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📄 swfdec_sprite_movie.h

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
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/* Swfdec * Copyright (C) 2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifndef _SWFDEC_SPRITE_MOVIE_H_#define _SWFDEC_SPRITE_MOVIE_H_#include <libswfdec/swfdec_movie.h>#include <libswfdec/swfdec_audio.h>#include <libswfdec/swfdec_types.h>G_BEGIN_DECLStypedef struct _SwfdecSpriteMovie SwfdecSpriteMovie;typedef struct _SwfdecSpriteMovieClass SwfdecSpriteMovieClass;#define SWFDEC_TYPE_SPRITE_MOVIE                    (swfdec_sprite_movie_get_type())#define SWFDEC_IS_SPRITE_MOVIE(obj)                 (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_SPRITE_MOVIE))#define SWFDEC_IS_SPRITE_MOVIE_CLASS(klass)         (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_SPRITE_MOVIE))#define SWFDEC_SPRITE_MOVIE(obj)                    (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_SPRITE_MOVIE, SwfdecSpriteMovie))#define SWFDEC_SPRITE_MOVIE_CLASS(klass)            (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_SPRITE_MOVIE, SwfdecSpriteMovieClass))struct _SwfdecSpriteMovie{  SwfdecMovie		movie;  SwfdecSprite *	sprite;		/* displayed sprite */  /* frame information */  guint			next_action;	/* next action in sprite to perform */  guint			frame;		/* current frame */  guint			n_frames;	/* amount of frames */  gboolean		playing;	/* TRUE if the movie automatically advances */  /* color information */  SwfdecColor		bg_color;	/* background color (only used on main sprite) */  /* audio stream handling */  guint			sound_frame;	/* current sound frame */  SwfdecAudio *		sound_stream;	/* stream that currently plays */};struct _SwfdecSpriteMovieClass{  SwfdecMovieClass	movie_class;};GType		swfdec_sprite_movie_get_type		(void);void		swfdec_sprite_movie_goto		(SwfdecSpriteMovie *	movie,							 guint			goto_frame);G_END_DECLS#endif

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