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📄 swfdec-swfdecasobject.html

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
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</tbody></table></div></div><hr><div class="refsect2" lang="en"><a name="id2628289"></a><h3><a name="swfdec-as-object-run"></a>swfdec_as_object_run ()</h3><a class="indexterm" name="id2628299"></a><pre class="programlisting">void                swfdec_as_object_run                (<a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a> *object,                                                         <a href="SwfdecAsDebugger.html#SwfdecScript">SwfdecScript</a> *script);</pre><p>Executes the given <em class="parameter"><code>script</code></em> with <em class="parameter"><code>object</code></em> as this pointer.</p><p></p><div class="variablelist"><table border="0"><col align="left" valign="top"><tbody><tr><td><span class="term"><em class="parameter"><code>object</code></em>&#160;:</span></td><td> a <a href="swfdec-SwfdecAsObject.html#SwfdecAsObject"><span class="type">SwfdecAsObject</span></a></td></tr><tr><td><span class="term"><em class="parameter"><code>script</code></em>&#160;:</span></td><td> script to execute</td></tr></tbody></table></div></div><hr><div class="refsect2" lang="en"><a name="id2628379"></a><h3><a name="swfdec-as-object-call"></a>swfdec_as_object_call ()</h3><a class="indexterm" name="id2628389"></a><pre class="programlisting">void                swfdec_as_object_call               (<a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a> *object,                                                         const char *name,                                                         guint argc,                                                         <a href="swfdec-SwfdecAsValue.html#SwfdecAsValue">SwfdecAsValue</a> *argv,                                                         <a href="swfdec-SwfdecAsValue.html#SwfdecAsValue">SwfdecAsValue</a> *return_value);</pre><p>Calls the function named <em class="parameter"><code>name</code></em> on the given object. This function is essentially equal to the folloeing Actionscript code: </p><div class="informalexample"><pre class="programlisting">@return_value = @object.@name (@argv[0], ..., @argv[argc-1]);</pre></div><p></p><div class="variablelist"><table border="0"><col align="left" valign="top"><tbody><tr><td><span class="term"><em class="parameter"><code>object</code></em>&#160;:</span></td><td> a <a href="swfdec-SwfdecAsObject.html#SwfdecAsObject"><span class="type">SwfdecAsObject</span></a></td></tr><tr><td><span class="term"><em class="parameter"><code>name</code></em>&#160;:</span></td><td> garbage-collected string naming the function to call. </td></tr><tr><td><span class="term"><em class="parameter"><code>argc</code></em>&#160;:</span></td><td> number of arguments to provide to function</td></tr><tr><td><span class="term"><em class="parameter"><code>argv</code></em>&#160;:</span></td><td> arguments or <code class="literal">NULL</code> when <em class="parameter"><code>argc</code></em> is 0</td></tr><tr><td><span class="term"><em class="parameter"><code>return_value</code></em>&#160;:</span></td><td> location to take the return value of the call or <code class="literal">NULL</code> to                ignore the return value.</td></tr></tbody></table></div></div><hr><div class="refsect2" lang="en"><a name="id2628555"></a><h3><a name="swfdec-as-object-add-function"></a>swfdec_as_object_add_function ()</h3><a class="indexterm" name="id2628567"></a><pre class="programlisting"><a href="swfdec-SwfdecAsFunction.html#SwfdecAsFunction">SwfdecAsFunction</a>*   swfdec_as_object_add_function       (<a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a> *object,                                                         const char *name,                                                         GType type,                                                         <a href="swfdec-SwfdecAsFunction.html#SwfdecAsNative">SwfdecAsNative</a> native,                                                         guint min_args);</pre><p>Adds <em class="parameter"><code>native</code></em> as a variable named <em class="parameter"><code>name</code></em> to <em class="parameter"><code>object</code></em>. The newly added variablewill not be enumerated.</p><p></p><div class="variablelist"><table border="0"><col align="left" valign="top"><tbody><tr><td><span class="term"><em class="parameter"><code>object</code></em>&#160;:</span></td><td> a <a href="swfdec-SwfdecAsObject.html#SwfdecAsObject"><span class="type">SwfdecAsObject</span></a></td></tr><tr><td><span class="term"><em class="parameter"><code>name</code></em>&#160;:</span></td><td> name of the function. The string does not have to be        garbage-collected.</td></tr><tr><td><span class="term"><em class="parameter"><code>type</code></em>&#160;:</span></td><td> the required type of the this Object to make this function execute.       May be 0 to accept any type.</td></tr><tr><td><span class="term"><em class="parameter"><code>native</code></em>&#160;:</span></td><td> a native function or <code class="literal">NULL</code> to just not do anything</td></tr><tr><td><span class="term"><em class="parameter"><code>min_args</code></em>&#160;:</span></td><td> minimum number of arguments to pass to <em class="parameter"><code>native</code></em></td></tr><tr><td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td><td> the newly created <a href="swfdec-SwfdecAsFunction.html#SwfdecAsFunction"><span class="type">SwfdecAsFunction</span></a> or <code class="literal">NULL</code> on error.