📄 cnvsocket.cpp
字号:
//---------------------------------------------------------------------------
#pragma hdrstop
#include "CNVSocket.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
// The VSocket class provides a platform-independent socket abstraction
// with the simple functionality required for an RFB server.
class VSocket;
////////////////////////////////////////////////////////
// System includes
#include <iostream.h>
#include <stdio.h>
#include <io.h>
#include <winsock2.h>
#include <sys/types.h>
////////////////////////////////////////////////////////
// Custom includes
#include "CNVTypes.h"
////////////////////////////////////////////////////////
// *** Lovely hacks to make Win32 work. Hurrah!
#define EWOULDBLOCK WSAEWOULDBLOCK
////////////////////////////////////////////////////////
// Socket implementation
#include "CNVSocket.h"
// The socket timeout value (currently 5 seconds, for no reason...)
// *** THIS IS NOT CURRENTLY USED ANYWHERE
const VInt rfbMaxClientWait = 5000;
////////////////////////////
// Socket implementation initialisation
static WORD winsockVersion = 0;
VSocketSystem::VSocketSystem()
{
// Initialise the socket subsystem
// This is only provided for compatibility with Windows.
// Initialise WinPoxySockets on Win32
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 0);
if (WSAStartup(wVersionRequested, &wsaData) != 0)
{
m_status = VFalse;
return;
}
winsockVersion = wsaData.wVersion;
// If successful, or if not required, then continue!
m_status = VTrue;
}
VSocketSystem::~VSocketSystem()
{
if (m_status)
{
WSACleanup();
}
}
////////////////////////////
VSocket::VSocket()
{
// Clear out the internal socket fields
sock = -1;
}
////////////////////////////
VSocket::~VSocket()
{
// Close the socket
Close();
}
////////////////////////////
VBool VSocket::Create()
{
const int one = 1;
// Check that the old socket was closed
if (sock >= 0)
Close();
// Create the socket
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
return VFalse;
}
// Set the socket options:
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char *)&one, sizeof(one)))
{
return VFalse;
}
if (setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *)&one, sizeof(one)))
{
return VFalse;
}
return VTrue;
}
////////////////////////////
VBool VSocket::Close()
{
if (sock >= 0)
{
shutdown(sock, SD_BOTH);
closesocket(sock);
sock = -1;
}
return VTrue;
}
////////////////////////////
VBool VSocket::Shutdown()
{
if (sock >= 0)
{
shutdown(sock, SD_BOTH);
}
return VTrue;
}
////////////////////////////
VBool VSocket::Bind(const VCard port, const VBool localOnly)
{
struct sockaddr_in addr;
// Check that the socket is open!
if (sock < 0)
return VFalse;
// If a specific port is being set then check it's not already used!
if (port != 0)
{
VSocket dummy;
if (dummy.Create())
{
// If we're able to connect then the port number is in use...
if (dummy.Connect("localhost", port))
return VFalse;
}
}
// Set up the address to bind the socket to
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
if (localOnly)
addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
else
addr.sin_addr.s_addr = htonl(INADDR_ANY);
// And do the binding
if (bind(sock, (struct sockaddr *)&addr, sizeof(addr)) < 0)
return VFalse;
return VTrue;
}
////////////////////////////
VBool VSocket::Connect(const VString address, const VCard port)
{
// Check the socket
if (sock < 0)
return VFalse;
// Create an address structure and clear it
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
// Fill in the address if possible
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(address);
// Was the string a valid IP address?
