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📄 vivi_initialize.as

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
💻 AS
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/* Vivified * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA *//*** general objects ***/Wrap = function () {};Wrap.prototype = {};Wrap.prototype.get = Native.wrap_get;Wrap.prototype.toString = Native.wrap_toString;Frame = function () extends Wrap {};Frame.prototype = new Wrap ();Frame.prototype.addProperty ("code", Native.frame_code_get, null);Frame.prototype.addProperty ("name", Native.frame_name_get, null);Frame.prototype.addProperty ("next", Native.frame_next_get, null);Frame.prototype.addProperty ("this", Native.frame_this_get, null);/*** breakpoints ***/Breakpoint = function () extends Native.Breakpoint {  super ();  Breakpoint.list.push (this);};Breakpoint.list = new Array ();Breakpoint.prototype.addProperty ("active", Native.breakpoint_active_get, Native.breakpoint_active_set);Breakpoint.prototype.toString = function () {  return "user-defined breakpoint";};/*** information about the player ***/Player = {};Player.addProperty ("filename", Native.player_filename_get, Native.player_filename_set);Player.addProperty ("frame", Native.player_frame_get, null);Player.addProperty ("global", Native.player_global_get, null);Player.addProperty ("sound", Native.player_sound_get, Native.player_sound_set);Player.addProperty ("variables", Native.player_variables_get, Native.player_variables_set);/*** commands available for debugging ***/Commands = new Object ();Commands.print = Native.print;Commands.error = Native.error;Commands.r = Native.run;Commands.run = Native.run;Commands.halt = Native.stop;Commands.stop = Native.stop;Commands.s = Native.step;Commands.step = Native.step;Commands.reset = Native.reset;Commands.restart = function () {  Commands.reset ();  Commands.run ();};Commands.quit = Native.quit;/* can't use "break" as a function name, it's a keyword in JS */Commands.add = function (name) {  if (name == undefined) {    Commands.error ("add command requires a function name");    return undefined;  }  var ret = new Breakpoint ();  ret.onEnterFrame = function (frame) {    if (frame.name != name)      return false;    Commands.print ("Breakpoint: function " + name + " called");    Commands.print ("  " + frame);    return true;  };  ret.toString = function () {    return "function call " + name;  };  return ret;};Commands.list = function () {  var a = Breakpoint.list;  var i;  for (i = 0; i < a.length; i++) {    Commands.print (i + ": " + a[i]);  }};Commands.del = function (id) {  var a = Breakpoint.list;  if (id == undefined) {    while (a[0])      Commands.del (0);  }  var b = a[id];  a.splice (id, 1);  b.active = false;};Commands.delete = Commands.del;Commands.where = function () {  var frame = Player.frame;  if (frame == undefined) {    Commands.print ("---");    return;  }  var i = 0;  while (frame) {    Commands.print (i++ + ": " + frame);    frame = frame.next;  }};Commands.backtrace = Commands.where;Commands.bt = Commands.where;Commands.watch = function () {  var object;  var name;  if (arguments.length == 1) {    name = arguments[0];  } else if (arguments.length == 2) {    object = arguments[0];    name = arguments[1];  } else {    Commands.error ("usage: watch [object] name");    return;  }  var ret = new Breakpoint ();  ret.onSetVariable = function (o, variable, value) {    if (object && o != object)      return false;    if (variable != name)      return;    if (object) {      Commands.print ("Breakpoint: variable " + name + " on " + object);    } else {      Commands.print ("Breakpoint: variable " + name);    }    Commands.print ("  " + Player.frame);    return true;  };  ret.toString = function () {    var s = "watch " + name;    if (object)      s += " on " + object;    return s;  };  return ret;};

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