</td></tr></tbody></table></div></div><hr><div class="refsect2" lang="en"><a name="id2628752"></a><h3><a name="swfdec-as-object-add-constructor"></a>swfdec_as_object_add_constructor ()</h3><a class="indexterm" name="id2628765"></a><pre class="programlisting"><a href="swfdec-SwfdecAsFunction.html#SwfdecAsFunction">SwfdecAsFunction</a>*   swfdec_as_object_add_constructor    (<a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a> *object,                                                         const char *name,                                                         GType type,                                                         GType construct_type,                                                         <a href="swfdec-SwfdecAsFunction.html#SwfdecAsNative">SwfdecAsNative</a> native,                                                         guint min_args,                                                         <a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a> *prototype);</pre><p>Adds <em class="parameter"><code>native</code></em> as a constructor named <em class="parameter"><code>name</code></em> to <em class="parameter"><code>object</code></em>. The newly added variablewill not be enumerated.</p><p></p><div class="variablelist"><table border="0"><col align="left" valign="top"><tbody><tr><td><span class="term"><em class="parameter"><code>object</code></em>&#160;:</span></td><td> a <a href="swfdec-SwfdecAsObject.html#SwfdecAsObject"><span class="type">SwfdecAsObject</span></a></td></tr><tr><td><span class="term"><em class="parameter"><code>name</code></em>&#160;:</span></td><td> name of the function. The string does not have to be        garbage-collected.</td></tr><tr><td><span class="term"><em class="parameter"><code>type</code></em>&#160;:</span></td><td> the required type of the this Object to make this function execute.       May be 0 to accept any type.</td></tr><tr><td><span class="term"><em class="parameter"><code>construct_type</code></em>&#160;:</span></td><td> type used when using this function as a constructor. May                  be 0 to use the default type.</td></tr><tr><td><span class="term"><em class="parameter"><code>native</code></em>&#160;:</span></td><td> a native function or <code class="literal">NULL</code> to just not do anything</td></tr><tr><td><span class="term"><em class="parameter"><code>min_args</code></em>&#160;:</span></td><td> minimum number of arguments to pass to <em class="parameter"><code>native</code></em></td></tr><tr><td><span class="term"><em class="parameter"><code>prototype</code></em>&#160;:</span></td><td> An optional object to be set as the "prototype" property of the            new function. The prototype will be hidden and constant.</td></tr><tr><td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td><td> the newly created <a href="swfdec-SwfdecAsFunction.html#SwfdecAsFunction"><span class="type">SwfdecAsFunction</span></a> or <code class="literal">NULL</code> on error.</td></tr></tbody></table></div></div><hr><div class="refsect2" lang="en"><a name="id2628993"></a><h3><a name="swfdec-as-object-get-debug"></a>swfdec_as_object_get_debug ()</h3><a class="indexterm" name="id2629004"></a><pre class="programlisting">char*               swfdec_as_object_get_debug          (<a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a> *object);</pre><p>Gets a representation string suitable for debugging. This function is guaranteed to not modify the state of the script engine, unlike <a href="swfdec-SwfdecAsValue.html#swfdec-as-value-to-string"><code class="function">swfdec_as_value_to_string()</code></a> for example.</p><p></p><div class="variablelist"><table border="0"><col align="left" valign="top"><tbody><tr><td><span class="term"><em class="parameter"><code>object</code></em>&#160;:</span></td><td> a <a href="swfdec-SwfdecAsObject.html#SwfdecAsObject"><span class="type">SwfdecAsObject</span></a></td></tr><tr><td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td><td> A newly allocated string. Free it with <code class="function">g_free()</code> after use.</td></tr></tbody></table></div></div><hr><div class="refsect2" lang="en"><a name="id2629092"></a><h3><a name="swfdec-as-object-resolve"></a>swfdec_as_object_resolve ()</h3><a class="indexterm" name="id2629106"></a><pre class="programlisting"><a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a>*     swfdec_as_object_resolve            (<a href="swfdec-SwfdecAsObject.html#SwfdecAsObject">SwfdecAsObject</a> *object);</pre><p>Resolves the object to its real object. Some internal objects should not beexposed to scripts, for example <a href="swfdec-SwfdecAsFrame.html#SwfdecAsFrame"><span class="type">SwfdecAsFrame</span></a> objects. If an object you wantto expose might be internal, call this function to resolve it to an objectthat is safe to expose.</p><p></p><div class="variablelist"><table border="0"><col align="left" valign="top"><tbody><tr><td><span class="term"><em class="parameter"><code>object</code></em>&#160;:</span></td><td> a <a href="swfdec-SwfdecAsObject.html#SwfdecAsObject"><span class="type">SwfdecAsObject</span></a></td></tr><tr><td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td><td> a non-internal object</td></tr></tbody></table></div></div></div><div class="refsect1" lang="en"><a name="id2629187"></a><div class="refsect2" lang="en"><a name="id2629188"></a></div><hr><div class="refsect2" lang="en"><a name="id2629189"></a></div></div></div></body></html>

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