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📄 swfdec_button_movie.c

📁 Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is
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/* Swfdec * Copyright (C) 2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "swfdec_button_movie.h"#include "swfdec_as_strings.h"#include "swfdec_audio_event.h"#include "swfdec_debug.h"#include "swfdec_event.h"G_DEFINE_TYPE (SwfdecButtonMovie, swfdec_button_movie, SWFDEC_TYPE_MOVIE)static voidswfdec_button_movie_update_extents (SwfdecMovie *movie,    SwfdecRect *extents){  swfdec_rect_union (extents, extents,       &SWFDEC_GRAPHIC (SWFDEC_BUTTON_MOVIE (movie)->button)->extents);}/* first index is 1 for menubutton, second index is previous state, * last index is current state * MSB in index is mouse OUT = 0, IN = 1 * LSB in index is button UP = 0, DOWN = 1 */static const SwfdecButtonCondition event_table[2][4][4] = {  { { -1, -1, SWFDEC_BUTTON_IDLE_TO_OVER_UP, -1 },    { SWFDEC_BUTTON_OUT_DOWN_TO_IDLE, -1, -1, SWFDEC_BUTTON_OUT_DOWN_TO_OVER_DOWN },    { SWFDEC_BUTTON_OVER_UP_TO_IDLE, -1, -1, SWFDEC_BUTTON_OVER_UP_TO_OVER_DOWN },    { -1, SWFDEC_BUTTON_OVER_DOWN_TO_OUT_DOWN, SWFDEC_BUTTON_OVER_DOWN_TO_OVER_UP, -1 } },  { { -1, -1, SWFDEC_BUTTON_IDLE_TO_OVER_UP, -1 },    { 0, -1, -1, SWFDEC_BUTTON_IDLE_TO_OVER_DOWN },    { SWFDEC_BUTTON_OVER_UP_TO_IDLE, -1, -1, SWFDEC_BUTTON_OVER_UP_TO_OVER_DOWN },    { -1, SWFDEC_BUTTON_OVER_DOWN_TO_IDLE, SWFDEC_BUTTON_OVER_DOWN_TO_OVER_UP, -1 } }};static const int sound_table[2][4][4] = {  { { -1, -1,  1, -1 },    {  0, -1, -1, -1 },    {  0, -1, -1,  2 },    { -1, -1,  3, -1 } },  { { -1, -1,  1, -1 },    { -1, -1, -1,  1 },    {  0, -1, -1,  2 },    { -1,  0,  3, -1 } }};static const char *swfdec_button_condition_get_name (SwfdecButtonCondition condition){  /* FIXME: check if these events are based on conditions or if they're independant of button type */  switch (condition) {    case SWFDEC_BUTTON_IDLE_TO_OVER_UP:      return SWFDEC_AS_STR_onRollOver;    case SWFDEC_BUTTON_OVER_UP_TO_IDLE:      return SWFDEC_AS_STR_onRollOut;    case SWFDEC_BUTTON_OVER_UP_TO_OVER_DOWN:      return SWFDEC_AS_STR_onPress;    case SWFDEC_BUTTON_OVER_DOWN_TO_OVER_UP:      return SWFDEC_AS_STR_onRelease;    case SWFDEC_BUTTON_OVER_DOWN_TO_OUT_DOWN:      return SWFDEC_AS_STR_onDragOut;    case SWFDEC_BUTTON_OUT_DOWN_TO_OVER_DOWN:      return SWFDEC_AS_STR_onDragOver;    case SWFDEC_BUTTON_OUT_DOWN_TO_IDLE:      return SWFDEC_AS_STR_onReleaseOutside;    case SWFDEC_BUTTON_IDLE_TO_OVER_DOWN:      return SWFDEC_AS_STR_onDragOver;    case SWFDEC_BUTTON_OVER_DOWN_TO_IDLE:      return SWFDEC_AS_STR_onDragOut;    default:      g_assert_not_reached ();      return NULL;  }}static voidswfdec_button_movie_execute (SwfdecButtonMovie *movie,    SwfdecButtonCondition condition){  const char *name;  if (movie->button->menubutton) {    g_assert ((condition & (SWFDEC_BUTTON_OVER_DOWN_TO_OUT_DOWN \                         | SWFDEC_BUTTON_OUT_DOWN_TO_OVER_DOWN \                         | SWFDEC_BUTTON_OUT_DOWN_TO_IDLE)) == 0);  } else {    g_assert ((condition & (SWFDEC_BUTTON_IDLE_TO_OVER_DOWN \                         | SWFDEC_BUTTON_OVER_DOWN_TO_IDLE)) == 0);  }  if (movie->button->events)    swfdec_event_list_execute (movie->button->events, 	SWFDEC_AS_OBJECT (SWFDEC_MOVIE (movie)->parent), condition, 0);  name = swfdec_button_condition_get_name (condition);  swfdec_as_object_call (SWFDEC_AS_OBJECT (movie), name, 0, NULL, NULL);}#define CONTENT_IN_FRAME(content, frame) \  ((content)->sequence->start <= frame && \   (content)->sequence->end > frame)static voidswfdec_button_movie_change_state (SwfdecButtonMovie *movie, SwfdecButtonState state){  SwfdecMovie *mov = SWFDEC_MOVIE (movie);  GList *walk;  g_assert (movie->state != state);  SWFDEC_LOG ("changing state on button movie %p from %d to %d", movie,      movie->state, state);  /* do this in 2 loops - otherwise going down DOWN=>UP would   * remove children that are only in these 2 states (due to how   * adding them is handled)   */  for (walk = movie->button->records; walk; walk = walk->next) {    SwfdecContent *content = walk->data;    if (CONTENT_IN_FRAME (content, (guint) movie->state) &&	!CONTENT_IN_FRAME (content, (guint) state)) {      SwfdecMovie *child = swfdec_movie_find (mov, content->depth);      if (child)	swfdec_movie_remove (child);    }  }  for (walk = movie->button->records; walk; walk = walk->next) {    SwfdecContent *content = walk->data;    if (!CONTENT_IN_FRAME (content, (guint) movie->state) &&	CONTENT_IN_FRAME (content, (guint) state)) {      SwfdecMovie *child = swfdec_movie_find (mov, content->depth);      if (child) {	g_assert_not_reached ();      }      swfdec_movie_new_for_content (mov, content);    }  }  movie->state = state;}static voidswfdec_button_movie_change_mouse (SwfdecButtonMovie *movie, gboolean mouse_in, int button){  SwfdecButtonCondition event;  int sound;  if (movie->mouse_in == mouse_in &&      movie->mouse_button == button)    return;  SWFDEC_LOG ("changing mouse state %s: %s %s (%u) => %s %s (%u)",       movie->button->menubutton ? "MENU" : "BUTTON",      movie->mouse_in ? "IN" : "OUT", movie->mouse_button ? "DOWN" : "UP",      (movie->mouse_in ? 2 : 0) + movie->mouse_button,      mouse_in ? "IN" : "OUT", button ? "DOWN" : "UP",      (mouse_in ? 2 : 0) + button);  event = event_table[movie->button->menubutton ? 1 : 0]		     [(movie->mouse_in ? 2 : 0) + movie->mouse_button]		     [(mouse_in ? 2 : 0) + button];#ifndef G_DISABLE_ASSERT  if (event == (guint) -1) {    g_error ("Unhandled event for %s: %u => %u",	movie->button->menubutton ? "menu" : "button",	(movie->mouse_in ? 2 : 0) + movie->mouse_button,	(mouse_in ? 2 : 0) + button);  }#endif  if (event != 0) {    SWFDEC_LOG ("emitting event for condition %u", event);    swfdec_button_movie_execute (movie, event);  }  sound = sound_table[movie->button->menubutton ? 1 : 0]		     [(movie->mouse_in ? 2 : 0) + movie->mouse_button]		     [(mouse_in ? 2 : 0) + button];  if (sound >= 0 && movie->button->sounds[sound]) {    SwfdecAudio *audio;    SWFDEC_LOG ("playing button sound %d", sound);    audio = swfdec_audio_event_new (	SWFDEC_PLAYER (SWFDEC_AS_OBJECT (movie)->context),	movie->button->sounds[sound]);    if (audio)      g_object_unref (audio);  }  movie->mouse_in = mouse_in;  movie->mouse_button = button;}static voidswfdec_button_movie_init_movie (SwfdecMovie *mov){  SwfdecButtonMovie *movie = SWFDEC_BUTTON_MOVIE (mov);  swfdec_button_movie_change_state (movie, SWFDEC_BUTTON_UP);}static gbooleanswfdec_button_movie_mouse_in (SwfdecMovie *movie, double x, double y){  GList *walk;  double tmpx, tmpy;  SwfdecButton *button = SWFDEC_BUTTON_MOVIE (movie)->button;  SwfdecContent *content;  for (walk = button->records; walk; walk = walk->next) {    cairo_matrix_t inverse;    content = walk->data;    if (content->end <= SWFDEC_BUTTON_HIT)      continue;    tmpx = x;    tmpy = y;    swfdec_matrix_ensure_invertible (&content->transform, &inverse);    cairo_matrix_transform_point (&inverse, &tmpx, &tmpy);    SWFDEC_LOG ("Checking button contents at %g %g (transformed from %g %g)", tmpx, tmpy, x, y);    if (swfdec_graphic_mouse_in (content->graphic, tmpx, tmpy))      return TRUE;    SWFDEC_LOG ("  missed");  }  return FALSE;}static SwfdecButtonStateswfdec_button_movie_get_state (SwfdecButtonMovie *movie, gboolean mouse_in, int button){  if (button) {    if (mouse_in)      return SWFDEC_BUTTON_DOWN;    else if (movie->button->menubutton)      return SWFDEC_BUTTON_UP;    else      return SWFDEC_BUTTON_OVER;  } else {    if (mouse_in)      return SWFDEC_BUTTON_OVER;    else      return SWFDEC_BUTTON_UP;  }}static voidswfdec_button_movie_mouse_change (SwfdecMovie *mov, double x, double y,     gboolean mouse_in, int button){  SwfdecButtonMovie *movie = SWFDEC_BUTTON_MOVIE (mov);  SwfdecButtonState new_state = swfdec_button_movie_get_state (movie, mouse_in, button);  if (new_state != movie->state) {    swfdec_button_movie_change_state (movie, new_state);  }  swfdec_button_movie_change_mouse (movie, mouse_in, button);}static voidswfdec_button_movie_class_init (SwfdecButtonMovieClass * g_class){  SwfdecMovieClass *movie_class = SWFDEC_MOVIE_CLASS (g_class);  movie_class->init_movie = swfdec_button_movie_init_movie;  movie_class->update_extents = swfdec_button_movie_update_extents;  movie_class->mouse_in = swfdec_button_movie_mouse_in;  movie_class->mouse_change = swfdec_button_movie_mouse_change;}static voidswfdec_button_movie_init (SwfdecButtonMovie *movie){  movie->state = SWFDEC_BUTTON_INIT;}

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