📄 swfdec_sprite_movie.h
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/* Swfdec * Copyright (C) 2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */#ifndef _SWFDEC_SPRITE_MOVIE_H_#define _SWFDEC_SPRITE_MOVIE_H_#include <libswfdec/swfdec_movie.h>#include <libswfdec/swfdec_audio.h>#include <libswfdec/swfdec_types.h>G_BEGIN_DECLStypedef struct _SwfdecSpriteMovie SwfdecSpriteMovie;typedef struct _SwfdecSpriteMovieClass SwfdecSpriteMovieClass;#define SWFDEC_TYPE_SPRITE_MOVIE (swfdec_sprite_movie_get_type())#define SWFDEC_IS_SPRITE_MOVIE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_SPRITE_MOVIE))#define SWFDEC_IS_SPRITE_MOVIE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_SPRITE_MOVIE))#define SWFDEC_SPRITE_MOVIE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_SPRITE_MOVIE, SwfdecSpriteMovie))#define SWFDEC_SPRITE_MOVIE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_SPRITE_MOVIE, SwfdecSpriteMovieClass))struct _SwfdecSpriteMovie{ SwfdecMovie movie; SwfdecSprite * sprite; /* displayed sprite */ /* frame information */ guint next_action; /* next action in sprite to perform */ guint frame; /* current frame */ guint n_frames; /* amount of frames */ gboolean playing; /* TRUE if the movie automatically advances */ /* color information */ SwfdecColor bg_color; /* background color (only used on main sprite) */ /* audio stream handling */ guint sound_frame; /* current sound frame */ SwfdecAudio * sound_stream; /* stream that currently plays */};struct _SwfdecSpriteMovieClass{ SwfdecMovieClass movie_class;};GType swfdec_sprite_movie_get_type (void);void swfdec_sprite_movie_goto (SwfdecSpriteMovie * movie, guint goto_frame);G_END_DECLS#endif
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