📄 lcd44b0.c
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/**********************************************************---------------------------------------------------------File : lcd44b0.cPurpose : S3C44B0X的lcd控制器的驱动,用于uC/GUIData : 2003-7-9 13:46---------------------------------------------------------2003-7-31 13:52------完成4,16级灰度支持********************************************************* */#include <stddef.h> /* needed for definition of NULL */#include "LCD_Private.H" /* private modul definitions & config */#include "GUI_Private.H"#include "GUIDebug.h"#include "LCD_0.h" /* Defines for first display *///********************************************************//#include <string.h>#include "..\inc\44b.h"#include "..\inc\44blib.h"#include "..\inc\def.h"//********************************************************#if (LCD_CONTROLLER == 0 ) && (!defined(WIN32) | defined(LCD_SIMCONTROLLER))/*********************************************************** ** Compiler specific settings ** ***********************************************************/#ifdef WIN32 /* Avoid warnings in MS-compiler */ #pragma warning(disable : 4244) // warning C4244: '=' : conversion from 'long ' to 'unsigned char ', possible loss of data #pragma warning(disable : 4761) // warning C4761: integral size mismatch in argument; conversion supplied#endif/*********************************************************** ** Defaults for configuration ** ***********************************************************/#define COLOR LCD_COLORINDEX#ifdef LCDMONO U32 (*frameBuffer1)[SCR_XSIZE/32];#endif#ifdef LCDG4 U32 (*frameBuffer4)[SCR_XSIZE/16];#endif#ifdef LCDG16 U32 (*frameBuffer16)[SCR_XSIZE/8];#endif#ifdef LCDCOLOR U32 (*frameBuffer256)[SCR_XSIZE/4];#endif/*********************************************************** ** Internal set pixel routines ** ***********************************************************/static void SetPixel(int x, int y, LCD_PIXELINDEX c) { // c=LCD_NUM_COLORS-1-c;//黑白 #ifdef LCDMONO if(x<SCR_XSIZE && y<SCR_YSIZE) frameBuffer1[(y)][(x)/32]=( frameBuffer1[(y)][(x)/32] & ~(0x80000000>>((x)%32)*1) ) | ( (c)<< ((32-1-((x)%32))*1) );#endif//4级灰度#ifdef LCDG4 if(x<SCR_XSIZE && y<SCR_YSIZE) frameBuffer4[(y)][(x)/16]=( frameBuffer4[(y)][x/16] & ~(0xc0000000>>((x)%16)*2) ) | ( (c)<<((16-1-((x)%16))*2) );#endif//16级灰度#ifdef LCDG16 unsigned char X_Table[]={3,2,1,0,7,6,5,4}; if(x<SCR_XSIZE && y<SCR_YSIZE) frameBuffer16[(y)][(x)/8]=( frameBuffer16[(y)][x/8] & ~(0xF0000000>>((X_Table[(x)%8]))*4) ) | ( (c)<<((8-1-(X_Table[(x)%8]))*4) );#endif//256色#ifdef LCDCOLOR if(x<SCR_XSIZE && y<SCR_YSIZE) frameBuffer256[(y)][(x)/4]=( frameBuffer256[(y)][x/4] & ~(0xff000000>>((x)%4)*8) ) | ( (c)<<((4-1-((x)%4))*8) );#endif}unsigned int GetPixelIndex(int x, int y) { LCD_PIXELINDEX col;//黑白 #ifdef LCDMONO col=( frameBuffer1[(y)][(x)/32] >> ( 32-1-(x%32)*1 ) ) & 0x1; return col;#endif//4级灰度#ifdef LCDG4 col=( frameBuffer4[(y)][(x)/16] >> ( 32-2-(x%16)*2 ) ) & 0x3; return col;#endif//16级灰度#ifdef LCDG16 col=( frameBuffer16[(y)][(x)/8] >> ( 32-4-(x%8)*4 ) ) & 0xf; return col;#endif//256色#ifdef LCDCOLOR col=( frameBuffer256[(y)][(x)/4] >> ( 32-8-(x%4)*8 ) ) & 0xff; return col;#endif}static void XorPixel (int x, int y) { LCD_PIXELINDEX Index = GetPixelIndex(x,y); SetPixel(x,y,LCD_NUM_COLORS-1-Index);}/*********************************************************** ** LCD_L0_XorPixel ** **********************************************************Purpose: This routine is called by emWin. It writes 1 pixel into the display.