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📄 vid_coder.h

📁 radius协议源码÷The Radius Stack will connect to a Radius Server. This stack implementation is built upo
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/*vid_coder.h       (c)   Indranet Technologies ltd (lara@indranet.co.nz) *    Code mangled by  Derek J Smithies (derek@indranet.co.nz), so that *    it runs inside voxilla. *                          * This file is derived from vic, http://www-nrg.ee.lbl.gov/vic/ * Their copyright notice is below. *//*- * Copyright (c) 1993-1995 The Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *      This product includes software developed by the University of *      California, Berkeley and the Network Research Group at *      Lawrence Berkeley Laboratory. * 4. Neither the name of the University nor of the Laboratory may be used *    to endorse or promote products derived from this software without *    specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#if 0#if defined(__osf__) || defined(__ultrix__)/*XXX they didn't get this one right */extern "C" {#include <sys/types.h>#include <sys/uio.h>}#else#include <sys/types.h>#ifndef WIN32#include <sys/uio.h>#endif#endif#include <stdio.h>#include <stdlib.h>#include <errno.h>#include <string.h>#endif #include <ptlib.h>#include "crdef.h"#include "transmitter.h"#include "encoder.h"#include "crdef.h"#include "videoframe.h"#if defined(sun) && !defined(__svr4__)extern "C" int gettimeofday(struct timeval*, struct timezone*);#endif#define HDRSIZE         4#define	CIF_WIDTH	352#define	CIF_HEIGHT	288#define	QCIF_WIDTH	176#define	QCIF_HEIGHT	144#define	BMB		6    /* # blocks in a Macroblock */#define MBPERGOB	33   /* # of Macroblocks per GOB (3 x 11 in image) */#ifdef INT_64#define NBIT 64#define BB_INT INT_64#else#define NBIT 32#define BB_INT u_int#endif#if BYTE_ORDER == LITTLE_ENDIAN#if NBIT == 64#define STORE_BITS(bb, bc) \	bc[0] = bb >> 56; \	bc[1] = bb >> 48; \	bc[2] = bb >> 40; \	bc[3] = bb >> 32; \	bc[4] = bb >> 24; \	bc[5] = bb >> 16; \	bc[6] = bb >> 8; \	bc[7] = bb;#define LOAD_BITS(bc) \	((BB_INT)bc[0] << 56 | \	 (BB_INT)bc[1] << 48 | \	 (BB_INT)bc[2] << 40 | \	 (BB_INT)bc[3] << 32 | \	 (BB_INT)bc[4] << 24 | \	 (BB_INT)bc[5] << 16 | \	 (BB_INT)bc[6] << 8 | \	 (BB_INT)bc[7])#else#define STORE_BITS(bb, bc) \	bc[0] = bb >> 24; \	bc[1] = bb >> 16; \	bc[2] = bb >> 8; \	bc[3] = bb;#define LOAD_BITS(bc) (ntohl(*(BB_INT*)(bc)))#endif#else#define STORE_BITS(bb, bc) *(BB_INT*)bc = (bb);#define LOAD_BITS(bc) (*(BB_INT*)(bc))#endif#define PUT_BITS(bits, n, nbb, bb, bc) \{ \	nbb += (n); \	if (nbb > NBIT)  { \		u_int extra = (nbb) - NBIT; \		bb |= (BB_INT)(bits) >> extra; \		STORE_BITS(bb, bc) \		bc += sizeof(BB_INT); \		bb = (BB_INT)(bits) << NBIT - extra; \		nbb = extra; \	} else \		bb |= (BB_INT)(bits) << NBIT - (nbb); \}class Pre_Vid_Coder : public Encoder {  public:      Pre_Vid_Coder();      virtual ~Pre_Vid_Coder();      void ProcessFrame(VideoFrame *vf); protected:      void SetSize(int _width,int _height);      void allocref();      void Free_Memory();      void suppress(const u_char* devbuf);      void save(u_char* lum, u_char* cache, int stride);      void saveblks(u_char* lum);      void age_blocks();      void crinit();      inline void fillrate(int v) {idle_high=v;}      u_char *crvec;      u_char *ref;      int inw;      int inh;      int outw;      int outh;      int blkw;      int blkh;      int idle_high;      int idle_low;      int delta;      int frametime;      int scan;      int nblk;      int rover;};#define REPLENISH(devbuf, refbuf, ds, bpp, hstart, hstop, vstart, vstop) \{ \	/* \	 * First age the blocks from the previous frame. \	 */ \	age_blocks(); \\	register int _ds = ds; \	register int _rs = outw; \	const u_char* rb = &(refbuf)[scan * _rs]; \	const u_char* db = &(devbuf)[scan * _ds]; \	int w = blkw; \	u_char* crv = crvec; \ \	crv += (vstart) * w; \	for (int y = vstart; y < vstop; ++y) { \		const u_char* ndb = db; \		const u_char* nrb = rb; \		u_char* ncrv = crv; \		crv += hstart; \		for (int x = hstart; x < hstop; x++) { \			int left = 0; \			int right = 0; \			int top = 0; \			int bottom = 0; \			DIFFLINE(db, rb, left, top, right); \			db += _ds << 3; \			rb += _rs << 3; \			DIFFLINE(db, rb, left, bottom, right); \			db -= _ds << 3; \			rb -= _rs << 3; \ \			int center = 0; \			if (left >= 48 && x > 0) { \				crv[-1] = CR_MOTION|CR_SEND; \				center = 1; \			} \			if (right >= 48 && x < w - 1) { \				crv[1] = CR_MOTION|CR_SEND; \				center = 1; \			} \			if (bottom >= 48 && y < blkh - 1) { \				crv[w] = CR_MOTION|CR_SEND; \				center = 1; \			} \			if (top >= 48 && y > 0) { \				crv[-w] = CR_MOTION|CR_SEND; \				center = 1; \			} \			if (center) \				crv[0] = CR_MOTION|CR_SEND; \ \			db += 16 * (bpp); \			rb += 16; \			++crv; \		} \		db = ndb + (_ds << 4); \		rb = nrb + (_rs << 4); \		crv = ncrv + w; \	} \}

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