if (addr.sin_addr.s_addr == -1)
{
// No, so get the actual IP address of the host name specified
struct hostent *pHost;
pHost = gethostbyname(address);
if (pHost != NULL)
{
if (pHost->h_addr == NULL)
return VFalse;
addr.sin_addr.s_addr = ((struct in_addr *)pHost->h_addr)->s_addr;
}
else
return VFalse;
}
// Set the port number in the correct format
addr.sin_port = htons(port);
// Actually connect the socket
if (connect(sock, (struct sockaddr *)&addr, sizeof(addr)) == 0)
return VTrue;
return VFalse;
}
////////////////////////////
VBool VSocket::Listen()
{
// Check socket
if (sock < 0)
return VFalse;
// Set it to listen
if (listen(sock, 5) < 0)
return VFalse;
return VTrue;
}
////////////////////////////
VSocket *VSocket::Accept()
{
const int one = 1;
int new_socket_id;
VSocket * new_socket;
// Check this socket
if (sock < 0)
return NULL;
// Accept an incoming connection
if ((new_socket_id = accept(sock, NULL, 0)) < 0)
return NULL;
// Create a new VSocket and return it
new_socket = new VSocket;
if (new_socket != NULL)
{
new_socket->sock = new_socket_id;
}
else
{
shutdown(new_socket_id, SD_BOTH);
closesocket(new_socket_id);
}
// Attempt to set the new socket's options
setsockopt(new_socket->sock, IPPROTO_TCP, TCP_NODELAY, (char *)&one, sizeof(one));
return new_socket;
}
////////////////////////////
VString VSocket::GetPeerName()
{
struct sockaddr_in sockinfo;
struct in_addr address;
int sockinfosize = sizeof(sockinfo);
VString name;
// Get the peer address for the client socket
getpeername(sock, (struct sockaddr *)&sockinfo, &sockinfosize);
memcpy(&address, &sockinfo.sin_addr, sizeof(address));
name = inet_ntoa(address);
if (name == NULL)
return "<unavailable>";
else
return name;
}
////////////////////////////
VString VSocket::GetSockName()
{
struct sockaddr_in sockinfo;
struct in_addr address;
int sockinfosize = sizeof(sockinfo);
VString name;
// Get the peer address for the client socket
getsockname(sock, (struct sockaddr *)&sockinfo, &sockinfosize);
memcpy(&address, &sockinfo.sin_addr, sizeof(address));
name = inet_ntoa(address);
if (name == NULL)
return "<unavailable>";
else
return name;
}
////////////////////////////
VCard32 VSocket::Resolve(const VString address)
{
VCard32 addr;
// Try converting the address as IP
addr = inet_addr(address);
// Was it a valid IP address?
if (addr == 0xffffffff)
{
// No, so get the actual IP address of the host name specified
struct hostent *pHost;
pHost = gethostbyname(address);
if (pHost != NULL)
{
if (pHost->h_addr == NULL)
return 0;
addr = ((struct in_addr *)pHost->h_addr)->s_addr;
}
else
return 0;
}
// Return the resolved IP address as an integer
return addr;
}
////////////////////////////
VBool VSocket::SetTimeout(VCard32 secs)
{
if (LOBYTE(winsockVersion) < 2)
return VFalse;
int timeout=secs;
if (setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, (char*)&timeout, sizeof(timeout)) == SOCKET_ERROR)
{
return VFalse;
}
if (setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, (char*)&timeout, sizeof(timeout)) == SOCKET_ERROR)
{
return VFalse;
}
return VTrue;
}
////////////////////////////
VInt VSocket::Send(const char *buff, const VCard bufflen)
{
VInt SentBytes = 0;
VInt AmountSent= 0;
VInt AmountInBuf = bufflen;
while( AmountInBuf > 0)
{
SentBytes = send(sock, buff, AmountInBuf, 0);
AmountInBuf -= SentBytes;
AmountSent += SentBytes;
buff += SentBytes;
}
return AmountSent;
}
VInt VSocket::SendText(TCNString Text)
{
if( !Text.IsEmpty())
{
return Send(Text.c_str(),Text.Length());
}
else
{
return 0;
}
}
////////////////////////////
VBool VSocket::SendExact(const char *buff, const VCard bufflen)
{
return Send(buff, bufflen) == (VInt)bufflen;
}
////////////////////////////
VInt VSocket::Read(char *buff, const VCard bufflen)
{
return recv(sock, buff, bufflen, 0);
}
////////////////////////////
VBool VSocket::ReadExact(char *buff, const VCard bufflen)
{
int n;
VCard currlen = bufflen;
while (currlen > 0)
{
// Try to read some data in
n = Read(buff, currlen);
if (n > 0)
{
// Adjust the buffer position and size
buff += n;
currlen -= n;
} else if (n == 0) {
return VFalse;
} else {
if (errno != EWOULDBLOCK)
{
return VFalse;
}
}
}
return VTrue;
}
VBool VSocket::SendStream(TCNStream *Stream)
{
char Buffer[4096];
int AmountInBuf;
int AmountSent;
int StartPos;
if( Stream == NULL) return FALSE;
while( TRUE)
{
StartPos = Stream->GetPosition();
AmountInBuf = Stream->Read(Buffer,sizeof(Buffer));
if( AmountInBuf > 0)
{
AmountSent = Send(Buffer,AmountInBuf);
if( AmountSent == SOCKET_ERROR)
{
Stream->SetPosition(StartPos);
return FALSE;
}
else if(AmountInBuf > AmountSent)
{
Stream->SetPosition(StartPos + AmountSent);
}
else if( Stream->GetPosition() == Stream->GetSize())
{
break;
}
}
}
return TRUE;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -