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📄 swfdec_sprite.h

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
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/* Swfdec * Copyright (C) 2003-2006 David Schleef <ds@schleef.org> *		 2005-2006 Eric Anholt <eric@anholt.net> *		 2006-2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifndef _SWFDEC_SPRITE_H_#define _SWFDEC_SPRITE_H_#include <libswfdec/swfdec_color.h>#include <libswfdec/swfdec_event.h>#include <libswfdec/swfdec_graphic.h>#include <libswfdec/swfdec_types.h>G_BEGIN_DECLStypedef struct _SwfdecSpriteClass SwfdecSpriteClass;typedef struct _SwfdecSpriteAction SwfdecSpriteAction;typedef struct _SwfdecExport SwfdecExport;/* FIXME: It might make sense to event a SwfdecActionBuffer - a subclass of  * SwfdecBuffer that carries around a the tag. * It might also make more sense to not parse the file into buffers at all * and operate on the memory directly. */struct _SwfdecSpriteAction {  guint				tag;	/* the data tag (see swfdec_tag.h) */  SwfdecBuffer *		buffer;	/* the buffer for this data (can be NULL) */};#define SWFDEC_TYPE_SPRITE                    (swfdec_sprite_get_type())#define SWFDEC_IS_SPRITE(obj)                 (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_SPRITE))#define SWFDEC_IS_SPRITE_CLASS(klass)         (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_SPRITE))#define SWFDEC_SPRITE(obj)                    (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_SPRITE, SwfdecSprite))#define SWFDEC_SPRITE_CLASS(klass)            (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_SPRITE, SwfdecSpriteClass))struct _SwfdecSpriteFrame{  char *label;				/* name of the frame for "GotoLabel" */  /* sound */  SwfdecSound *sound_head;		/* sound head for this frame */  int sound_skip;			/* samples to skip - maybe even backwards */  SwfdecBuffer *sound_block;		/* sound chunk to play here or NULL for none */  guint sound_samples;			/* number of samples in this frame */  GSList *sound;			/* list of SwfdecSoundChunk events to start playing here */};struct _SwfdecSprite{  SwfdecGraphic		graphic;  SwfdecSpriteFrame *	frames;		/* the n_frames different frames */  guint			n_frames;	/* number of frames in this sprite */  SwfdecScript *	init_action;	/* action to run when initializing this sprite */  GArray *		actions;      	/* SwfdecSpriteAction in execution order */  /* parse state */  guint			parse_frame;	/* frame we're currently parsing. == n_frames if done parsing */};struct _SwfdecSpriteClass{  SwfdecGraphicClass	graphic_class;};GType swfdec_sprite_get_type (void);int tag_func_define_sprite (SwfdecSwfDecoder * s, guint tag);void swfdec_sprite_add_sound_chunk (SwfdecSprite * sprite, guint frame,    SwfdecBuffer * chunk, int skip, guint n_samples);void swfdec_sprite_set_n_frames (SwfdecSprite *sprite, guint n_frames, guint rate);void swfdec_sprite_add_action (SwfdecSprite * sprite, guint tag, SwfdecBuffer *buffer);gboolean	swfdec_sprite_get_action	(SwfdecSprite *		sprite,						 guint			n,						 guint *      		tag,						 SwfdecBuffer **	buffer);int		swfdec_sprite_get_frame		(SwfdecSprite *		sprite,				      		 const char *		label);SwfdecContent *swfdec_content_new (int depth);void swfdec_content_free (SwfdecContent *content);int tag_func_set_background_color (SwfdecSwfDecoder * s, guint tag);G_END_DECLS#endif

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