📄 swfdec_as_function.c
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/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_as_function.h"#include "swfdec_as_context.h"#include "swfdec_as_frame_internal.h"#include "swfdec_as_internal.h"#include "swfdec_as_stack.h"#include "swfdec_as_strings.h"#include "swfdec_debug.h"G_DEFINE_ABSTRACT_TYPE (SwfdecAsFunction, swfdec_as_function, SWFDEC_TYPE_AS_OBJECT)/** * SECTION:SwfdecAsFunction * @title: SwfdecAsFunction * @short_description: script objects that can be executed * * Functions is the basic object for executing code in the Swfdec script engine. * There is multiple different variants of functions, such as script-created * ones and native functions. * * If you want to create your own functions, you should create native functions. * The easiest way to do this is with swfdec_as_object_add_function() or * swfdec_as_native_function_new(). * * In Actionscript, every function can be used as a constructor. If you want to * make a native function be used as a constructor for your own #SwfdecAsObject * subclass, have a look at swfdec_as_native_function_set_construct_type(). *//** * SwfdecAsFunction * * This is the base executable object in Swfdec. It is an abstract object. If * you want to create functions yourself, use #SwfdecAsNativeFunction. */static voidswfdec_as_function_class_init (SwfdecAsFunctionClass *klass){}static voidswfdec_as_function_init (SwfdecAsFunction *function){}/** * swfdec_as_function_set_constructor: * @fun: a #SwfdecAsFunction * * Sets the constructor and prototype of @fun. This is a shortcut for calling * swfdec_as_object_set_constructor() with the right arguments. **/voidswfdec_as_function_set_constructor (SwfdecAsFunction *fun){ SwfdecAsContext *context; SwfdecAsObject *object; SwfdecAsValue val; g_return_if_fail (SWFDEC_IS_AS_FUNCTION (fun)); object = SWFDEC_AS_OBJECT (fun); context = object->context; if (context->Function) { SWFDEC_AS_VALUE_SET_OBJECT (&val, context->Function); swfdec_as_object_set_variable_and_flags (object, SWFDEC_AS_STR_constructor, &val, SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT); } if (context->Function_prototype) { SWFDEC_AS_VALUE_SET_OBJECT (&val, context->Function_prototype); swfdec_as_object_set_variable_and_flags (object, SWFDEC_AS_STR___proto__, &val, SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT); }}/** * swfdec_as_function_call: * @function: the #SwfdecAsFunction to call * @thisp: this argument to use for the call or %NULL for none * @n_args: number of arguments to pass to the function * @args: the arguments to pass or %NULL to read the last @n_args stack elements * @return_value: pointer for return value or %NULL to push the return value to * the stack * * Calls the given function. This means a #SwfdecAsFrame is created for the * function and pushed on top of the execution stack. The function is however * not executed. Call swfdec_as_context_run () to execute it. **/voidswfdec_as_function_call (SwfdecAsFunction *function, SwfdecAsObject *thisp, guint n_args, const SwfdecAsValue *args, SwfdecAsValue *return_value){ SwfdecAsContext *context; SwfdecAsFrame *frame; SwfdecAsFunctionClass *klass; g_return_if_fail (SWFDEC_IS_AS_FUNCTION (function)); g_return_if_fail (thisp == NULL || SWFDEC_IS_AS_OBJECT (thisp)); context = SWFDEC_AS_OBJECT (function)->context; /* just to be sure... */ if (return_value) SWFDEC_AS_VALUE_SET_UNDEFINED (return_value); klass = SWFDEC_AS_FUNCTION_GET_CLASS (function); g_assert (klass->call); frame = klass->call (function); /* FIXME: figure out what to do in these situations */ if (frame == NULL) return; /* second check especially for super object */ if (thisp != NULL && frame->thisp == NULL) swfdec_as_frame_set_this (frame, swfdec_as_object_resolve (thisp)); frame->is_local = TRUE; frame->argc = n_args; frame->argv = args; frame->return_value = return_value; swfdec_as_frame_preload (frame);}/*** AS CODE ***/static voidswfdec_as_function_do_call (SwfdecAsContext *context, SwfdecAsObject *fun, guint argc, SwfdecAsValue *argv, SwfdecAsValue *ret){ SwfdecAsObject *thisp; if (argc > 0) { thisp = swfdec_as_value_to_object (context, &argv[0]); argc -= 1; argv++; } else { thisp = NULL; } if (thisp == NULL) thisp = swfdec_as_object_new_empty (context); swfdec_as_function_call (SWFDEC_AS_FUNCTION (fun), thisp, argc, argv, ret); swfdec_as_context_run (context);}voidswfdec_as_function_init_context (SwfdecAsContext *context, guint version){ SwfdecAsObject *function, *proto; SwfdecAsValue val; g_return_if_fail (SWFDEC_IS_AS_CONTEXT (context)); function = SWFDEC_AS_OBJECT (swfdec_as_object_add_function (context->global, SWFDEC_AS_STR_Function, 0, NULL, 0)); if (!function) return; if (version < 6) { /* deleting it later on is easier than duplicating swfdec_as_object_add_function() */ swfdec_as_object_unset_variable_flags (context->global, SWFDEC_AS_STR_Function, SWFDEC_AS_VARIABLE_PERMANENT); swfdec_as_object_delete_variable (context->global, SWFDEC_AS_STR_Function); } context->Function = function; SWFDEC_AS_VALUE_SET_OBJECT (&val, function); swfdec_as_object_set_variable_and_flags (function, SWFDEC_AS_STR_constructor, &val, SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT); if (version > 5) { proto = swfdec_as_object_new_empty (context); if (!proto) return; context->Function_prototype = proto; SWFDEC_AS_VALUE_SET_OBJECT (&val, proto); swfdec_as_object_set_variable_and_flags (function, SWFDEC_AS_STR___proto__, &val, SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT); swfdec_as_object_set_variable_and_flags (function, SWFDEC_AS_STR_prototype, &val, SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT); /* prototype functions */ swfdec_as_object_add_function (proto, SWFDEC_AS_STR_call, SWFDEC_TYPE_AS_FUNCTION, swfdec_as_function_do_call, 0); }}
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