📄 escripttags.txt
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[Tag Group - Functions: UO.EM]
0="Accessible(...) :UEDS:Accessible( by_character, item ) ... "
1="AddMenuItem(...); :UEDS:AddMenuItem( menu, objtype, text ); ... "
2="ApplyConstraint(...) :UEDS:ApplyConstraint( objlist, configfile, propertyname, minvalue ) ... "
3="ApplyDamage(...); :UEDS:ApplyDamage( mobile, damage ); ... "
4="ApplyRawDamage(...); :UEDS:ApplyRawDamage( character, hits ); ... "
5="AssignRectToWeatherRegion(...); :UEDS:AssignRectToWeatherRegion( region, xwest, ynorth, xeast, ysouth ); ... "
6="BaseSkillToRawSkill( baseskill ); :UEDS:BaseSkillToRawSkill( ... ) "
7="Broadcast( text ); :UEDS:Broadcast( ... ); "
8="CheckLineOfSight(...) :UEDS:CheckLineOfSight( object1, object2 ) ... "
9="CheckLosAt(...) :UEDS:CheckLosAt( character, x, y, z ) ... "
10="CheckSkill(...) :UEDS:CheckSkill( character, skillid, difficulty, points ) ... "
11="ConsumeMana(...); :UEDS:ConsumeMana( who, spellid ); ... "
12="ConsumeReagents(...); :UEDS:ConsumeReagents( who, spellid ); ... "
13="ConsumeSubstance(...); :UEDS:ConsumeSubstance( container, objtype, amount ); ... "
14="CreateAccount(...); :UEDS:CreateAccount( acctname, password, enabled ); ... "
15="CreateItemAtLocation(...); :UEDS:CreateItemAtLocation( x, y, z, objtype, amount ); ... "
16="CreateItemInBackpack(...); :UEDS:CreateItemInBackpack( of_character, objtype, amount := 1 ); ... "
17="CreateItemInContainer(...); :UEDS:CreateItemInContainer( container, objtype, amount := 1 ); ... "
18="CreateItemInInventory(...); :UEDS:CreateItemInInventory( container, objtype, amount := 1 ); ... "
19="CreateMenu( title ); :UEDS:CreateMenu( ... ); "
20="CreateMultiAtLocation(...); :UEDS:CreateMultiAtLocation( x, y, z, objtype ); ... "
21="CreateNpcFromTemplate(...); :UEDS:CreateNpcFromTemplate( template, x, y, z, override_properties := 0); ... "
22="CreateRootItemInStorageArea(...); :UEDS:CreateRootItemInStorageArea( area, itemname, objtype ); ... "
23="CreateStorageArea( areaname ); :UEDS:CreateStorageArea( ... ) "
24="Damage(...); :UEDS:Damage( character, hits ); ... "
25="DestroyItem( item ); :UEDS:DestroyItem( ... ); "
26="DestroyMulti( multi ); :UEDS:DestroyMulti( ... ); "
27="DestroyRootItemInStorageArea(...); :UEDS:DestroyRootItemInStorageArea( area, itemname ); ... "
28="Detach(); :UEDS:Detach(); ... "
29="DisableEvents( eventtype ); :UEDS:DisableEvents( ... ); "
30="DisconnectClient( character ); :UEDS:DisconnectClient( ... ); "
31="Distance(...) :UEDS:Distance( obj1, obj2 ) ... "
32="EnableEvents(...); :UEDS:EnableEvents( eventtype, range := -1); ... "
33="EnumerateItemsInContainer( container ) :UEDS:EnumerateItemsInContainer( ... ) "
34="EnumerateOnlineCharacters() :UEDS:EnumerateOnlineCharacters() ... "
35="EquipFromTemplate(...); :UEDS:EquipFromTemplate( character, template ); ... "
36="EquipItem(...) :UEDS:EquipItem( mobile, item ) ... "
37="EraseGlobalProperty( propname ); :UEDS:EraseGlobalProperty( ... ); "
38="EraseObjProperty(...); :UEDS:EraseObjProperty( object, propname ); ... "
39="FindObjtypeInContainer(...); :UEDS:FindObjtypeInContainer( container, objtype ); ... "
40="FindRootItemInStorageArea(...); :UEDS:FindRootItemInStorageArea( area, itemname ); ... "
41="FindStorageArea( areaname ) :UEDS:FindStorageArea( ... ) "
42="GameStat( name ) :UEDS:GameStat( ... ) "
