📄 swfdec_buffer.c
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* size. */GTypeswfdec_buffer_queue_get_type (void){ static GType type_swfdec_buffer_queue = 0; if (!type_swfdec_buffer_queue) type_swfdec_buffer_queue = g_boxed_type_register_static ("SwfdecBufferQueue", (GBoxedCopyFunc) swfdec_buffer_queue_ref, (GBoxedFreeFunc) swfdec_buffer_queue_unref); return type_swfdec_buffer_queue;}/** * swfdec_buffer_queue_new: * * Creates a new empty buffer queue. * * Returns: a new buffer queue. Use swfdec_buffer_queue_unref () to free it. **/SwfdecBufferQueue *swfdec_buffer_queue_new (void){ SwfdecBufferQueue *buffer_queue; buffer_queue = g_new0 (SwfdecBufferQueue, 1); buffer_queue->ref_count = 1; return buffer_queue;}/** * swfdec_buffer_queue_get_depth: * @queue: a #SwfdecBufferQueue * * Returns the number of bytes currently in @queue. * * Returns: amount of bytes in @queue. **/guintswfdec_buffer_queue_get_depth (SwfdecBufferQueue * queue){ g_return_val_if_fail (queue != NULL, 0); return queue->depth;}/** * swfdec_buffer_queue_get_offset: * @queue: a #SwfdecBufferQueue * * Queries the amount of bytes that has already been pulled out of * @queue using functions like swfdec_buffer_queue_pull(). * * Returns: Number of bytes that were already pulled from this queue. **/guintswfdec_buffer_queue_get_offset (SwfdecBufferQueue * queue){ g_return_val_if_fail (queue != NULL, 0); return queue->offset;}/** * swfdec_buffer_queue_clear: * @queue: a #SwfdecBufferQueue * * Resets @queue into to initial state. All buffers it contains will be * released and the offset will be reset to 0. **/voidswfdec_buffer_queue_clear (SwfdecBufferQueue *queue){ g_return_if_fail (queue != NULL); g_list_foreach (queue->buffers, (GFunc) swfdec_buffer_unref, NULL); g_list_free (queue->buffers); memset (queue, 0, sizeof (SwfdecBufferQueue));}/** * swfdec_buffer_queue_push: * @queue: a #SwfdecBufferQueue * @buffer: #SwfdecBuffer to append to @queue * * Appends the given @buffer to the buffers already in @queue. This function * will take ownership of the given @buffer. Use swfdec_buffer_ref () before * calling this function to keep a reference. **/voidswfdec_buffer_queue_push (SwfdecBufferQueue * queue, SwfdecBuffer * buffer){ g_return_if_fail (queue != NULL); g_return_if_fail (buffer != NULL); if (buffer->length == 0) { swfdec_buffer_unref (buffer); return; } queue->buffers = g_list_append (queue->buffers, buffer); queue->depth += buffer->length;}/** * swfdec_buffer_queue_pull_buffer: * @queue: a #SwfdecBufferQueue * * Pulls the first buffer out of @queue and returns it. This function is * equivalent to calling swfdec_buffer_queue_pull() with the size of the * first buffer in it. * * Returns: The first buffer in @queue or %NULL if @queue is empty. **/SwfdecBuffer *swfdec_buffer_queue_pull_buffer (SwfdecBufferQueue * queue){ SwfdecBuffer *buffer; g_return_val_if_fail (queue != NULL, NULL); if (queue->buffers == NULL) return NULL; buffer = queue->buffers->data; return swfdec_buffer_queue_pull (queue, buffer->length);}/** * swfdec_buffer_queue_pull: * @queue: a #SwfdecBufferQueue * @length: amount of bytes to pull * * If enough data is still available in @queue, the first @length bytes are * put into a new buffer and that buffer is returned. The @length bytes are * removed from the head of the queue. If not enough data is available, %NULL * is returned. * * Returns: a new #SwfdecBuffer or %NULL **/SwfdecBuffer *swfdec_buffer_queue_pull (SwfdecBufferQueue * queue, guint length){ GList *g; SwfdecBuffer *newbuffer; SwfdecBuffer *buffer; SwfdecBuffer *subbuffer; g_return_val_if_fail (queue != NULL, NULL); g_return_val_if_fail (length > 0, NULL); if (queue->depth < length) return NULL; /* FIXME: This function should share code with swfdec_buffer_queue_peek */ SWFDEC_LOG ("pulling %d, %d available", length, queue->depth); g = g_list_first (queue->buffers); buffer = g->data; if (buffer->length > length) { newbuffer = swfdec_buffer_new_subbuffer (buffer, 0, length); subbuffer = swfdec_buffer_new_subbuffer (buffer, length, buffer->length - length); g->data = subbuffer; swfdec_buffer_unref (buffer); } else if (buffer->length == length) { queue->buffers = g_list_remove (queue->buffers, buffer); newbuffer = buffer; } else { guint offset = 0; newbuffer = swfdec_buffer_new_and_alloc (length); while (offset < length) { g = g_list_first (queue->buffers); buffer = g->data; if (buffer->length > length - offset) { guint n = length - offset; oil_copy_u8 (newbuffer->data + offset, buffer->data, n); subbuffer = swfdec_buffer_new_subbuffer (buffer, n, buffer->length - n); g->data = subbuffer; swfdec_buffer_unref (buffer); offset += n; } else { oil_copy_u8 (newbuffer->data + offset, buffer->data, buffer->length); queue->buffers = g_list_delete_link (queue->buffers, g); offset += buffer->length; swfdec_buffer_unref (buffer); } } } queue->depth -= length; queue->offset += length; return newbuffer;}/** * swfdec_buffer_queue_peek: * @queue: a #SwfdecBufferQueue to read from * @length: amount of bytes to peek * * Creates a new buffer with the first @length bytes from @queue, but unlike * swfdec_buffer_queue_pull(), does not remove them from @queue. * * Returns: NULL if the requested amount of data wasn't available or a new * readonly #SwfdecBuffer. Use swfdec_buffer_unref() after use. **/SwfdecBuffer *swfdec_buffer_queue_peek (SwfdecBufferQueue * queue, guint length){ GList *g; SwfdecBuffer *newbuffer; SwfdecBuffer *buffer; guint offset = 0; g_return_val_if_fail (length > 0, NULL); if (queue->depth < length) return NULL; SWFDEC_LOG ("peeking %d, %d available", length, queue->depth); g = g_list_first (queue->buffers); buffer = g->data; if (buffer->length > length) { newbuffer = swfdec_buffer_new_subbuffer (buffer, 0, length); } else { newbuffer = swfdec_buffer_new_and_alloc (length); while (offset < length) { buffer = g->data; if (buffer->length > length - offset) { int n = length - offset; oil_copy_u8 (newbuffer->data + offset, buffer->data, n); offset += n; } else { oil_copy_u8 (newbuffer->data + offset, buffer->data, buffer->length); offset += buffer->length; } g = g_list_next (g); } } return newbuffer;}/** * swfdec_buffer_queue_ref: * @queue: a #SwfdecBufferQueue * * increases the reference count of @queue by one. * * Returns: The passed in @queue. **/SwfdecBufferQueue *swfdec_buffer_queue_ref (SwfdecBufferQueue * queue){ g_return_val_if_fail (queue != NULL, NULL); g_return_val_if_fail (queue->ref_count > 0, NULL); queue->ref_count++; return queue;}/** * swfdec_buffer_queue_unref: * @queue: a #SwfdecBufferQueue * * Decreases the reference count of @queue by one. If no reference * to this buffer exists anymore, the buffer and the memory * it manages are freed. **/voidswfdec_buffer_queue_unref (SwfdecBufferQueue * queue){ g_return_if_fail (queue != NULL); g_return_if_fail (queue->ref_count > 0); queue->ref_count--; if (queue->ref_count == 0) { swfdec_buffer_queue_clear (queue); g_free (queue); }}
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