📄 swfdec_audio_internal.h
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/* Swfdec * Copyright (C) 2003-2006 David Schleef <ds@schleef.org> * 2005-2006 Eric Anholt <eric@anholt.net> * 2006 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */#ifndef _SWFDEC_AUDIO_INTERNAL_H_#define _SWFDEC_AUDIO_INTERNAL_H_#include <libswfdec/swfdec.h>#include <libswfdec/swfdec_audio.h>#include <libswfdec/swfdec_types.h>G_BEGIN_DECLS#define SWFDEC_AUDIO_OUT_STEREO 256#define SWFDEC_AUDIO_OUT_GET(channels, rate) \ (((channels) == 2 ? SWFDEC_AUDIO_OUT_STEREO : 0) | 44100 / (rate))#define SWFDEC_AUDIO_OUT_IS_STEREO(out) ((out) & SWFDEC_AUDIO_OUT_STEREO)#define SWFDEC_AUDIO_OUT_N_CHANNELS(out) (SWFDEC_AUDIO_OUT_IS_STEREO (out) ? 2 : 1)#define SWFDEC_AUDIO_OUT_GRANULARITY(out) ((out) & 0xFF)#define SWFDEC_AUDIO_OUT_RATE(out) (44100 / SWFDEC_AUDIO_OUT_GRANULARITY (out))typedef enum { SWFDEC_AUDIO_OUT_MONO_44100 = 1, SWFDEC_AUDIO_OUT_MONO_22050 = 2, SWFDEC_AUDIO_OUT_MONO_11025 = 4, SWFDEC_AUDIO_OUT_MONO_5512 = 8, SWFDEC_AUDIO_OUT_STEREO_44100 = SWFDEC_AUDIO_OUT_MONO_44100 | SWFDEC_AUDIO_OUT_STEREO, SWFDEC_AUDIO_OUT_STEREO_22050 = SWFDEC_AUDIO_OUT_MONO_22050 | SWFDEC_AUDIO_OUT_STEREO, SWFDEC_AUDIO_OUT_STEREO_11025 = SWFDEC_AUDIO_OUT_MONO_11025 | SWFDEC_AUDIO_OUT_STEREO, SWFDEC_AUDIO_OUT_STEREO_5512 = SWFDEC_AUDIO_OUT_MONO_5512 | SWFDEC_AUDIO_OUT_STEREO,} SwfdecAudioOut;struct _SwfdecAudio { GObject object; SwfdecPlayer * player; /* the player that plays us */ gboolean added; /* set to TRUE after the added signal has been emitted */};struct _SwfdecAudioClass { GObjectClass object_class; guint (* iterate) (SwfdecAudio * audio, guint n_samples); void (* render) (SwfdecAudio * audio, gint16 * dest, guint start, guint n_samples);};void swfdec_audio_add (SwfdecAudio * audio, SwfdecPlayer * player);void swfdec_audio_remove (SwfdecAudio * audio);guint swfdec_audio_iterate (SwfdecAudio * audio, guint n_samples);G_END_DECLS#endif
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