📄 swfdec_as_frame.c
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/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_as_frame_internal.h"#include "swfdec_as_frame.h"#include "swfdec_as_array.h"#include "swfdec_as_context.h"#include "swfdec_as_stack.h"#include "swfdec_as_strings.h"#include "swfdec_as_super.h"#include "swfdec_debug.h"/** * SECTION:SwfdecAsFrame * @title: SwfdecAsFrame * @short_description: information about currently executing frames * * This section is only interesting for people that want to look into debugging. * A SwfdecAsFrame describes a currently executing function while it is * running. On every new function call, a new frame is created and pushed on top * of the frame stack. To get the topmost one, use * swfdec_as_context_get_frame(). After that you can inspect various properties * of the frame, like the current stack. * * a #SwfdecAsFrame is a #SwfdecAsObject, so it is possible to set variables on * it. These are local variables inside the executing function. So you can use * functions such as swfdec_as_object_get_variable() to inspect them. *//** * SwfdecAsFrame: * * the object used to represent an executing function. *//*** STACK ITERATOR ***//** * SwfdecAsStackIterator: * * This is a struct used to walk the stack of a frame. It is supposed to be * allocated on the stack. All of its members are private. *//** * swfdec_as_stack_iterator_init_arguments: * @iter: iterator to be initialized * @frame: the frame to initialize from * * Initializes a stack iterator to walk the arguments passed to the given @frame. See * swfdec_as_stack_iterator_init() about suggested iterator usage. * * Returns: The value of the first argument **/SwfdecAsValue *swfdec_as_stack_iterator_init_arguments (SwfdecAsStackIterator *iter, SwfdecAsFrame *frame){ SwfdecAsContext *context; g_return_val_if_fail (iter != NULL, NULL); g_return_val_if_fail (SWFDEC_IS_AS_FRAME (frame), NULL); if (frame->argc == 0) { iter->current = NULL; return NULL; } context = SWFDEC_AS_OBJECT (frame)->context; if (frame->argv) { iter->stack = NULL; iter->current = (SwfdecAsValue *) frame->argv; } else { SwfdecAsStack *stack = context->stack; SwfdecAsValue *end; iter->current = frame->stack_begin - 1; end = context->cur; while (iter->current < stack->elements || iter->current > end) { stack = stack->next; end = &stack->elements[stack->used_elements]; } iter->stack = stack; } iter->i = 0; iter->n = frame->argc; return iter->current;}/** * swfdec_as_stack_iterator_init: * @iter: a #SwfdecStackIterator * @frame: the frame to initialize from * * Initializes @iter to walk the stack of @frame. The first value on the stack * will alread be returned. This makes it possible to write a simple loop to * print the whole stack: * |[for (value = swfdec_as_stack_iterator_init (&iter, frame); value != NULL; * value = swfdec_as_stack_iterator_next (&iter)) { * char *s = swfdec_as_value_to_debug (value); * g_print ("%s\n", s); * g_free (s); * }]| * * Returns: the topmost value on the stack of @frame or %NULL if none **/SwfdecAsValue *swfdec_as_stack_iterator_init (SwfdecAsStackIterator *iter, SwfdecAsFrame *frame){ SwfdecAsContext *context; SwfdecAsStack *stack; g_return_val_if_fail (iter != NULL, NULL); g_return_val_if_fail (SWFDEC_IS_AS_FRAME (frame), NULL); context = SWFDEC_AS_OBJECT (frame)->context; iter->i = 0; stack = context->stack; if (context->frame == frame) { iter->current = context->cur; } else { SwfdecAsFrame *follow = context->frame; while (follow->next != frame) follow = follow->next; iter->current = follow->stack_begin; /* FIXME: get rid of arguments on stack */ while (iter->current < &stack->elements[0] || iter->current > &stack->elements[stack->n_elements]) { stack = stack->next; g_assert (stack); } } iter->stack = stack; /* figure out number of args */ iter->n = iter->current - &stack->elements[0]; while (frame->stack_begin < &stack->elements[0] && frame->stack_begin > &stack->elements[stack->n_elements]) { iter->n += stack->used_elements; stack = stack->next; }; g_assert (iter->n >= (guint) (frame->stack_begin - &stack->elements[0])); iter->n -= frame->stack_begin - &stack->elements[0]; if (iter->n == 0) return NULL; if (iter->current == &iter->stack->elements[0]) { iter->stack = iter->stack->next; g_assert (iter->stack); iter->current = &iter->stack->elements[iter->stack->used_elements]; } iter->current--; return iter->current;}/** * swfdec_as_stack_iterator_next: * @iter: a #SwfdecAsStackIterator * * Gets the next value on the stack. * * Returns: The next value on the stack or %NULL if no more values are on the stack **/SwfdecAsValue *swfdec_as_stack_iterator_next (SwfdecAsStackIterator *iter){ if (iter->i < iter->n) iter->i++; if (iter->i >= iter->n) return NULL; if (iter->stack) { if (iter->current == &iter->stack->elements[0]) { iter->stack = iter->stack->next; g_assert (iter->stack); iter->current = &iter->stack->elements[iter->stack->used_elements]; } iter->current--; } else { iter->current++; } return iter->current;}G_DEFINE_TYPE (SwfdecAsFrame, swfdec_as_frame, SWFDEC_TYPE_AS_SCOPE)static voidswfdec_as_frame_dispose (GObject *object){ SwfdecAsFrame *frame = SWFDEC_AS_FRAME (object); g_slice_free1 (sizeof (SwfdecAsValue) * frame->n_registers, frame->registers); if (frame->script) { swfdec_script_unref (frame->script); frame->script = NULL; } if (frame->constant_pool) { swfdec_constant_pool_free (frame->constant_pool); frame->constant_pool = NULL; } if (frame->constant_pool_buffer) { swfdec_buffer_unref (frame->constant_pool_buffer); frame->constant_pool_buffer = NULL; } G_OBJECT_CLASS (swfdec_as_frame_parent_class)->dispose (object);}static voidswfdec_as_frame_mark (SwfdecAsObject *object){ SwfdecAsFrame *frame = SWFDEC_AS_FRAME (object); guint i; if (frame->next) swfdec_as_object_mark (SWFDEC_AS_OBJECT (frame->next)); if (frame->scope) swfdec_as_object_mark (SWFDEC_AS_OBJECT (frame->scope)); if (frame->thisp) swfdec_as_object_mark (frame->thisp); if (frame->super) swfdec_as_object_mark (frame->super); swfdec_as_object_mark (frame->target); swfdec_as_object_mark (frame->original_target); if (frame->function) swfdec_as_object_mark (SWFDEC_AS_OBJECT (frame->function)); for (i = 0; i < frame->n_registers; i++) { swfdec_as_value_mark (&frame->registers[i]); } /* don't mark argv, it's const, others have to take care of it */ SWFDEC_AS_OBJECT_CLASS (swfdec_as_frame_parent_class)->mark (object);}static char *swfdec_as_frame_debug (SwfdecAsObject *object){ SwfdecAsFrame *frame = SWFDEC_AS_FRAME (object); GString *string = g_string_new (""); SwfdecAsStackIterator iter; SwfdecAsValue *val; char *s; guint i; if (frame->thisp) { s = swfdec_as_object_get_debug (frame->thisp); g_string_append (string, s); g_string_append (string, "."); g_free (s); } g_string_append (string, frame->function_name); g_string_append (string, " ("); i = 0; for (val = swfdec_as_stack_iterator_init_arguments (&iter, frame); val && i < 4; val = swfdec_as_stack_iterator_next (&iter)) { if (i > 0) g_string_append (string, ", "); i++; if (i == 3 && frame->argc > 4) { g_string_append (string, "..."); } else { s = swfdec_as_value_to_debug (val); g_string_append (string, s); g_free (s); } } g_string_append (string, ")"); return g_string_free (string, FALSE);}static voidswfdec_as_frame_class_init (SwfdecAsFrameClass *klass){ GObjectClass *object_class = G_OBJECT_CLASS (klass); SwfdecAsObjectClass *asobject_class = SWFDEC_AS_OBJECT_CLASS (klass); object_class->dispose = swfdec_as_frame_dispose; asobject_class->mark = swfdec_as_frame_mark; asobject_class->debug = swfdec_as_frame_debug;}static voidswfdec_as_frame_init (SwfdecAsFrame *frame){ frame->function_name = "unnamed";}static voidswfdec_as_frame_load (SwfdecAsFrame *frame){ SwfdecAsContext *context = SWFDEC_AS_OBJECT (frame)->context; frame->stack_begin = context->cur; context->base = frame->stack_begin; frame->next = context->frame; context->frame = frame; context->call_depth++;}SwfdecAsFrame *swfdec_as_frame_new (SwfdecAsContext *context, SwfdecScript *script){ SwfdecAsFrame *frame; gsize size; g_return_val_if_fail (SWFDEC_IS_AS_CONTEXT (context), NULL); g_return_val_if_fail (script != NULL, NULL); size = sizeof (SwfdecAsFrame) + sizeof (SwfdecAsValue) * script->n_registers; if (!swfdec_as_context_use_mem (context, size)) return NULL; frame = g_object_new (SWFDEC_TYPE_AS_FRAME, NULL); swfdec_as_object_add (SWFDEC_AS_OBJECT (frame), context, size); frame->script = swfdec_script_ref (script); frame->function_name = script->name; SWFDEC_DEBUG ("new frame for function %s", frame->function_name); frame->pc = script->buffer->data; frame->scope = SWFDEC_AS_SCOPE (frame); frame->n_registers = script->n_registers; frame->registers = g_slice_alloc0 (sizeof (SwfdecAsValue) * frame->n_registers); if (script->constant_pool) { frame->constant_pool_buffer = swfdec_buffer_ref (script->constant_pool); frame->constant_pool = swfdec_constant_pool_new_from_action ( script->constant_pool->data, script->constant_pool->length, script->version); if (frame->constant_pool) { swfdec_constant_pool_attach_to_context (frame->constant_pool, context); } else { SWFDEC_ERROR ("couldn't create constant pool"); } } swfdec_as_frame_load (frame); return frame;}SwfdecAsFrame *swfdec_as_frame_new_native (SwfdecAsContext *context){ SwfdecAsFrame *frame; gsize size; g_return_val_if_fail (SWFDEC_IS_AS_CONTEXT (context), NULL); size = sizeof (SwfdecAsFrame); if (!swfdec_as_context_use_mem (context, size)) return NULL; frame = g_object_new (SWFDEC_TYPE_AS_FRAME, NULL); SWFDEC_DEBUG ("new native frame"); swfdec_as_object_add (SWFDEC_AS_OBJECT (frame), context, size); swfdec_as_frame_load (frame); return frame;}/** * swfdec_as_frame_return: * @frame: a #SwfdecAsFrame that is currently executing. * @return_value: return value of the function or %NULL for none. An undefined * value will be used in that case. * * Ends execution of the frame and instructs the frame's context to continue * execution with its parent frame. This function may only be called on the * currently executing frame. **/voidswfdec_as_frame_return (SwfdecAsFrame *frame, SwfdecAsValue *return_value){ SwfdecAsContext *context; SwfdecAsValue retval; SwfdecAsFrame *next; g_return_if_fail (SWFDEC_IS_AS_FRAME (frame)); context = SWFDEC_AS_OBJECT (frame)->context; g_return_if_fail (frame == context->frame); /* save return value in case it was on the stack somewhere */ if (frame->construct) { SWFDEC_AS_VALUE_SET_OBJECT (&retval, frame->thisp); } else if (return_value) { retval = *return_value; } else { SWFDEC_AS_VALUE_SET_UNDEFINED (&retval); } /* pop frame and leftover stack */ next = frame->next; context->frame = next; g_assert (context->call_depth > 0); context->call_depth--; while (context->base > frame->stack_begin || context->end < frame->stack_begin) swfdec_as_stack_pop_segment (context); context->cur = frame->stack_begin;
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