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📄 blitz.txt

📁 UltraEdit中几百种语法高亮度显示
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/L20"Blitz Basic 3D" Line Comment = ; String Chars = " File Extensions = BB
/Function String = "%Function"
/Indent Strings = "While" "For" "Select" "If" "ElseIf" "Repeat"
/Unindent Strings = "Wend" "Next" "EndIf" "Else" "End"
/C1"Reserved words"
After And
Before
Case Const
Data Default Delete Dim 
Each Else ElseIf End EndIf Exit
False Field First For Forever Function
Global Gosub Goto
Handle
If Include Insert
Last Local
New Next Not Null
Object Or
Read Repeat Restore Return
Select Step
Then To True Type
Until
Wend While
/C2"2D Functions"
ACos ASin ATan ATan2 Abs AcceptTCPStream AppTitle Asc AutoMidHandle AvailVidMem
BackBuffer BankSize Bin
Ceil ChangeDir ChannelPan ChannelPitch ChannelPlaying ChannelVolume Chr CloseDir CloseFile CloseTCPServer CloseTCPStream Cls ClsColor Color ColorBlue ColorGreen ColorRed CommandLine CopyBank CopyFile CopyImage CopyPixel CopyPixelFast CopyRect CopyStream Cos CountGfxDrivers CountGfxModes CreateBank CreateDir CreateImage CreateNetPlayer CreateTCPServer CreateTimer CurrentDate CurrentDir CurrentTime
DebugLog Delay DeleteDir DeleteFile DeleteNetPlayer DrawBlock DrawBlockRect DrawImage DrawImageRect
Eof ExecFile Exp
FilePos FileSize FileType Flip Float Floor FlushJoy FlushKeys FlushMouse FontHeight FontWidth FreeBank FreeFont FreeImage FreeSound FreeTimer FrontBuffer
GetColor GetJoy GetKey GetMouse GfxDriverName GfxModeDepth GfxModeExists GfxModeHeight GfxModeWidth GrabImage Graphics GraphicsBuffer GraphicsDepth GraphicsHeight GraphicsWidth
HandleImage Hex HidePointer HostNetGame
ImageBuffer ImageHeight ImageRectCollide ImageRectOverlap ImageWidth ImageXHandle ImageYHandle ImagesCollide ImagesOverlap Input Instr Int
JoinNetGame JoyHit JoyType JoyX JoyY JoyZ
KeyDown KeyHit
Left Len Line LoadAnimImage LoadBuffer LoadFont LoadImage LoadSound LockBuffer Log Log10 LoopSound Lower LSet
MaskImage Mid MidHandle Millisecs Mod MouseDown MouseHit MouseX MouseXSpeed MouseY MouseYSpeed MouseZ MouseZSpeed MoveMouse
NetMsgData NetMsgFrom NetMsgTo NetMsgType NetPlayerLocal NetPlayerName NextFile
OpenFile OpenTCPStream Origin Oval
PauseChannel PeekByte PeekFloat PeekInt PeekShort Pi PlayCDTrack PlayMusic PlaySound Plot PokeByte PokeFloat PokeInt PokeShort Print
RSet Rand ReadAvail ReadByte ReadBytes ReadDir ReadFile ReadFloat ReadInt ReadLine ReadPixel ReadPixelFast ReadShort ReadString Rect RectsOverlap RecvNetMsg Replace ResizeBank ResizeImage ResumeChannel Right Rnd RotateImage RuntimeError
Sar SaveBuffer SaveImage ScaleImage Scanline SeedRand SeekFile SetBuffer SetFont SetGfxDriver SetNetMsg Sgn Shl ShowPointer Shr Sin SoundPan SoundPitch SoundVolume Sqr StartNetGame Stop StopChannel StopNetGame Str String StringHeight StringWidth
TCPTimeouts TFormFilter TFormImage Tan Text TileBlock TileImage TotalVidMem Trim
UnlockBuffer Upper
VWait Viewport
WaitJoy WaitKey WaitMouse WaitTimer Write WriteByte WriteBytes WriteFile WriteFloat WriteInt WriteLine WritePixel WritePixelFast WriteShort WriteString
Xor
/C3"3D Functions"
AddAnimSeq AddTriangle AddVertex AlignToVector AmbientLight Animate AnimateMD2 Animating AnimLength AnimSeq AnimTime AntiAlias
BrushAlpha BrushBlend BrushColor BrushFX BrushShininess BrushTexture
CameraClsColor CameraClsMode CameraFogColor CameraFogMode CameraFogRange CameraPick CameraProject CameraRange CameraViewport CameraZoom CaptureWorld ClearCollisions ClearSurface ClearTextureFilters ClearWorld CollisionEntity CollisionNX CollisionNY CollisionNZ Collisions CollisionSurface CollisionTime CollisionTriangle CollisionX CollisionY CollisionZ CopyEntity CountChildren CountCollisions CountSurfaces CountTriangles CountVertices CreateBrush CreateCamera CreateCone CreateCube CreateCylinder CreateLight CreateListener CreateMesh CreateMirror CreatePivot CreatePlane CreateSphere CreateSprite CreateSurface CreateTerrain CreateTexture
Dither
EmitSound EntityAlpha EntityAnimating EntityAnimTime EntityAutoFade EntityBlend EntityBox EntityCollided EntityColor EntityDistance EntityFX EntityInView EntityName EntityOrder EntityParent EntityPick EntityPickMode EntityPitch EntityRadius EntityRoll EntityShininess EntityTexture EntityType EntityVisible EntityX EntityY EntityYaw EntityZ
FindChild FindSurface FitMesh FlipMesh FreeBrush FreeEntity FreeTexture
GetChild GetEntityType GetParent GetSurface GfxDriver3D GfxMode3D Graphics3D
HandleSprite HideEntity HWMultiTex
LightColor LightConeAngles LightMesh LightRange LinePick Load3DSound LoadAnimMesh LoadAnimSeq LoadAnimTexture LoadBrush LoaderMatrix LoadMD2 LoadMesh LoadSprite LoadTerrain LoadTexture
MD2Animating MD2AnimLength MD2AnimTime MeshDepth MeshesIntersect MeshHeight MeshWidth ModifyTerrain MoveEntity
NameEntity
PaintEntity PaintMesh PaintSurface PickedEntity PickedNX PickedNY PickedNZ PickedSurface PickedTime PickedTriangle PickedX PickedY PickedZ PointEntity PositionEntity PositionMesh PositionTexture ProjectedX ProjectedY ProjectedZ
RenderWorld ResetEntity RotateEntity RotateMesh RotateSprite RotateTexture
ScaleEntity ScaleMesh ScaleSprite ScaleTexture SetAnimKey ShowEntity SpriteViewMode
TerrainDetail TerrainHeight TerrainShading TerrainSize TerrainX TerrainY TerrainZ TextureBlend TextureBuffer TextureCoords TextureFilter TextureHeight TextureWidth TFormedX TFormedY TFormedZ TFormNormal TFormPoint TFormVector TranslateEntity TriangleVertex TurnEntity
UpdateNormals UpdateWorld
VertexBlue VertexColor VertexCoords VertexGreen VertexNormal VertexNX VertexNY VertexNZ VertexRed VertexTexCoords VertexU VertexV VertexW VertexX VertexY VertexZ
WBuffer Windowed3D WireFrame
/C4"Operators"
.
\
=
+
[
]
-
// /
(
)
*
#

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