📄 swfdec_audio_stream.h
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/* Swfdec * Copyright (C) 2003-2006 David Schleef <ds@schleef.org> * 2005-2006 Eric Anholt <eric@anholt.net> * 2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */#ifndef _SWFDEC_AUDIO_STREAM_H_#define _SWFDEC_AUDIO_STREAM_H_#include <libswfdec/swfdec_audio_internal.h>#include <libswfdec/swfdec_codec_audio.h>G_BEGIN_DECLStypedef struct _SwfdecAudioStream SwfdecAudioStream;typedef struct _SwfdecAudioStreamClass SwfdecAudioStreamClass;#define SWFDEC_TYPE_AUDIO_STREAM (swfdec_audio_stream_get_type())#define SWFDEC_IS_AUDIO_STREAM(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_AUDIO_STREAM))#define SWFDEC_IS_AUDIO_STREAM_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_AUDIO_STREAM))#define SWFDEC_AUDIO_STREAM(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_AUDIO_STREAM, SwfdecAudioStream))#define SWFDEC_AUDIO_STREAM_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_AUDIO_STREAM, SwfdecAudioStreamClass))#define SWFDEC_AUDIO_STREAM_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SWFDEC_TYPE_AUDIO_STREAM, SwfdecAudioStreamClass))struct _SwfdecAudioStream{ SwfdecAudio audio; SwfdecSprite * sprite; /* sprite we're playing back */ SwfdecSound * sound; /* sound we're playing */ SwfdecAudioDecoder * decoder; /* decoder used for this frame */ guint playback_skip; /* number of samples to skip at the beginning of queue */ GQueue * playback_queue; /* all the samples we've decoded so far */ guint current_frame; /* last decoded frame */ gboolean done; /* TRUE when no new data will be made available */};struct _SwfdecAudioStreamClass{ SwfdecAudioClass audio_class;};GType swfdec_audio_stream_get_type (void);SwfdecAudio * swfdec_audio_stream_new (SwfdecPlayer * player, SwfdecSprite * sprite, guint start_frame);G_END_DECLS#endif
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