📄 swfdec_character.h
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/* Swfdec * Copyright (C) 2003-2006 David Schleef <ds@schleef.org> * 2005-2006 Eric Anholt <eric@anholt.net> * 2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */#ifndef _SWFDEC_CHARACTER_H_#define _SWFDEC_CHARACTER_H_#include <glib-object.h>#include <libswfdec/swfdec_types.h>#include <libswfdec/swfdec_rect.h>G_BEGIN_DECLS//typedef struct _SwfdecCharacter SwfdecCharacter;typedef struct _SwfdecCharacterClass SwfdecCharacterClass;#define SWFDEC_TYPE_CHARACTER (swfdec_character_get_type())#define SWFDEC_IS_CHARACTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_CHARACTER))#define SWFDEC_IS_CHARACTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_CHARACTER))#define SWFDEC_CHARACTER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_CHARACTER, SwfdecCharacter))#define SWFDEC_CHARACTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_CHARACTER, SwfdecCharacterClass))#define SWFDEC_CHARACTER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SWFDEC_TYPE_CHARACTER, SwfdecCharacterClass))struct _SwfdecCharacter{ GObject object; int id; /* id of this character in the character list */};struct _SwfdecCharacterClass{ GObjectClass object_class;};GType swfdec_character_get_type (void);gpointer swfdec_character_new (SwfdecDecoder *dec, GType type);gboolean swfdec_character_mouse_in (SwfdecCharacter *character, double x, double y, int button);void swfdec_character_render (SwfdecCharacter *character, cairo_t *cr, const SwfdecColorTransform *color, const SwfdecRect *inval, gboolean fill);G_END_DECLS#endif
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