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📄 blitzbasic.txt

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/L20"Blitz Basic v1.73" Line Comment = ; String Chars= " File Extensions = BB
/Function String = "%[ ^t]++Function+[ ^t]+^(*^)$"
/Delimiters = ~!@%^&*()-+=|\/{}[]:;"'<> ,	.?
/Indent Strings = "Then"
/Unindent Strings = "End" "Next" "EndIf" "End If" "End Function" "End Select" "End Type"
/C1"Keywords"
Abs After And
Before
Case Const
Data Default Delete Dim
Each Else ElseIf End EndFunction EndSelect EndType EndIf Exit
False Field First Float For Forever Function
Global Gosub Goto
If Include Insert Int
Last Local
Mod
New Next Not Null
Or
Pi
Read Repeat Restore Return
Sar Select Sgn Shl Shr Step Str
Then To True Type
Until
Wend While
Xor
/C2"Commands"
AcceptTCPStream ACos# ACos ASin# ASin ATan# ATan ATan2# ATan2 AppTitle Asc AutoMidHandle AvailVidMem
BackBuffer BankSize Bin$ Bin
Ceil# Ceil ChangeDir ChannelPan ChannelPitch ChannelPlaying ChannelVolume Chr$ Chr CloseDir CloseFile CloseTCPServer CloseTCPStream Cls ClsColor Color ColorBlue ColorGreen ColorRed CopyBank CopyFile CopyImage CopyPixel CopyPixelFast CopyRect Cos# Cos CountGfxDrivers CountGfxModes CreateBank CreateDir CreateImage CreateNetPlayer CreateTCPServer CreateTimer CurrentDate$ CurrentDate CurrentDir$ CurrentDir CurrentTime$ CurrentTime
DebugLog Delay DeleteDir DeleteFile DeleteNetPlayer DrawBlock DrawBlockRect DrawImage DrawImageRect
EndGraphics Eof ExecFile Exp# Exp
FilePos FileSize FileType FindGfxMode Flip Floor# Floor FlushJoy FlushKeys FlushMouse FontHeight FontWidth FreeBank FreeFont FreeImage FreeSound FreeTimer FrontBuffer
GetColor GetJoy GetKey GetMouse GfxDriverName$ GfxDriverName GfxModeDepth GfxModeExists GfxModeHeight GfxModeWidth GrabImage Graphics GraphicsBuffer GraphicsDepth GraphicsHeight GraphicsWidth
HandleImage Hex$ Hex HidePointer HostNetGame
ImageBuffer ImageHeight ImageRectCollide ImageRectOverlap ImageWidth ImageXHandle ImageYHandle ImagesCollide ImagesOverlap Input$ Input Instr
JoinNetGame JoyDown JoyHit JoyType JoyWait JoyX# JoyX JoyXDir JoyY# JoyY JoyYDir JoyZ# JoyZ JoyZDir
KeyDown KeyHit
LSet$ LSet Left$ Left Len Line LoadAnimImage LoadBuffer LoadFont LoadImage LoadSound Locate LockBuffer Log# Log Log10# Log10 LoopSound Lower$ Lower
MaskImage Mid$ Mid MidHandle MilliSecs MouseDown MouseHit MouseWait MouseX MouseXSpeed MouseY MouseYSpeed MoveMouse
NetMsgData$ NetMsgData NetMsgFrom NetMsgTo NetMsgType NetPlayerLocal NetPlayerName$ NetPlayerName NextFile$ NextFile
OpenFile OpenTCPStream Origin Oval
PauseChannel PeekByte PeekFloat# PeekFloat PeekInt PeekShort PlayCDTrack PlayMusic PlaySound Plot PokeByte PokeFloat# PokeFloat PokeInt PokeShort Print
Rand ReadAvail ReadByte ReadBytes ReadFloat# ReadInt ReadLine ReadShort ReadString$ ResizeBank RSet$ RSet ReadByte ReadBytes ReadDir ReadFile ReadFloat# ReadFloat ReadInt ReadLine$ ReadLine ReadPixel ReadPixelFast ReadShort ReadString$ ReadString Rect RectsOverlap RecvNetMsg Replace$ Replace ResizeImage ResumeChannel Right$ Right Rnd# Rnd RotateImage RuntimeError RuntimeStats 
SaveBuffer SaveImage ScaleImage ScanLine SeedRnd SeekFile SendNetMsg SetBuffer SetFont SetGfxDriver ShowPointer Sin# Sin SoundPan SoundPitch SoundVolume Sqr# Sqr StartNetGame Stop StopChannel StopNetGame String$ String StringHeight StringWidth
TFormFilter TFormImage Tan# Tan Text TileBlock TileImage TotalVidMem Trim$ Trim
UnlockBuffer Upper$ Upper
VWait Viewport
WaitJoy WaitKey WaitMouse WaitTimer Write WriteByte WriteBytes WriteFile WriteFloat WriteInt WriteLine WritePixel WritePixelFast WriteShort WriteString
/C4"Operators"
+
-
=
// /
%
*
#
>
<
^
!
|
\

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