📄 character.h
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _CHARACTER_H_#define _CHARACTER_H_enum ObjectType { ShapeType, TextType, FontType, SoundType, BitmapType, SpriteType, ButtonType};class DisplayListEntry;// Character definitionclass Character { long tagId; ObjectType type; char *name;public: Character(ObjectType type, long tagId); virtual ~Character(); virtual int execute(GraphicDevice *, Matrix *, Cxform *); // Display, play or whatever virtual int isButton(void); // True if Character is a button virtual int isSprite(void); virtual ActionRecord *eventHandler(GraphicDevice *, FlashEvent *); virtual void getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func); virtual void reset(); // Reset internal state of object virtual void getBoundingBox(Rect *bb, DisplayListEntry *de);#ifdef DUMP virtual void dump(BitStream *main); int saved;#endif long getTagId(); // Return tagId ObjectType getType(); char *getTypeString(); char *getName(); void setName(char *);};struct sCharCell { Character *elt; struct sCharCell *next;};class Dict { struct sCharCell *head; struct sCharCell *currentCell; // Iteration variable for dictNextCharacterpublic: Dict(); ~Dict(); void addCharacter(Character *character); void nameCharacter(long id, char *string); Character *getCharacter(long id); void dictRewind(); Character *dictNextCharacter();#ifdef DUMP void dictSetUnsaved();#endif};#endif /* _CHARACTER_H_ */
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