📄 swfdec_as_scope.c
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/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_as_scope.h"#include "swfdec_as_context.h"#include "swfdec_debug.h"/** * SwfdecAsScope: * @see_also: #SwfdecAsFrame, #SwfdecAsWith * * A scope is the abstract base class for the #SwfdecAsWith and #SwfdecAsFrame * classes. It is used to resolve variable references inside ActionScript. * Consider the following simple ActionScript code: * <informalexample><programlisting> * foo = bar; * </programlisting></informalexample> * The variables foo and bar have to be resolved here, so that the script * engine knows, what object to set them on. This is done by walking the scope * chain. This chain is build up using With and Frame objects. */G_DEFINE_ABSTRACT_TYPE (SwfdecAsScope, swfdec_as_scope, SWFDEC_TYPE_AS_OBJECT)static voidswfdec_as_scope_dispose (GObject *object){ //SwfdecAsScope *scope = SWFDEC_AS_SCOPE (object); G_OBJECT_CLASS (swfdec_as_scope_parent_class)->dispose (object);}static voidswfdec_as_scope_mark (SwfdecAsObject *object){ SwfdecAsScope *scope = SWFDEC_AS_SCOPE (object); if (scope->next) swfdec_as_object_mark (SWFDEC_AS_OBJECT (scope->next)); SWFDEC_AS_OBJECT_CLASS (swfdec_as_scope_parent_class)->mark (object);}static voidswfdec_as_scope_class_init (SwfdecAsScopeClass *klass){ GObjectClass *object_class = G_OBJECT_CLASS (klass); SwfdecAsObjectClass *asobject_class = SWFDEC_AS_OBJECT_CLASS (klass); object_class->dispose = swfdec_as_scope_dispose; asobject_class->mark = swfdec_as_scope_mark;}static voidswfdec_as_scope_init (SwfdecAsScope *scope){}
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