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📄 swfdec_video_movie_as.c

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
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/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_video.h"#include "swfdec_as_strings.h"#include "swfdec_debug.h"#include "swfdec_internal.h"#include "swfdec_net_stream.h"#include "swfdec_player_internal.h"static voidswfdec_video_attach_video (SwfdecAsContext *cx, SwfdecAsObject *obj, guint argc, SwfdecAsValue *argv, SwfdecAsValue *rval){  SwfdecVideoMovie *video = SWFDEC_VIDEO_MOVIE (obj);  SwfdecNetStream *stream;  if (!SWFDEC_AS_VALUE_IS_OBJECT (&argv[0]) ||      !SWFDEC_IS_NET_STREAM (stream = (SwfdecNetStream *) SWFDEC_AS_VALUE_GET_OBJECT (&argv[0]))) {    SWFDEC_WARNING ("calling attachVideo without a NetStream object");    swfdec_video_movie_set_input (video, NULL);    return;  }  swfdec_video_movie_set_input (video, &stream->input);}static voidswfdec_video_clear (SwfdecAsContext *cx, SwfdecAsObject *obj, guint argc, SwfdecAsValue *argv, SwfdecAsValue *rval){  SwfdecVideoMovie *video = SWFDEC_VIDEO_MOVIE (obj);  swfdec_video_movie_clear (video);}voidswfdec_video_movie_init_context (SwfdecPlayer *player, guint version){  SwfdecAsContext *context;  SwfdecAsObject *video, *proto;  SwfdecAsValue val;  g_return_if_fail (SWFDEC_IS_PLAYER (player));  context = SWFDEC_AS_CONTEXT (player);  video = SWFDEC_AS_OBJECT (swfdec_as_object_add_function (context->global,       SWFDEC_AS_STR_Video, 0, NULL, 0));  if (video == NULL)    return;  player->Video = video;  proto = swfdec_as_object_new_empty (context);  if (proto == NULL)    return;  /* set the right properties on the Video object */  SWFDEC_AS_VALUE_SET_OBJECT (&val, proto);  swfdec_as_object_set_variable_and_flags (video, SWFDEC_AS_STR_prototype, &val,      SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT);  /* set the right properties on the Video.prototype object */  swfdec_as_object_add_function (proto, SWFDEC_AS_STR_attachVideo, SWFDEC_TYPE_VIDEO_MOVIE,      swfdec_video_attach_video, 1);  swfdec_as_object_add_function (proto, SWFDEC_AS_STR_clear, SWFDEC_TYPE_VIDEO_MOVIE,      swfdec_video_clear, 0);  SWFDEC_AS_VALUE_SET_OBJECT (&val, video);  swfdec_as_object_set_variable_and_flags (proto, SWFDEC_AS_STR_constructor,      &val, SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT);  SWFDEC_AS_VALUE_SET_OBJECT (&val, context->Object_prototype);  swfdec_as_object_set_variable_and_flags (proto, SWFDEC_AS_STR___proto__, &val,      SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT);}

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