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<html><head><meta http-equiv="Content-Type" content="text/html; charset=gb2312-80"><style type="text/css"><!--a:link { color: blue; text-decoration: none}a:visited { color: purple; text-decoration: none}a:hover { color: #CC0033; text-decoration: underline}--></style><title>JavaScript高级教程</title><script language="JavaScript"><!-- hide me// here are some global variablesvar pet1;var pet2;var the_time_out;var min_health = 0;function Pet(the_pet_name, the_form_number){ this.age = 0; this.hunger = Math.random() * 5; // random number between 0 and 4.99 this.health = Math.random() * 5 + 2 ; // random number between 2 and 6.99 this.happiness = Math.random() * 5; this.pet_name = the_pet_name; this.form_number = the_form_number; this.feed = feed; this.play = play; this.medicate = medicate; this.display = display; this.makeOlder = makeOlder; window.document.forms[the_form_number].pet_name.value = the_pet_name; this.display();}function feed(){ var meal_quality = Math.random() * 2; this.hunger = this.hunger - meal_quality; if (this.hunger < 0) { this.hunger = 0; } this.display();}function play(){ var play_quality = Math.random() * 2; this.happiness = this.happiness + play_quality; this.display();}function medicate(){ var max_health = 5; // if the pet is this healthy, medicine won't help var med_quality = Math.random() * 1; if (this.health + med_quality < max_health) { this.health = this.health + med_quality; } else { this.health = max_health; }}function display(){ var the_string = ""; if (this.health < min_health) { the_string = this.pet_name + " IS DEAD!"; } else { the_string += "Happiness " + parseInt(this.happiness); the_string += ". Health: " + parseInt(this.health); the_string += ". Hunger: " + parseInt(this.hunger); the_string += ". Age: " + parseInt(this.age); the_string += "."; } window.document.forms[this.form_number].pet_status.value = the_string;} function makeOlder(){ var max_hunger = 5; var good_happiness = 5; if (this.health > min_health) { this.age +=1; this.happiness -= Math.random() * 2; this.hunger += Math.random() * 2; if (this.hunger > max_hunger) { this.health -= Math.random() * 2; this.happiness -= Math.random() * 2; } if (this.health <0) { this.happiness -= Math.random() * 2; } if (this.hunger < 0) { this.hunger = 0; } if (this.happiness > good_happiness) { this.health += Math.random() *2; } } this.display();}function start(){ pet1 = new Pet("barney",2); pet2 = new Pet("betty",3); moveTime();}function moveTime(){ pet1.makeOlder(); pet2.makeOlder(); the_time_out = setTimeout("moveTime();", 3000);} // show me --></script></head><body topmargin="1" leftmargin="2"><table border="0" width="591" cellspacing="0"> <tr> <td bgcolor="#ffff99" width="451">JavaScript高级教程 - 第四课</td> </tr> <tr> <td bgcolor="#FF6600" width="451"><a href="mailto:thau@wired.com">Thau</a></td> </tr></table><div align="left"> <table border="0" width="630" cellspacing="0"> <tr> <td width="458" valign="top" align="left" rowspan="2"><small><small><br> </small></small><strong>第七页:<font size="3">你的面向对象的虚拟宠物</font></strong> <p><font size="3"> </font></p> <table border="0" cellpadding="0" cellspacing="0" width="451"> <tr> <td width="451"><font size="3">你现在骄傲地拥有了不是一只而是两只虚拟宠物。你的责任就<br> 是让它们保持健康。如果它们的健康值低于零,它们就会死掉。<br> 按<font face="verdana, arial">start </font>钮可以赋予它们生命<font face="verdana, arial">. </font></font></td> </tr> </table> <table cellpadding="2" cellspacing="0" border="0" align="RIGHT" width="150"> <tr> <td rowspan="3"></td> </tr> </table> <table width="357"> <tr> <td> <font face="helvetica, arial, sans-serif" size="2"></font><font face="verdana, arial" size="2"> <hr> <form> <p>Name: <input type="text" name="pet_name" value size="20"> <br> Status: <input type="text" size="60" name="pet_status" value> <br> <input type="button" value="feed" onClick="pet1.feed();"> <input type="button" value="play" onClick="pet1.play();"> <input type="button" value="medicate" onClick="pet1.medicate();"> </p> </form> <form> <p>Name: <input type="text" name="pet_name" value size="20"> <br> Status: <input type="text" size="60" name="pet_status" value> <br> <input type="button" value="feed" onClick="pet2.feed();"> <input type="button" value="play" onClick="pet2.play();"> <input type="button" value="medicate" onClick="pet2.medicate();"> </p> </form> <form> <p> <input type="button" value="start" onClick="start();"> <input type="button" value="stop the madness!" onClick="clearTimeout(the_time_out);"> </p> </form> <hr> </font> <table border="0" cellpadding="0" cellspacing="0" width="449"> <tr> <td width="449"> <font face="verdana, arial" size="2"></font><font size="3">也许你能猜到,我并不是个称职的宠物饲养员,我的可怜的<br> 宠物每次还没养大就死掉了。</font> <p><font face="verdana, arial" size="2"></font><font size="3">虽然如此,这整个都是用对象编出来的。每个宠物都是宠物<br> 对象的一个实例。每个宠物具有以下属性:</font> <ul> <li> <font face="verdana, arial" size="3">health</font><font size="3">健康 </font></li> <font size="3"> <li> <font face="verdana, arial">happiness</font>快乐 </li> <li> <font face="verdana, arial">hunger</font>饥饿 </li> <li> <font face="verdana, arial">age</font>年龄 </li> <li> <font face="verdana, arial">pet_name</font>宠物的名字 </li> <li> <font face="verdana, arial">form_number -</font>表单号<font face="verdana, arial">--</font>宠物所在的<font face="verdana, arial">HTML</font>表单号。 </li> </font> </ul> <font size="3"> <p> <font face="verdana, arial"></font>下列方法能够影响这些属性: </font> <ul> <font size="3"> <li> <font face="verdana, arial"><tt>play()</tt> - </font>增加快乐 </li>
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