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📄 placeobject-ratio.xml

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
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<?xml version="1.0"?><swf version="6" compressed="1">  <!-- swfmill xml2swf placeobject-ratio.xml placeobject-ratio.swf -->  <!-- Check that replace PlaceObject calls that don't modify the ratio _really_       don't modify the ratio. -->  <Header framerate="100" frames="1">    <size>      <Rectangle left="0" right="4000" top="0" bottom="3000"/>    </size>    <tags>      <SetBackgroundColor>        <color>          <Color red="255" green="255" blue="255"/>        </color>      </SetBackgroundColor>      <UnknownTag id="0x18"/>      <DefineShape objectID="1">        <bounds>          <Rectangle left="0" right="1000" top="0" bottom="1000"/>        </bounds>        <styles>          <StyleList>            <fillStyles>	      <Solid>		<color>                  <Color red="255" green="0" blue="0"/>		</color>	      </Solid>            </fillStyles>            <lineStyles/>          </StyleList>        </styles>        <shapes>          <Shape>            <edges>              <ShapeSetup x="0" y="0" fillStyle0="1"/>              <LineTo x="1000" y="0"/>              <LineTo x="0" y="1000"/>              <LineTo x="-1000" y="0"/>              <LineTo x="0" y="-1000"/>              <ShapeSetup/>            </edges>          </Shape>        </shapes>      </DefineShape>      <DefineSprite objectID="2" frames="1">        <tags>          <PlaceObject2 replace="0" depth="1" objectID="1">            <transform>              <Transform transX="0" transY="0"/>            </transform>          </PlaceObject2>          <ShowFrame/>          <End/>        </tags>      </DefineSprite>      <DefineShape objectID="3">        <bounds>          <Rectangle left="0" right="1000" top="0" bottom="1000"/>        </bounds>        <styles>          <StyleList>            <fillStyles>              <Solid>                <color>                  <Color red="128" green="128" blue="128"/>                </color>              </Solid>            </fillStyles>            <lineStyles/>          </StyleList>        </styles>        <shapes>          <Shape>            <edges>              <ShapeSetup x="0" y="0" fillStyle0="1"/>              <LineTo x="1000" y="0"/>              <LineTo x="0" y="1000"/>              <LineTo x="-1000" y="0"/>              <LineTo x="0" y="-1000"/>              <ShapeSetup/>            </edges>          </Shape>        </shapes>      </DefineShape>      <DefineSprite objectID="4" frames="1">        <tags>          <PlaceObject2 replace="0" depth="1" objectID="3">            <transform>              <Transform transX="0" transY="0"/>            </transform>          </PlaceObject2>          <ShowFrame/>          <End/>        </tags>      </DefineSprite>      <DefineSprite objectID="5" frames="26">        <tags>          <PlaceObject2 replace="0" depth="1" objectID="2">          </PlaceObject2>          <ShowFrame/>          <RemoveObject2 depth="1"/>          <PlaceObject2 replace="0" depth="1" objectID="4" morph="5">          </PlaceObject2>          <ShowFrame/>          <PlaceObject2 replace="1" depth="1">          </PlaceObject2>          <DoAction>            <actions>              <Dictionary>                <strings>                  <String value="gotoAndStop"/>                </strings>              </Dictionary>              <PushData>                <items>                  <StackInteger value="1"/>                  <StackInteger value="1"/>                  <StackDictionaryLookup index="0"/>                </items>              </PushData>              <CallFunction/>              <Pop/>              <EndAction/>            </actions>          </DoAction>          <ShowFrame/>          <End/>        </tags>      </DefineSprite>      <PlaceObject2 replace="0" depth="1" objectID="5" morph="5">      </PlaceObject2>      <ShowFrame/>      <End/>    </tags>  </Header></swf>

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