*/void LCD_L0_XorPixel(int x, int y) { XorPixel(x, y);}void LCD_L0_SetPixelIndex(int x, int y, int ColorIndex) { SetPixel(x, y, ColorIndex);}/*********************************************************** ** LCD_L0_DrawHLine optimized ** ** 16 bit bus, Using BITBLT ** ***********************************************************/void LCD_L0_DrawHLine (int x0, int y, int x1) { if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) { while (x0 <= x1) { XorPixel(x0, y); x0++; } } else { while (x0 <= x1) { SetPixel(x0, y, COLOR); x0++; } }}/*********************************************************** ** LCD_L0_DrawVLine optimized ** ** 16 bit bus, using BITBLT ** ***********************************************************/void LCD_L0_DrawVLine (int x, int y0, int y1) { if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) { while (y0 <= y1) { XorPixel(x, y0); y0++; } } else { while (y0 <= y1) { SetPixel(x, y0, COLOR); y0++; } }}/*********************************************************** ** LCD_FillRect ** ***********************************************************/void LCD_L0_FillRect(int x0, int y0, int x1, int y1) {#if !LCD_SWAP_XY for (; y0 <= y1; y0++) { LCD_L0_DrawHLine(x0,y0, x1); }#else for (; x0 <= x1; x0++) { LCD_L0_DrawVLine(x0,y0, y1); }#endif}/************************************************************ ** Draw a line ** ************************************************************/static void DrawBitLine1BPP(int x, int y, U8 const*p, int Diff, int xsize, const LCD_PIXELINDEX*pTrans) {// LCD_PIXELINDEX aColor[2]; U16 Pixels = ((*p) << 8) | (*(p + 1)); U8 RemPixels; p++;// aColor[0] = *pTrans;// aColor[1] = *(pTrans + 1); x += Diff; RemPixels = 16 - Diff; Pixels <<= Diff; if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) { do { if (RemPixels==0) { Pixels = ((*(p + 1)) << 8) | (*(p + 2)); p += 2; RemPixels = 16; } if (Pixels & 0x8000) { XorPixel(x, y); } RemPixels--; Pixels <<=1; x++; } while (--xsize); } else { do { if (RemPixels==0) { Pixels = ((*(p + 1)) << 8) | (*(p + 2)); p += 2; RemPixels = 16; } if (Pixels & 0x8000) { SetPixel(x, y, *(pTrans+1)); } RemPixels--; Pixels <<=1; x++; } while (--xsize); } }/* ********************************************* * * * Draw Bitmap 2 BPP * * * **********************************************/#if (LCD_MAX_LOG_COLORS > 2)static void DrawBitLine2BPP(int x, int y, U8 const*p, int Diff, int xsize, const LCD_PIXELINDEX*pTrans) { LCD_PIXELINDEX pixels;/*// Jump to right entry point*/ pixels = *p; if (GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) switch (Diff&3) { case 0: goto WriteTBit0; case 1: goto WriteTBit1; case 2: goto WriteTBit2; default: goto WriteTBit3; } else switch (Diff&3) { case 0: goto WriteBit0; case 1: goto WriteBit1; case 2: goto WriteBit2; default: goto WriteBit3; }/* Write without transparency*/WriteBit0: SetPixel(x+0, y, *(pTrans+(pixels>>6))); if (!--xsize) return;WriteBit1: SetPixel(x+1, y, *(pTrans+(3&(pixels>>4)))); if (!--xsize) return;WriteBit2: SetPixel(x+2, y, *(pTrans+(3&(pixels>>2)))); if (!--xsize) return;WriteBit3: SetPixel(x+3, y, *(pTrans+(3&(pixels)))); if (!--xsize) return; pixels = *(++p); x+=4; goto WriteBit0;/* Write with transparency*/WriteTBit0: if (pixels&(3<<6)) SetPixel(x+0, y, *(pTrans+(pixels>>6))); if (!--xsize) return;WriteTBit1: if (pixels&(3<<4)) SetPixel(x+1, y, *(pTrans+(3&(pixels>>4)))); if (!--xsize) return;WriteTBit2: if (pixels&(3<<2)) SetPixel(x+2, y, *(pTrans+(3&(pixels>>2)))); if (!--xsize) return;WriteTBit3: if (pixels&(3<<0)) SetPixel(x+3, y, *(pTrans+(3&(pixels)))); if (!--xsize) return; pixels = *(++p); x+=4; goto WriteTBit0;}#endif/* ********************************************* * * * Draw Bitmap 4 BPP * * * **********************************************/#if (LCD_MAX_LOG_COLORS > 4)static void DrawBitLine4BPP(int x, int y, U8 const*p, int Diff, int xsize, const LCD_PIXELINDEX*pTrans) { U8 pixels;/*// Jump to right entry point*/ pixels = *p; if (GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) { if ((Diff&1) ==0) goto WriteTBit0; goto WriteTBit1; } else { if ((Diff&1) ==0) goto WriteBit0; goto WriteBit1; }/* Write without transparency
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