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📄 swfdec_as_interpret.c

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
💻 C
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/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_as_interpret.h"#include "swfdec_as_array.h"#include "swfdec_as_context.h"#include "swfdec_as_frame_internal.h"#include "swfdec_as_function.h"#include "swfdec_as_script_function.h"#include "swfdec_as_stack.h"#include "swfdec_as_string.h"#include "swfdec_as_strings.h"#include "swfdec_as_super.h"#include "swfdec_as_with.h"#include "swfdec_debug.h"#include <errno.h>#include <math.h>#include <string.h>#include "swfdec_decoder.h"#include "swfdec_movie.h"#include "swfdec_player_internal.h"#include "swfdec_sprite.h"#include "swfdec_sprite_movie.h"#include "swfdec_swf_instance.h"/* Define this to get SWFDEC_WARN'd about missing properties of objects. * This can be useful to find out about unimplemented native properties, * but usually just causes a lot of spam. *///#define SWFDEC_WARN_MISSING_PROPERTIES/*** SUPPORT FUNCTIONS ***/#define swfdec_action_has_register(cx, i) \  ((i) < (cx)->frame->n_registers)/*** ALL THE ACTION IS HERE ***/static voidswfdec_action_stop (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target))    SWFDEC_SPRITE_MOVIE (cx->frame->target)->playing = FALSE;  else    SWFDEC_ERROR ("no movie to stop");}static voidswfdec_action_play (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target))    SWFDEC_SPRITE_MOVIE (cx->frame->target)->playing = TRUE;  else    SWFDEC_ERROR ("no movie to play");}static voidswfdec_action_next_frame (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target)) {    SwfdecSpriteMovie *movie = SWFDEC_SPRITE_MOVIE (cx->frame->target);    if (movie->frame < movie->n_frames) {      swfdec_sprite_movie_goto (movie, movie->frame + 1);    } else {      SWFDEC_INFO ("can't execute nextFrame, already at last frame");    }  } else {    SWFDEC_ERROR ("no movie to nextFrame on");  }}static voidswfdec_action_previous_frame (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target)) {    SwfdecSpriteMovie *movie = SWFDEC_SPRITE_MOVIE (cx->frame->target);    if (movie->frame > 1) {      swfdec_sprite_movie_goto (movie, movie->frame - 1);    } else {      SWFDEC_INFO ("can't execute previousFrame, already at first frame");    }  } else {    SWFDEC_ERROR ("no movie to previousFrame on");  }}static voidswfdec_action_goto_frame (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  guint frame;  if (len != 2) {    SWFDEC_ERROR ("GotoFrame action length invalid (is %u, should be 2", len);    return;  }  frame = GUINT16_FROM_LE (*((guint16 *) data));  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target)) {    SwfdecSpriteMovie *movie = SWFDEC_SPRITE_MOVIE (cx->frame->target);    swfdec_sprite_movie_goto (movie, frame + 1);    movie->playing = FALSE;  } else {    SWFDEC_ERROR ("no movie to goto on");  }}static voidswfdec_action_goto_label (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  if (!memchr (data, 0, len)) {    SWFDEC_ERROR ("GotoLabel action does not specify a string");    return;  }  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target)) {    SwfdecSpriteMovie *movie = SWFDEC_SPRITE_MOVIE (cx->frame->target);    int frame;    if (movie->sprite == NULL ||	(frame = swfdec_sprite_get_frame (movie->sprite, (const char *) data)) == -1)      return;    swfdec_sprite_movie_goto (movie, frame + 1);    movie->playing = FALSE;  } else {    SWFDEC_ERROR ("no movie to goto on");  }}/* returns: frame to go to or 0 on error */static guintswfdec_value_to_frame (SwfdecAsContext *cx, SwfdecSpriteMovie *movie, SwfdecAsValue *val){  int frame;  if (movie->sprite == NULL)    return 0;  if (SWFDEC_AS_VALUE_IS_STRING (val)) {    const char *name = SWFDEC_AS_VALUE_GET_STRING (val);    double d;    if (strchr (name, ':')) {      SWFDEC_ERROR ("FIXME: handle targets");    }    /* treat valid encoded numbers as numbers, otherwise assume it's a frame label */    d = swfdec_as_value_to_number (cx, val);    if (isnan (d))      frame = swfdec_sprite_get_frame (movie->sprite, name) + 1;    else      frame = d;  } else if (SWFDEC_AS_VALUE_IS_NUMBER (val)) {    frame = swfdec_as_value_to_integer (cx, val);  } else {    SWFDEC_WARNING ("cannot convert value to frame number");    /* FIXME: how do we treat undefined etc? */    frame = 0;  }  return frame <= 0 ? 