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📄 cube.java

📁 一个java 3D程序的源代码
💻 JAVA
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public class cube extends solidObject{

public vector start;
	public vector iDirection, jDirection, kDirection;
	public vector[] specularCentre;
	public double theta, angle;
	public double height;

	public cube(double x, double y, double z){
		start = new vector(x,y,z);
		iDirection = new vector(0.5,0,0);
		jDirection = new vector(0,0.5,0);
		kDirection = new vector(0,0,0.5);

		this.start = start;
		makeBoundary();
		super.visible = super.testVisibility();
		super.tempCentre = new vector(0,0,0);
		super.findCentre();
		makePolygons();
		sortedPolygons = true;
		moveCode = "cube";
		theta = Math.PI/45;
	}

	public void makeBoundary(){
		boundary = new polygon3D[6];
		vector[] a = new vector[]{put(0, 4, 0),  put(4, 4, 0), put(4, 0, 0), put(0,0,0)};
		boundary[0] = new polygon3D(a, null, null, null, null);
		vector[] b = new vector[]{put(4, 4, 0),  put(4, 4, 4), put(4, 0, 4), put(4,0,0)};
		boundary[1] = new polygon3D(b, null, null, null, null);
		vector[] c = new vector[]{put(4, 4, 4),  put(0, 4, 4), put(0, 0, 4), put(4,0,4)};
		boundary[2] = new polygon3D(c, null, null, null, null);
		vector[] d = new vector[]{put(0, 4, 4),  put(0, 4, 0), put(0, 0, 0), put(0,0,4)};
		boundary[3] = new polygon3D(d, null, null, null, null);
		vector[] e = new vector[]{put(0, 4, 0),  put(0, 4, 4), put(4, 4, 4), put(4,4,0)};
		boundary[4] = new polygon3D(e, null, null, null, null);
		vector[] f = new vector[]{put(0, 0, 0),  put(4,0, 0), put(4, 0, 4), put(0,0,4)};
		boundary[5] = new polygon3D(f, null, null, null, null);
	}

	public void makePolygons(){
		polygons = new polygon3D[6];
		vector[] t;
		vector normal;

		t = new vector[]{put(0.5, 3.5, 0.5),  put(3.5, 3.5, 0.5), put(3.5, 0.5, 0.5), put(0.5,0.5,0.5)};
		polygons[0] = new polygon3D(t, t[0],  t[1], t[3], gallery.textures[5]);
		normal = polygons[0].normal;
		polygons[0].vertixNormals = new vector[]{normal.myClone(), normal.myClone(), normal.myClone(), normal.myClone()};

		t = new vector[]{put(3.5, 3.5, 0.5),  put(3.5, 3.5, 3.5), put(3.5, 0.5, 3.5), put(3.5,0.5,0.5)};
		polygons[1] = new polygon3D(t, t[0],  t[1], t[3], gallery.textures[6]);
		normal = polygons[1].normal;
		polygons[1].vertixNormals = new vector[]{normal.myClone(), normal.myClone(), normal.myClone(), normal.myClone()};

		t = new vector[]{put(3.5, 3.5, 3.5),  put(0.5, 3.5, 3.5), put(0.5, 0.5, 3.5), put(3.5,0.5,3.5)};
		polygons[2] = new polygon3D(t, t[0],  t[1], t[3], gallery.textures[7]);
		normal = polygons[2].normal;
		polygons[2].vertixNormals = new vector[]{normal.myClone(), normal.myClone(), normal.myClone(), normal.myClone()};

		t = new vector[]{put(0.5, 3.5, 3.5),  put(0.5, 3.5, 0.5), put(0.5, 0.5, 0.5), put(0.5,0.5,3.5)};
		polygons[3] = new polygon3D(t, t[0],  t[1], t[3], gallery.textures[8]);
		normal = polygons[3].normal;
		polygons[3].vertixNormals = new vector[]{normal.myClone(), normal.myClone(), normal.myClone(), normal.myClone()};

		t = new vector[]{put(0.5, 3.5, 0.5),  put(0.5, 3.5, 3.5), put(3.5, 3.5, 3.5), put(3.5,3.5,0.5)};
		polygons[4] = new polygon3D(t, t[0],  t[1], t[3], gallery.textures[9]);
		normal = polygons[4].normal;
		polygons[4].vertixNormals = new vector[]{normal.myClone(), normal.myClone(), normal.myClone(), normal.myClone()};

		t = new vector[]{put(0.5, 0.5, 0.5),  put(3.5,0.5, 0.5), put(3.5, 0.5, 3.5), put(0.5,0.5,3.5)};
		polygons[5] = new polygon3D(t, t[0],  t[1], t[3], gallery.textures[10]);
		normal = polygons[5].normal;
		polygons[5].vertixNormals = new vector[]{normal.myClone(), normal.myClone(), normal.myClone(), normal.myClone()};

		for(int i = 0; i < 6; i ++){
			polygons[i].gouraudShading = true;
			polygons[i].roughness = 4;
		}

	}

	public void move(){
		angle+=(theta*2);
		vector.sinXZ = Math.sin(theta);
		vector.cosXZ = Math.cos(theta);
		height = 0.05* Math.sin(angle);

		vector shift = new vector(1,1,1);

		for(int i = 0; i < 6; i ++){
			polygons[i].realNormal.rotateXZ();
			polygons[i].realCentre.subtract(start);
			polygons[i].realCentre.subtract(shift);
			polygons[i].realCentre.rotateXZ();
			polygons[i].realCentre.add(start);
			polygons[i].realCentre.add(shift);
			polygons[i].realCentre.y+=height;
			polygons[i].findDiffuse();

			for(int j = 0; j < 4; j++){
				polygons[i].vertix3D[j].subtract(start);
				polygons[i].vertix3D[j].subtract(shift);
				polygons[i].vertix3D[j].rotateXZ();
				polygons[i].vertix3D[j].add(start);
				polygons[i].vertix3D[j].add(shift);
				polygons[i].vertix3D[j].y+=height;
				polygons[i].vertixNormals[j].rotateXZ();
			}
		}
	}

	public vector put(double i, double j, double k){
		vector temp = new vector(0,0,0);
		temp.set(start);
		temp.add(iDirection, i);
		temp.add(jDirection, j);
		temp.add(kDirection, k);
		return temp;
	}


}

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