43="GetAmount( item ) :UEDS:GetAmount( ... ) "
44="GetCommandHelp(...); :UEDS:GetCommandHelp( character, command ); ... "
45="GetEquipmentByLayer(...); :UEDS:GetEquipmentByLayer( character, layer ); ... "
46="GetGlobalProperty( propname ) :UEDS:GetGlobalProperty( ... ) "
47="GetHarvestDifficulty(...) :UEDS:GetHarvestDifficulty( resource, x, y, tiletype ); ... "
48="GetMapInfo(...) :UEDS:GetMapInfo( x, y ) ... "
49="GetMenuObjTypes( menuname ) :UEDS:GetMenuObjTypes( ... ) "
50="GetObjProperty(...) :UEDS:GetObjProperty( object, property_name ) ... "
51="GetObjType( object ) :UEDS:GetObjType( ... ) "
52="GetObjtypeByName( name ) :UEDS:GetObjtypeByName( ... ) "
53="GetRawSkill(...) :UEDS:GetRawSkill( character, skillid ) ... "
54="GetRegionString(...) :UEDS:GetRegionString( resource, x, y, propertyname ) ... "
55="GetSkill(...) :UEDS:GetSkill( character, skillid ) ... "
56="GetSpellDifficulty( spellid ) :UEDS:GetSpellDifficulty( ... ) "
57="GetStandingHeight(...) :UEDS:GetStandingHeight( x, y, startz ) ... "
58="GetWorldHeight(...) :UEDS:GetWorldHeight( x, y ) ... "
59="GrantPrivilege(...); :UEDS:GrantPrivilege( character, privilege ); ... "
60="HarvestResource(...); :UEDS:HarvestResource( resource, x, y, b, n ); ... "
61="HealDamage(...); :UEDS:HealDamage( character, hits ); ... "
62="ListEquippedItems( who ) :UEDS:ListEquippedItems( ... ) "
63="ListGhostsNearLocation(...) :UEDS:ListGhostsNearLocation( x, y, z, range ) ... "
64="ListHostiles(...) :UEDS:ListHostiles( character, range := 20, flags := 0 ) ... "
65="ListItemsAtLocation(...) :UEDS:ListItemsAtLocation( x, y, z ) ... "
66="ListItemsNearLocation(...) :UEDS:ListItemsNearLocation( x, y, z, range ) ... "
67="ListItemsNearLocationOfType(...) :UEDS:ListItemsNearLocationOfType( x,y,z, range, objtype ) ... "
68="ListMobilesInLineOfSight(...) :UEDS:ListMobilesInLineOfSight( object, range ) ... "
69="ListMobilesNearLocation(...) :UEDS:ListMobilesNearLocation( x, y, z, range ) ... "
70="ListMobilesNearLocationEx(...) :UEDS:ListMobilesNearLocationEx( x,y,z, range, flags ) ... "
71="ListObjectsInBox(...) :UEDS:ListObjectsInBox( x1,y1,z1, x2,y2,z2 ) ... "
72="MoveCharacterToLocation(...); :UEDS:MoveCharacterToLocation( character, x, y, z, flags := 0 ); ... "
73="MoveItemToContainer(...); :UEDS:MoveItemToContainer( item, container, x := -1, y := -1 ); ... "
74="MoveItemToLocation(...); :UEDS:MoveItemToLocation( item, x, y, z, flags ); ... "
75="OpenPaperdoll(...); :UEDS:OpenPaperdoll( towhom, forwhom ); ... "
76="PerformAction(...); :UEDS:PerformAction( character, action ); ... "
77="PlayLightningBoltEffect( center_object ); :UEDS:PlayLightningBoltEffect( ... );"
78="PlayMovingEffect(...); :UEDS:PlayMovingEffect( source, target, effect, speed, loop := 0, explode := 0 ); ... "
79="PlayMovingEffectXYZ(...); :UEDS:PlayMovingEffectXYZ( srcx, srcy, srcz, dstx, dsty, dstz, effect, speed, loop := 0, explode := 0 ); ... "
80="PlayObjectCenteredEffect(...); :UEDS:PlayObjectCenteredEffect( center, effect, speed, loop := 0 ); ... "
81="PlaySoundEffect(...); :UEDS:PlaySoundEffect( character, effect ); ... "
82="PlaySoundEffectPrivate(...); :UEDS:PlaySoundEffectPrivate( character, effect, playfor ); ... "
83="PlayStationaryEffect(...); :UEDS:PlayStationaryEffect( x, y, z, effect, speed, loop := 0, explode := 0 ); ... "
84="polcore() :UEDS:polcore() ... "
