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📄 swfdec_decoder.c

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
💻 C
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/* Swfdec * Copyright (C) 2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include <string.h>#include "swfdec_decoder.h"#include "swfdec_debug.h"#include "swfdec_decoder.h"#include "swfdec_flv_decoder.h"#include "swfdec_swf_decoder.h"G_DEFINE_ABSTRACT_TYPE (SwfdecDecoder, swfdec_decoder, G_TYPE_OBJECT)static voidswfdec_decoder_class_init (SwfdecDecoderClass *klass){}static voidswfdec_decoder_init (SwfdecDecoder *decoder){}SwfdecDecoder *swfdec_decoder_new (SwfdecPlayer *player, SwfdecBufferQueue *queue){  guchar *data;  SwfdecBuffer *buffer;  SwfdecDecoder *retval;    g_return_val_if_fail (SWFDEC_IS_PLAYER (player), NULL);  g_return_val_if_fail (queue != NULL, NULL);  if (!swfdec_decoder_can_detect (queue))    return NULL;  buffer = swfdec_buffer_queue_peek (queue, 3);  data = buffer->data;  if ((data[0] == 'C' || data[0] == 'F') &&      data[1] == 'W' &&      data[2] == 'S') {    retval = g_object_new (SWFDEC_TYPE_SWF_DECODER, NULL);  } else if (data[0] == 'F' &&      data[1] == 'L' &&      data[2] == 'V') {    retval = g_object_new (SWFDEC_TYPE_FLV_DECODER, NULL);  } else {    retval = NULL;  }  swfdec_buffer_unref (buffer);  if (retval) {    retval->player = player;    retval->queue = queue;  }  return retval;}

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