0) {
frame--;
} else
if (needRanking(score)) {
rank.saveState(0, 0);
( (BamboDance) midlet).enterName();
} else {
reset();
gamestate = -1;
}
break;
case 4: // '\004'
paintBG(g);
paintPanda(g, 3, 70, 0);
paintBigTitle01(g, 15, 40, 2);
paintMenu(g);
if (frame > 0) {
frame--;
} else {
player.resetMotion();
stepOK = false;
currentArrow = 0;
pandaFlag = 0;
fixing = true;
frame = 0;
gamestate = 0;
level++;
if (arrowNum < 6) {
arrowNum++;
}
}
break;
case -100:
g.setColor(0, 0, 0);
g.fillRect(0, 0, 128, 128);
g.setColor(255, 255, 255);
Graphics _tmp10 = g;
Graphics _tmp11 = g;
g.drawString("Please wait", 64, 60, 0x10 | 1);
gamestate = -101;
break;
case -101:
saveRank();
gamestate = -1;
break;
}
if (gamestate > -5) {
if (gamestate == 0 || gamestate == 1 || gamestate == 4) {
paintMenu(g);
if (player.frame < 7 && player.dir == 1) {
if (fixing) {
fixing = false;
} else {
paintArrow(g);
}
}
g.setClip(0, 0, 128, 128);
paintLife(g);
paintButton(g, 1, 118, 0);
}
if (gamestate == -1 || gamestate == 2) {
paintButton(g, 112, 118, 2);
} else {
paintButton(g, 112, 118, 1);
}
g.setClip(0, 0, 128, 128);
g.setColor(0, 0, 0);
g.drawRect(0, 0, 128, 128);
}
}
public void keyPressed(int i) {
int j = getGameAction(i);
if (i == -7) {
if (gamestate == -1 || gamestate == 2) {
( (BamboDance) midlet).destroyApp(true);
} else {
gamestate = -1;
}
} else
if (i == -6) {
switch (gamestate) {
case 0: // '\0'
selected = 0;
con = true;
gamestate = 2;
break;
case 2: // '\002'
switch (selected) {
case 0: // '\0'
gamestate = 0;
break;
case 1: // '\001'
reset();
gamestate = 0;
break;
case 3: // '\003'
( (BamboDance) midlet).showForm();
break;
case 2: // '\002'
if (ns.ok) {
ns.ok = false;
} else {
ns.ok = true;
}
break;
case 4: // '\004'
( (BamboDance) midlet).showScore();
break;
case 5: // '\005'
( (BamboDance) midlet).showAbout();
break;
}
break;
case -1:
gamestate = 2;
selected = 1;
con = false;
break;
}
} else {
}
switch (gamestate) {
default:
break;
case 0: // '\0'
switch (j) {
case 1: // '\001'
processArrow(0);
break;
case 6: // '\006'
processArrow(1);
break;
case 2: // '\002'
processArrow(3);
break;
case 5: // '\005'
processArrow(2);
break;
}
break;
case 2: // '\002'
switch (j) {
default:
break;
case 1: // '\001'
if (con) {
if (selected > 0) {
selected--;
} else {
selected = 5;
}
break;
}
if (selected > 1) {
selected--;
} else {
selected = 5;
}
break;
case 6: // '\006'
break;
}
if (con) {
if (selected < 5) {
selected++;
} else {
selected = 0;
}
break;
}
if (selected < 5) {
selected++;
} else {
selected = 1;
}
break;
}
}
public void keyReleased(int i) {
}
Run r1;
Thread t1;
MIDlet midlet;
Random rnd;
Nsound ns;
private static Image chImg;
private static Image pandaImg;
private static Image bgImg;
private static Image bgpatternImg;
private static Image arrowImg;
private static Image btitle01Img;
private static Image lifeImg;
private static Image hitcloudImg;
private static Image btitle02Img;
private static Image buttonImg;
private static Image pattern01Img;
private static Image maintitleImg;
private static Image menuwordImg;
private static Image pattern02Img;
private static Image lvImg;
private static Image nosImg;
private static Image swordImg;
private static Image mbounce;
private static boolean con = false;
Ranking rank;
static String rankName[] = new String[5];
static int rankScore[] = {
0, 0, 0, 0, 0
};
static int rankLevel[] = {
0, 0, 0, 0, 0
};
private static int level = 0;
private static int score = 0;
Player player;
private static int pandaFlag;
private static int arrowSet[] = {
0, 0, 0, 0, 0, 0
};
private static int arrowNum = 6;
private static int currentArrow = 0;
private static boolean stepOK = false;
static int gamestate = -10;
private static int frame = 0;
private static int selected = 0;
private static boolean fixing = false;
}
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