📄 gamedata.java
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public class gameData{
public static int[] screenTable;
public static int[][] waveTable;
public static int[] currentWave;
public static int counter;
public static texture wave;
public static void makeData(){
screenTable = new int[480];
for(int i = 0; i < 480; i++)
screenTable[i] = 640*i;
waveTable = new int[16][16384];
for(int i = 0; i < 16; i++){
for(int j = 0; j < 128; j++){
for(int k = 0; k < 128; k++)
waveTable[i][j*128 + k] = (int)(Math.sin(Math.PI/64*k + Math.PI/8*i)*6*Math.sin(Math.PI/16*j));
}
}
currentWave = waveTable[0];
wave = new texture(currentWave, 7, 7);
}
public static void update(){
currentWave = waveTable[(counter)%16];
counter++;
}
}
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