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📄 character.h

📁 libflash -- This the Version 0.4.10 of the Flash Library for Linux
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _CHARACTER_H_#define _CHARACTER_H_enum ObjectType {	ShapeType,	TextType,	FontType,	SoundType,	BitmapType,	SpriteType,	ButtonType};class DisplayListEntry;// Character definitionclass Character {	long			 tagId;	ObjectType		 type;	char			*name;public:	Character(ObjectType type, long tagId);        virtual ~Character();	virtual int		 execute(GraphicDevice *, Matrix *, Cxform *);	// Display, play or whatever	virtual int		 isButton(void);	// True if Character is a button        virtual int              isSprite(void);	virtual ActionRecord	*eventHandler(GraphicDevice *, FlashEvent *);        virtual void		 getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func);	virtual void		 reset();	// Reset internal state of object	virtual void		 getBoundingBox(Rect *bb, DisplayListEntry *de);#ifdef DUMP	virtual void		 dump(BitStream *main);	int			 saved;#endif	long			 getTagId();	// Return tagId	ObjectType		 getType();	char			*getTypeString();	char			*getName();	void			 setName(char *);};struct sCharCell {	Character *elt;	struct sCharCell *next;};class Dict {	struct sCharCell *head;	struct sCharCell *currentCell;	// Iteration variable for dictNextCharacterpublic:	Dict();	~Dict();	void		 addCharacter(Character *character);	void		 nameCharacter(long id, char *string);	Character	*getCharacter(long id);	void		 dictRewind();	Character	*dictNextCharacter();#ifdef DUMP	void		 dictSetUnsaved();#endif};#endif /* _CHARACTER_H_ */

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