0 : frame;}static voidswfdec_action_goto_frame2 (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  SwfdecBits bits;  guint bias;  gboolean play;  SwfdecAsValue *val;  swfdec_bits_init_data (&bits, data, len);  if (swfdec_bits_getbits (&bits, 6)) {    SWFDEC_WARNING ("reserved bits in GotoFrame2 aren't 0");  }  bias = swfdec_bits_getbit (&bits);  play = swfdec_bits_getbit (&bits);  if (bias) {    bias = swfdec_bits_get_u16 (&bits);  }  val = swfdec_as_stack_peek (cx, 1);  /* now set it */  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target)) {    SwfdecSpriteMovie *movie = SWFDEC_SPRITE_MOVIE (cx->frame->target);    guint frame = swfdec_value_to_frame (cx, movie, val);    if (frame > 0) {      frame += bias;      frame = CLAMP (frame, 1, movie->n_frames);      swfdec_sprite_movie_goto (movie, frame);      movie->playing = play;    }  } else {    SWFDEC_ERROR ("no movie to GotoFrame2 on");  }  swfdec_as_stack_pop (cx);}static voidswfdec_script_skip_actions (SwfdecAsContext *cx, guint jump){  SwfdecScript *script = cx->frame->script;  guint8 *pc = cx->frame->pc;  guint8 *endpc = script->buffer->data + script->buffer->length;  /* jump instructions */  do {    if (pc >= endpc)      break;    if (*pc & 0x80) {      if (pc + 2 >= endpc)	break;      pc += 3 + GUINT16_FROM_LE (*((guint16 *) (pc + 1)));    } else {      pc++;    }  } while (jump-- > 0);  cx->frame->pc = pc;}#if 0static voidswfdec_action_wait_for_frame2 (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  jsval val;  if (len != 1) {    SWFDEC_ERROR ("WaitForFrame2 needs a 1-byte data");    return JS_FALSE;  }  val = cx->fp->sp[-1];  cx->fp->sp--;  if (SWFDEC_IS_SPRITE_MOVIE (cx->frame->target))    SwfdecMovie *movie = SWFDEC_MOVIE (cx->frame->target);    int frame = swfdec_value_to_frame (cx, movie, val);    guint jump = data[2];    guint loaded;    if (frame < 0)      return JS_TRUE;    if (SWFDEC_IS_ROOT_MOVIE (movie)) {      SwfdecDecoder *dec = SWFDEC_ROOT_MOVIE (movie)->decoder;      loaded = dec->frames_loaded;      g_assert (loaded <= movie->n_frames);    } else {      loaded = movie->n_frames;    }    if (loaded <= (guint) frame)      swfdec_script_skip_actions (cx, jump);  } else {    SWFDEC_ERROR ("no movie to WaitForFrame2 on");  }  return JS_TRUE;}#endifstatic voidswfdec_action_wait_for_frame (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  SwfdecSpriteMovie *movie;  guint frame, jump, loaded;  if (len != 3) {    SWFDEC_ERROR ("WaitForFrame action length invalid (is %u, should be 3", len);    return;  }  if (!SWFDEC_IS_SPRITE_MOVIE (cx->frame->target)) {    SWFDEC_ERROR ("no movie for WaitForFrame");    return;  }  movie = SWFDEC_SPRITE_MOVIE (cx->frame->target);  frame = data[0] || (data[1] << 8);  jump = data[2];  if (SWFDEC_MOVIE (movie)->swf->movie == movie) {    SwfdecDecoder *dec = SWFDEC_MOVIE (movie)->swf->decoder;    loaded = dec->frames_loaded;    g_assert (loaded <= movie->n_frames);    if (loaded == dec->frames_total)      loaded = G_MAXUINT;  } else {    loaded = G_MAXUINT;  }  if (loaded <= frame)    swfdec_script_skip_actions (cx, jump);}static voidswfdec_action_constant_pool (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  SwfdecConstantPool *pool;  SwfdecAsFrame *frame;  frame = cx->frame;  pool = swfdec_constant_pool_new_from_action (data, len, cx->version);  if (pool == NULL)    return;  swfdec_constant_pool_attach_to_context (pool, cx);  if (frame->constant_pool)    swfdec_constant_pool_free (frame->constant_pool);  frame->constant_pool = pool;  if (frame->constant_pool_buffer)    swfdec_buffer_unref (frame->constant_pool_buffer);  frame->constant_pool_buffer = swfdec_buffer_new_subbuffer (frame->script->buffer,      data - frame->script->buffer->data, len);}static voidswfdec_action_push (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  SwfdecBits bits;  swfdec_bits_init_data (&bits, data, len);  while (swfdec_bits_left (&bits)) {    guint type = swfdec_bits_get_u8 (&bits);    SWFDEC_LOG ("push type %u", type);    swfdec_as_stack_ensure_free (cx, 1);    switch (type) {      case 0: /* string */	{	  char *s = swfdec_bits_get_string_with_version (&bits, cx->version);	  if (s == NULL)	    return;	  SWFDEC_AS_VALUE_SET_STRING (swfdec_as_stack_push (cx), 	      swfdec_as_context_give_string (cx, s));	  break;	}      case 1: /* float */	SWFDEC_AS_VALUE_SET_NUMBER (swfdec_as_stack_push (cx), 	    swfdec_bits_get_float (&bits));	break;      case 2: /* null */	SWFDEC_AS_VALUE_SET_NULL (swfdec_as_stack_push (cx));	break;      case 3: /* undefined */	SWFDEC_AS_VALUE_SET_UNDEFINED (swfdec_as_stack_push (cx));	break;      case 4: /* register */	{	  guint regnum = swfdec_bits_get_u8 (&bits);	  if (!swfdec_action_has_register (cx, regnum)) {	    SWFDEC_ERROR ("cannot Push register %u: not enough registers", regnum);	    SWFDEC_AS_VALUE_SET_UNDEFINED (swfdec_as_stack_push (cx));	  } else {	    *swfdec_as_stack_push (cx) = cx->frame->registers[regnum];	  }	  break;	}      case 5: /* boolean */	SWFDEC_AS_VALUE_SET_BOOLEAN (swfdec_as_stack_push (cx), 	    swfdec_bits_get_u8 (&bits) ? TRUE : FALSE);	break;      case 6: /* double */	SWFDEC_AS_VALUE_SET_NUMBER (swfdec_as_stack_push (cx), 	    swfdec_bits_get_double (&bits));	break;      case 7: /* 32bit int */	SWFDEC_AS_VALUE_SET_NUMBER (swfdec_as_stack_push (cx), 	    (int) swfdec_bits_get_u32 (&bits));	break;      case 8: /* 8bit ConstantPool address */	{	  guint i = swfdec_bits_get_u8 (&bits);	  SwfdecConstantPool *pool = cx->frame->constant_pool;	  if (pool == NULL) {	    SWFDEC_ERROR ("no constant pool to push from");	    return;	  }	  if (i >= swfdec_constant_pool_size (pool)) {	    SWFDEC_ERROR ("constant pool index %u too high - only %u elements",		i, swfdec_constant_pool_size (pool));	    return;	  }	  SWFDEC_AS_VALUE_SET_STRING (swfdec_as_stack_push (cx), 	      swfdec_constant_pool_get (pool, i));	  break;	}      case 9: /* 16bit ConstantPool address */	{	  guint i = swfdec_bits_get_u16 (&bits);	  SwfdecConstantPool *pool = cx->frame->constant_pool;	  if (pool == NULL) {	    SWFDEC_ERROR ("no constant pool to push from");	    return;	  }	  if (i >= swfdec_constant_pool_size (pool)) {	    SWFDEC_ERROR ("constant pool index %u too high - only %u elements",		i, swfdec_constant_pool_size (pool));	    return;	  }	  SWFDEC_AS_VALUE_SET_STRING (swfdec_as_stack_push (cx), 	      swfdec_constant_pool_get (pool, i));	  break;	}      default:	SWFDEC_ERROR ("Push: type %u not implemented", type);	return;    }  }}static voidswfdec_action_get_variable (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  const char *s;  s = swfdec_as_value_to_string (cx, swfdec_as_stack_peek (cx, 1));  swfdec_as_context_eval (cx, NULL, s, swfdec_as_stack_peek (cx, 1));#ifdef SWFDEC_WARN_MISSING_PROPERTIES  if (SWFDEC_AS_VALUE_IS_UNDEFINED (swfdec_as_stack_peek (cx, 1))) {    SWFDEC_WARNING ("no variable named %s", s);  }#endif}static voidswfdec_action_set_variable (SwfdecAsContext *cx, guint action, const guint8 *data, guint len){  const char *s;  s = swfdec_as_value_to_string (cx, swfdec_as_stack_peek (cx, 2));  swfdec_as_context_eval_set (cx, NULL, s, swfdec_as_stack_peek (cx, 1));  swfdec_as_stack_pop_n (cx, 2);}static const char *

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