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📄 swfdec_audio_stream.h

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
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/* Swfdec * Copyright (C) 2003-2006 David Schleef <ds@schleef.org> *		 2005-2006 Eric Anholt <eric@anholt.net> *		      2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifndef _SWFDEC_AUDIO_STREAM_H_#define _SWFDEC_AUDIO_STREAM_H_#include <libswfdec/swfdec_audio_internal.h>#include <libswfdec/swfdec_codec_audio.h>G_BEGIN_DECLStypedef struct _SwfdecAudioStream SwfdecAudioStream;typedef struct _SwfdecAudioStreamClass SwfdecAudioStreamClass;#define SWFDEC_TYPE_AUDIO_STREAM                    (swfdec_audio_stream_get_type())#define SWFDEC_IS_AUDIO_STREAM(obj)                 (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_AUDIO_STREAM))#define SWFDEC_IS_AUDIO_STREAM_CLASS(klass)         (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_AUDIO_STREAM))#define SWFDEC_AUDIO_STREAM(obj)                    (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_AUDIO_STREAM, SwfdecAudioStream))#define SWFDEC_AUDIO_STREAM_CLASS(klass)            (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_AUDIO_STREAM, SwfdecAudioStreamClass))#define SWFDEC_AUDIO_STREAM_GET_CLASS(obj)          (G_TYPE_INSTANCE_GET_CLASS ((obj), SWFDEC_TYPE_AUDIO_STREAM, SwfdecAudioStreamClass))struct _SwfdecAudioStream{  SwfdecAudio		audio;  SwfdecSprite *	sprite;		/* sprite we're playing back */  SwfdecSound *		sound;	      	/* sound we're playing */  SwfdecAudioDecoder *	decoder;	/* decoder used for this frame */  guint			playback_skip;	/* number of samples to skip at the beginning of queue */  GQueue *		playback_queue;	/* all the samples we've decoded so far */  guint			current_frame;	/* last decoded frame */  gboolean		done;		/* TRUE when no new data will be made available */};struct _SwfdecAudioStreamClass{  SwfdecAudioClass    	audio_class;};GType		swfdec_audio_stream_get_type		(void);SwfdecAudio *	swfdec_audio_stream_new			(SwfdecPlayer *	player,							 SwfdecSprite *	sprite,							 guint		start_frame);G_END_DECLS#endif

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