📄 cserversocket.h
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//
// CServerSocket.h
//
#ifndef __H_CServerSocket__
#define __H_CServerSocket__
#include "CMsgStation.h"
class CServerSocket:public CMsgStation
{
protected:
SOCKET mListener;
SOCKET mAccepted;
BOOL mIsConnected;
WORD mListenPort;
BOOL mIsListening;
HANDLE mLsnThread;
BOOL mIsReceiving;
HANDLE mRcvThread;
public:
CServerSocket();
virtual ~CServerSocket();
public:
void SetSocket(SOCKET inSocket);
SOCKET GetSocket(void);
BOOL IsConnected(void) { return mIsConnected; };
// Receive functions
BOOL StartReceiving(void);
void StopReceiving(void);
BOOL IsReceiving(void) { return mIsReceiving; };
void SetListenPort(WORD inPort); // For listening to TCP connect request
WORD GetListenPort(void);
BOOL Create(void);
void DeleteListener(void);
void DeleteAccepted(void);
BOOL StartListening(void);
void StopListening(void);
BOOL IsSocketReady(void);
BOOL Send(const char * inBuffer, long inLength);
private:
BOOL Accept(void);
static DWORD WINAPI ListeningThrd(void *pParam);
protected:
static DWORD WINAPI ReceivingThrd(void * pParam);
virtual void ReceivingLoop(void);
};
#endif // __H_CServerSocket__
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