85="PrintTextAbove(...); :UEDS:PrintTextAbove( above_object, text ); ... "
86="PrintTextAbovePrivate(...); :UEDS:PrintTextAbovePrivate( above_object, text, character ); ... "
87="RawSkillToBaseSkill( rawskill ) :UEDS:RawSkillToBaseSkill( ... ) "
88="ReadGameClock() :UEDS:ReadGameClock() ... "
89="RegisterForSpeechEvents(...); :UEDS:RegisterForSpeechEvents( at_object, range ); ... "
90="ReleaseItem( item ); :UEDS:ReleaseItem( ... ); "
91="RequestInput(...) :UEDS: RequestInput( character, item, prompt ) ... "
92="ReserveItem( item ) :UEDS:ReserveItem( ... ) "
93="RestartScript( npc ); :UEDS:RestartScript( ... ); "
94="Resurrect( mobile ); :UEDS:Resurrect( ... ); "
95="RevokePrivilege(...); :UEDS:RevokePrivilege( character, privilege ); ... "
96="SaveWorldState(); :UEDS:SaveWorldState(); ... "
97="SelectMenuItem2(...) :UEDS:SelectMenuItem2( character, menuname ) ... "
98="SendBuyWindow(...) :UEDS:SendBuyWindow( character, container, vendor, items ) ... "
99="SendDialogGump(...) :UEDS:SendDialogGump( who, layout, textlines ) ... "
100="SendEvent(...); :UEDS:SendEvent( npc, event ); ... "
101="SendOpenSpecialContainer(...); :UEDS:SendOpenSpecialContainer( character, container ); ... "
102="SendPacket(...); :UEDS:SendPacket( to_whom, packet_hex_string ); ... "
103="SendSellWindow(...) :UEDS:SendSellWindow( character, vendor, i1, i2, i3 ) ... "
104="SendSkillWindow(...); :UEDS:SendSkillWindow( towhom, forwhom ); ... "
105="SendStringAsTipWindow(...); :UEDS:SendStringAsTipWindow( character, text ); ... "
106="SendSysMessage(...); :UEDS:SendSysMessage( character, text ); ... "
107="SendTextEntryGump(...); :UEDS:SendTextEntryGump( who, line1, cancel := TE_CANCEL_ENABLE, style := TE_STYLE_NORMAL, maximum := 40, line2 := "" ); ... "
108="SetGlobalProperty(...); :UEDS:SetGlobalProperty( propname, propval ); ... "
109="SetName(...); :UEDS:SetName( object, name ); ... "
110="SetObjProperty(...); :UEDS:SetObjProperty( object, property_name, property_value_string_only ); ... "
111="SetRawSkill(...); :UEDS:SetRawSkill( character, skillid, rawskill ); ... "
112="SetRegionLightLevel(...); :UEDS:SetRegionLightLevel( regionname, lightlevel ); ... "
113="SetRegionWeatherLevel(...); :UEDS:SetRegionWeatherLevel( region, type, severity, aux := 0, lightoverride := -1); ... "
114="SetScriptController( who ); :UEDS:SetScriptController( ... ); "
115="Shutdown(); :UEDS:Shutdown(); ... "
116="SpeakPowerWords(...); :UEDS:SpeakPowerWords( who, spellid ); ... "
117="StartSpellEffect(...); :UEDS:StartSpellEffect( who, spellid ); ... "
118="SubtractAmount(...); :UEDS:SubtractAmount( item, amount ); ... "
119="SystemFindObjectBySerial( serial ); :UEDS:SystemFindObjectBySerial( ... ); "
120="Target(...) :UEDS:Target( by_character, options := TGTOPT_CHECK_LOS+TGTOPT_NEUTRAL) ... "
121="TargetCoordinates( by_character ) :UEDS:TargetCoordinates( ... ) "
122="TargetMultiPlacement(...); :UEDS:TargetMultiPlacement( character, objtype ); ... "
123=
[Tag Group - Functions: UTIL.EM]
0="RandomDiceRoll( num ) :UEDS:RandomDiceRoll( ... ) "
1="RandomInt( dicestr ) :UEDS:RandomInt( ... ) "
2=
[Group List]
0=General
1=Functions: BASIC.EM
2=Functions: BASICIO.EM
3=Functions: BOAT.EM
4=Functions: CFGFILE.EM
5=Functions: FILE.EM
6=Functions: HTTP.EM
7=Functions: NPC.EM
8=Functions: OS.EM
9=Functions: UO.EM
10=Functions: UTIL.EM
11=
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