📄 soundutils.cxx
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//// (c) Yuri Kiryanov, openh323@kiryanov.com// for www.Openh323.org by Equivalence//// Portions: 1998-1999, Be Incorporated//#include "SoundUtils.h"#include "math.h"// These two conversions seem to pop up all the time in media code.// I guess it's the curse of microsecond resolution... ;-)doubleus_to_s(bigtime_t usecs){ return (usecs / 1000000.0);}bigtime_ts_to_us(double secs){ return (bigtime_t) (secs * 1000000.0);}intbytes_per_frame( const media_raw_audio_format & format){ // The media_raw_audio_format format constants encode the // bytes-per-sample value in the low nybble. Having a fixed // number of bytes-per-sample, and no inter-sample relationships, // is what makes a format "raw". int bytesPerSample = format.format & 0xf; return bytesPerSample * format.channel_count;}intframes_per_buffer( const media_raw_audio_format & format){ // This will give us the number of full-sized frames that will fit // in a buffer. (Remember, integer division automatically rounds // down.) int frames = 0; if (bytes_per_frame(format) > 0) { frames = format.buffer_size / bytes_per_frame(format); } return frames;}bigtime_tbuffer_duration( const media_raw_audio_format & format){ // Figuring out duration is easy. We take extra precaution to // not divide by zero or return irrelevant results. bigtime_t duration = 0; if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) { // In these kinds of calculations, it's always useful to double-check // the unit conversions. (Anyone remember high school physics?) // bytes/(bytes/frame) / frames/sec // = frames * sec/frames // = secs which is what we want. duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate); } return duration;}bigtime_tframes_duration( const media_raw_audio_format & format, int64 num_frames){ // Tells us how long in us it will take to produce num_frames, // with the given format. bigtime_t duration = 0; if (format.frame_rate > 0) { duration = s_to_us(num_frames/format.frame_rate); } return duration;}intbuffers_for_duration( const media_raw_audio_format & format, bigtime_t duration){ // Double-checking those unit conversions again: // secs * ( (frames/sec) / (frames/buffer) ) = secs * (buffers/sec) = buffers int buffers = 0; if (frames_per_buffer(format) > 0) { buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format))); } return buffers;}int64frames_for_duration( const media_raw_audio_format & format, bigtime_t duration){ return (int64) ceil(format.frame_rate*us_to_s(duration));}
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