⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 swfdec_as_frame.c

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
💻 C
📖 第 1 页 / 共 2 页
字号:
/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_as_frame_internal.h"#include "swfdec_as_frame.h"#include "swfdec_as_array.h"#include "swfdec_as_context.h"#include "swfdec_as_stack.h"#include "swfdec_as_strings.h"#include "swfdec_as_super.h"#include "swfdec_debug.h"/** * SECTION:SwfdecAsFrame * @title: SwfdecAsFrame * @short_description: information about currently executing frames * * This section is only interesting for people that want to look into debugging. * A SwfdecAsFrame describes a currently executing function while it is * running. On every new function call, a new frame is created and pushed on top * of the frame stack. To get the topmost one, use  * swfdec_as_context_get_frame(). After that you can inspect various properties * of the frame, like the current stack. * * a #SwfdecAsFrame is a #SwfdecAsObject, so it is possible to set variables on * it. These are local variables inside the executing function. So you can use * functions such as swfdec_as_object_get_variable() to inspect them. *//** * SwfdecAsFrame: * * the object used to represent an executing function. *//*** STACK ITERATOR ***//** * SwfdecAsStackIterator: * * This is a struct used to walk the stack of a frame. It is supposed to be  * allocated on the stack. All of its members are private. *//** * swfdec_as_stack_iterator_init_arguments: * @iter: iterator to be initialized * @frame: the frame to initialize from * * Initializes a stack iterator to walk the arguments passed to the given @frame. See * swfdec_as_stack_iterator_init() about suggested iterator usage. * * Returns: The value of the first argument **/SwfdecAsValue *swfdec_as_stack_iterator_init_arguments (SwfdecAsStackIterator *iter, SwfdecAsFrame *frame){  SwfdecAsContext *context;  g_return_val_if_fail (iter != NULL, NULL);  g_return_val_if_fail (SWFDEC_IS_AS_FRAME (frame), NULL);  if (frame->argc == 0) {    iter->current = NULL;    return NULL;  }  context = SWFDEC_AS_OBJECT (frame)->context;  if (frame->argv) {    iter->stack = NULL;    iter->current = (SwfdecAsValue *) frame->argv;  } else {    SwfdecAsStack *stack = context->stack;    SwfdecAsValue *end;    iter->current = frame->stack_begin - 1;    end = context->cur;    while (iter->current < stack->elements ||	iter->current > end) {      stack = stack->next;      end = &stack->elements[stack->used_elements];    }    iter->stack = stack;  }  iter->i = 0;  iter->n = frame->argc;  return iter->current;}/** * swfdec_as_stack_iterator_init: * @iter: a #SwfdecStackIterator * @frame: the frame to initialize from * * Initializes @iter to walk the stack of @frame. The first value on the stack * will alread be returned. This makes it possible to write a simple loop to  * print the whole stack: * |[for (value = swfdec_as_stack_iterator_init (&amp;iter, frame); value != NULL; *     value = swfdec_as_stack_iterator_next (&amp;iter)) { *   char *s = swfdec_as_value_to_debug (value); *   g_print ("%s\n", s); *   g_free (s); * }]| * * Returns: the topmost value on the stack of @frame or %NULL if none **/SwfdecAsValue *swfdec_as_stack_iterator_init (SwfdecAsStackIterator *iter, SwfdecAsFrame *frame){  SwfdecAsContext *context;  SwfdecAsStack *stack;  g_return_val_if_fail (iter != NULL, NULL);  g_return_val_if_fail (SWFDEC_IS_AS_FRAME (frame), NULL);  context = SWFDEC_AS_OBJECT (frame)->context;  iter->i = 0;  stack = context->stack;  if (context->frame == frame) {    iter->current = context->cur;  } else {    SwfdecAsFrame *follow = context->frame;    while (follow->next != frame)      follow = follow->next;    iter->current = follow->stack_begin;    /* FIXME: get rid of arguments on stack */    while (iter->current < &stack->elements[0] || iter->current > &stack->elements[stack->n_elements]) {      stack = stack->next;      g_assert (stack);    }  }  iter->stack = stack;  /* figure out number of args */  iter->n = iter->current - &stack->elements[0];  while (frame->stack_begin < &stack->elements[0] && frame->stack_begin > &stack->elements[stack->n_elements]) {    iter->n += stack->used_elements;    stack = stack->next;  };  g_assert (iter->n >= (guint) (frame->stack_begin - &stack->elements[0]));  iter->n -= frame->stack_begin - &stack->elements[0];  if (iter->n == 0)    return NULL;  if (iter->current == &iter->stack->elements[0]) {    iter->stack = iter->stack->next;    g_assert (iter->stack);    iter->current = &iter->stack->elements[iter->stack->used_elements];  }  iter->current--;  return iter->current;}/** * swfdec_as_stack_iterator_next: * @iter: a #SwfdecAsStackIterator * * Gets the next value on the stack. * * Returns: The next value on the stack or %NULL if no more values are on the stack **/SwfdecAsValue *swfdec_as_stack_iterator_next (SwfdecAsStackIterator *iter){  if (iter->i < iter->n)    iter->i++;  if (iter->i >= iter->n)    return NULL;  if (iter->stack) {    if (iter->current == &iter->stack->elements[0]) {      iter->stack = iter->stack->next;      g_assert (iter->stack);      iter->current = &iter->stack->elements[iter->stack->used_elements];    }    iter->current--;  } else {    iter->current++;  }  return iter->current;}G_DEFINE_TYPE (SwfdecAsFrame, swfdec_as_frame, SWFDEC_TYPE_AS_SCOPE)static voidswfdec_as_frame_dispose (GObject *object){  SwfdecAsFrame *frame = SWFDEC_AS_FRAME (object);  g_slice_free1 (sizeof (SwfdecAsValue) * frame->n_registers, frame->registers);  if (frame->script) {    swfdec_script_unref (frame->script);    frame->script = NULL;  }  if (frame->constant_pool) {    swfdec_constant_pool_free (frame->constant_pool);    frame->constant_pool = NULL;  }  if (frame->constant_pool_buffer) {    swfdec_buffer_unref (frame->constant_pool_buffer);    frame->constant_pool_buffer = NULL;  }  G_OBJECT_CLASS (swfdec_as_frame_parent_class)->dispose (object);}static voidswfdec_as_frame_mark (SwfdecAsObject *object){  SwfdecAsFrame *frame = SWFDEC_AS_FRAME (object);  guint i;  if (frame->next)    swfdec_as_object_mark (SWFDEC_AS_OBJECT (frame->next));  if (frame->scope)    swfdec_as_object_mark (SWFDEC_AS_OBJECT (frame->scope));  if (frame->thisp)    swfdec_as_object_mark (frame->thisp);  if (frame->super)    swfdec_as_object_mark (frame->super);  swfdec_as_object_mark (frame->target);  swfdec_as_object_mark (frame->original_target);  if (frame->function)    swfdec_as_object_mark (SWFDEC_AS_OBJECT (frame->function));  for (i = 0; i < frame->n_registers; i++) {    swfdec_as_value_mark (&frame->registers[i]);  }  /* don't mark argv, it's const, others have to take care of it */  SWFDEC_AS_OBJECT_CLASS (swfdec_as_frame_parent_class)->mark (object);}static char *swfdec_as_frame_debug (SwfdecAsObject *object){  SwfdecAsFrame *frame = SWFDEC_AS_FRAME (object);  GString *string = g_string_new ("");  SwfdecAsStackIterator iter;  SwfdecAsValue *val;  char *s;  guint i;  if (frame->thisp) {    s = swfdec_as_object_get_debug (frame->thisp);    g_string_append (string, s);    g_string_append (string, ".");    g_free (s);  }  g_string_append (string, frame->function_name);  g_string_append (string, " (");  i = 0;  for (val = swfdec_as_stack_iterator_init_arguments (&iter, frame); val && i < 4;      val = swfdec_as_stack_iterator_next (&iter)) {    if (i > 0)      g_string_append (string, ", ");    i++;    if (i == 3 && frame->argc > 4) {      g_string_append (string, "...");    } else {      s = swfdec_as_value_to_debug (val);      g_string_append (string, s);      g_free (s);    }  }  g_string_append (string, ")");  return g_string_free (string, FALSE);}static voidswfdec_as_frame_class_init (SwfdecAsFrameClass *klass){  GObjectClass *object_class = G_OBJECT_CLASS (klass);  SwfdecAsObjectClass *asobject_class = SWFDEC_AS_OBJECT_CLASS (klass);  object_class->dispose = swfdec_as_frame_dispose;  asobject_class->mark = swfdec_as_frame_mark;  asobject_class->debug = swfdec_as_frame_debug;}static voidswfdec_as_frame_init (SwfdecAsFrame *frame){  frame->function_name = "unnamed";}static voidswfdec_as_frame_load (SwfdecAsFrame *frame){  SwfdecAsContext *context = SWFDEC_AS_OBJECT (frame)->context;  frame->stack_begin = context->cur;  context->base = frame->stack_begin;  frame->next = context->frame;  context->frame = frame;  context->call_depth++;}SwfdecAsFrame *swfdec_as_frame_new (SwfdecAsContext *context, SwfdecScript *script){  SwfdecAsFrame *frame;  gsize size;  g_return_val_if_fail (SWFDEC_IS_AS_CONTEXT (context), NULL);  g_return_val_if_fail (script != NULL, NULL);    size = sizeof (SwfdecAsFrame) + sizeof (SwfdecAsValue) * script->n_registers;  if (!swfdec_as_context_use_mem (context, size))    return NULL;  frame = g_object_new (SWFDEC_TYPE_AS_FRAME, NULL);  swfdec_as_object_add (SWFDEC_AS_OBJECT (frame), context, size);  frame->script = swfdec_script_ref (script);  frame->function_name = script->name;  SWFDEC_DEBUG ("new frame for function %s", frame->function_name);  frame->pc = script->buffer->data;  frame->scope = SWFDEC_AS_SCOPE (frame);  frame->n_registers = script->n_registers;  frame->registers = g_slice_alloc0 (sizeof (SwfdecAsValue) * frame->n_registers);  if (script->constant_pool) {    frame->constant_pool_buffer = swfdec_buffer_ref (script->constant_pool);    frame->constant_pool = swfdec_constant_pool_new_from_action (	script->constant_pool->data, script->constant_pool->length, script->version);    if (frame->constant_pool) {      swfdec_constant_pool_attach_to_context (frame->constant_pool, context);    } else {      SWFDEC_ERROR ("couldn't create constant pool");    }  }  swfdec_as_frame_load (frame);  return frame;}SwfdecAsFrame *swfdec_as_frame_new_native (SwfdecAsContext *context){  SwfdecAsFrame *frame;  gsize size;  g_return_val_if_fail (SWFDEC_IS_AS_CONTEXT (context), NULL);    size = sizeof (SwfdecAsFrame);  if (!swfdec_as_context_use_mem (context, size))    return NULL;  frame = g_object_new (SWFDEC_TYPE_AS_FRAME, NULL);  SWFDEC_DEBUG ("new native frame");  swfdec_as_object_add (SWFDEC_AS_OBJECT (frame), context, size);  swfdec_as_frame_load (frame);  return frame;}/** * swfdec_as_frame_return: * @frame: a #SwfdecAsFrame that is currently executing. * @return_value: return value of the function or %NULL for none. An undefined *                value will be used in that case. * * Ends execution of the frame and instructs the frame's context to continue  * execution with its parent frame. This function may only be called on the * currently executing frame. **/voidswfdec_as_frame_return (SwfdecAsFrame *frame, SwfdecAsValue *return_value){  SwfdecAsContext *context;  SwfdecAsValue retval;  SwfdecAsFrame *next;  g_return_if_fail (SWFDEC_IS_AS_FRAME (frame));  context = SWFDEC_AS_OBJECT (frame)->context;  g_return_if_fail (frame == context->frame);  /* save return value in case it was on the stack somewhere */  if (frame->construct) {    SWFDEC_AS_VALUE_SET_OBJECT (&retval, frame->thisp);  } else if (return_value) {    retval = *return_value;  } else {    SWFDEC_AS_VALUE_SET_UNDEFINED (&retval);  }  /* pop frame and leftover stack */  next = frame->next;  context->frame = next;  g_assert (context->call_depth > 0);  context->call_depth--;  while (context->base > frame->stack_begin ||       context->end < frame->stack_begin)    swfdec_as_stack_pop_segment (context);  context->cur = frame->stack_begin;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -