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📄 swfdec_key_as.c

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
💻 C
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/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_as_object.h"#include "swfdec_as_strings.h"#include "swfdec_debug.h"#include "swfdec_player_internal.h"SWFDEC_AS_NATIVE (800, 0, swfdec_key_getAscii)voidswfdec_key_getAscii (SwfdecAsContext *cx, SwfdecAsObject *object,    guint argc, SwfdecAsValue *argv, SwfdecAsValue *retval){  SwfdecPlayer *player = SWFDEC_PLAYER (cx);  SWFDEC_AS_VALUE_SET_INT (retval, player->last_character);}SWFDEC_AS_NATIVE (800, 1, swfdec_key_getCode)voidswfdec_key_getCode (SwfdecAsContext *cx, SwfdecAsObject *object,    guint argc, SwfdecAsValue *argv, SwfdecAsValue *retval){  SwfdecPlayer *player = SWFDEC_PLAYER (cx);  SWFDEC_AS_VALUE_SET_INT (retval, player->last_keycode);}SWFDEC_AS_NATIVE (800, 2, swfdec_key_isDown)voidswfdec_key_isDown (SwfdecAsContext *cx, SwfdecAsObject *object,    guint argc, SwfdecAsValue *argv, SwfdecAsValue *retval){  guint id;  SwfdecPlayer *player = SWFDEC_PLAYER (cx);  if (argc < 1)    return;  id = swfdec_as_value_to_integer (cx, &argv[0]);  if (id >= 256) {    SWFDEC_FIXME ("id %u too big for a keycode", id);    id %= 256;  }  SWFDEC_AS_VALUE_SET_BOOLEAN (retval, (player->key_pressed[id / 8] & (1 << (id % 8))) ? TRUE : FALSE);}

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