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📄 rmanshader.txt

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/L20"Rman Shader" Line Comment = // Block Comment On = /* Block Comment Off = */ Escape Char = \ String Chars = "' File Extensions = SL SLC SLO/Delimiters =  	~!@%^&*()-+=|\/{}[]:;"'<> , .?/Function String = "%[a-zA-Z_]*)"/Indent Strings = "{"/Unindent Strings = "}"/C1 RESERVED_COMMANDS__asm __based __cdecl __export __far __fastcall __fortran __huge __inline __interrupt __loadds __near __pascal __saveregs __segment __segname __self #define #elif #else #endif #error #if #ifdef #ifndef #include #line #pragma #undef auto break case char color const continue default do double else enum extern float for goto if int long normal point register return short signed sizeof static struct switch typedef uniform union unsigned varying void volatile while /C2 RESERVED_VARIABLESCi Cl Cs E I L N Ng Oi Ol Os P alpha class dPdu dPdv delete displacement du dv friend imager inline light ncomps new null operator printf private protected public s surface t this time transformation try u v version virtual volume __multiple_inheritance __single_inheritance __virtual_inheritance /C3 MATH_FUNCTIONSDu Dv abs acos asin atan ceil clamp cos degrees exp filteredpulse filteredpulsetrain floor max min mod noise pow pulse pulsetrain random round sign sin smoothstep snoise snoisexy sqr sqrt step tan vsnoise /C4 GEOMETRIC_FUNCTIONS area calculatenormal depth distance faceforward fresnel length normalize reflect refract setxcomp setzcomp transform ycomp /C5 COLOR_FUNCTIONS comp mix setcomp /C6 SHADING_AND_LIGHTING_FUNCTIONS ambient phong specular trace /C7 TEXTURE_MAPPING_FUNCTIONSbump environment shadow texture /C8 VOLUME_VARIABLE_ACCESS_FUNCTIONSincident opposite 

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