📄 binaryheap.java
字号:
*
* @param index the index for the element
*/
protected void percolateDownMinHeap(final int index) {
final Object element = m_elements[index];
int hole = index;
while ((hole * 2) <= m_size) {
int child = hole * 2;
// if we have a right child and that child can not be percolated
// up then move onto other child
if (child != m_size && compare(m_elements[child + 1], m_elements[child]) < 0) {
child++;
}
// if we found resting place of bubble then terminate search
if (compare(m_elements[child], element) >= 0) {
break;
}
m_elements[hole] = m_elements[child];
hole = child;
}
m_elements[hole] = element;
}
/**
* Percolates element down heap from the position given by the index.
* <p>
* Assumes it is a maximum heap.
*
* @param index the index of the element
*/
protected void percolateDownMaxHeap(final int index) {
final Object element = m_elements[index];
int hole = index;
while ((hole * 2) <= m_size) {
int child = hole * 2;
// if we have a right child and that child can not be percolated
// up then move onto other child
if (child != m_size && compare(m_elements[child + 1], m_elements[child]) > 0) {
child++;
}
// if we found resting place of bubble then terminate search
if (compare(m_elements[child], element) <= 0) {
break;
}
m_elements[hole] = m_elements[child];
hole = child;
}
m_elements[hole] = element;
}
/**
* Percolates element up heap from the position given by the index.
* <p>
* Assumes it is a minimum heap.
*
* @param index the index of the element to be percolated up
*/
protected void percolateUpMinHeap(final int index) {
int hole = index;
Object element = m_elements[hole];
while (hole > 1 && compare(element, m_elements[hole / 2]) < 0) {
// save element that is being pushed down
// as the element "bubble" is percolated up
final int next = hole / 2;
m_elements[hole] = m_elements[next];
hole = next;
}
m_elements[hole] = element;
}
/**
* Percolates a new element up heap from the bottom.
* <p>
* Assumes it is a minimum heap.
*
* @param element the element
*/
protected void percolateUpMinHeap(final Object element) {
m_elements[++m_size] = element;
percolateUpMinHeap(m_size);
}
/**
* Percolates element up heap from from the position given by the index.
* <p>
* Assume it is a maximum heap.
*
* @param index the index of the element to be percolated up
*/
protected void percolateUpMaxHeap(final int index) {
int hole = index;
Object element = m_elements[hole];
while (hole > 1 && compare(element, m_elements[hole / 2]) > 0) {
// save element that is being pushed down
// as the element "bubble" is percolated up
final int next = hole / 2;
m_elements[hole] = m_elements[next];
hole = next;
}
m_elements[hole] = element;
}
/**
* Percolates a new element up heap from the bottom.
* <p>
* Assume it is a maximum heap.
*
* @param element the element
*/
protected void percolateUpMaxHeap(final Object element) {
m_elements[++m_size] = element;
percolateUpMaxHeap(m_size);
}
/**
* Compares two objects using the comparator if specified, or the
* natural order otherwise.
*
* @param a the first object
* @param b the second object
* @return -ve if a less than b, 0 if they are equal, +ve if a greater than b
*/
private int compare(Object a, Object b) {
if (m_comparator != null) {
return m_comparator.compare(a, b);
} else {
return ((Comparable) a).compareTo(b);
}
}
/**
* Increases the size of the heap to support additional elements
*/
protected void grow() {
final Object[] elements = new Object[m_elements.length * 2];
System.arraycopy(m_elements, 0, elements, 0, m_elements.length);
m_elements = elements;
}
/**
* Returns a string representation of this heap. The returned string
* is similar to those produced by standard JDK collections.
*
* @return a string representation of this heap
*/
public String toString() {
final StringBuffer sb = new StringBuffer();
sb.append("[ ");
for (int i = 1; i < m_size + 1; i++) {
if (i != 1) {
sb.append(", ");
}
sb.append(m_elements[i]);
}
sb.append(" ]");
return sb.toString();
}
/**
* Returns an iterator over this heap's elements.
*
* @return an iterator over this heap's elements
*/
public Iterator iterator() {
return new Iterator() {
private int index = 1;
private int lastReturnedIndex = -1;
public boolean hasNext() {
return index <= m_size;
}
public Object next() {
if (!hasNext()) throw new NoSuchElementException();
lastReturnedIndex = index;
index++;
return m_elements[lastReturnedIndex];
}
public void remove() {
if (lastReturnedIndex == -1) {
throw new IllegalStateException();
}
m_elements[ lastReturnedIndex ] = m_elements[ m_size ];
m_elements[ m_size ] = null;
m_size--;
if( m_size != 0 && lastReturnedIndex <= m_size) {
int compareToParent = 0;
if (lastReturnedIndex > 1) {
compareToParent = compare(m_elements[lastReturnedIndex],
m_elements[lastReturnedIndex / 2]);
}
if (m_isMinHeap) {
if (lastReturnedIndex > 1 && compareToParent < 0) {
percolateUpMinHeap(lastReturnedIndex);
} else {
percolateDownMinHeap(lastReturnedIndex);
}
} else { // max heap
if (lastReturnedIndex > 1 && compareToParent > 0) {
percolateUpMaxHeap(lastReturnedIndex);
} else {
percolateDownMaxHeap(lastReturnedIndex);
}
}
}
index--;
lastReturnedIndex = -1;
}
};
}
/**
* Adds an object to this heap. Same as {@link #insert(Object)}.
*
* @param object the object to add
* @return true, always
*/
public boolean add(Object object) {
insert(object);
return true;
}
/**
* Returns the priority element. Same as {@link #peek()}.
*
* @return the priority element
* @throws BufferUnderflowException if this heap is empty
*/
public Object get() {
try {
return peek();
} catch (NoSuchElementException e) {
throw new BufferUnderflowException();
}
}
/**
* Removes the priority element. Same as {@link #pop()}.
*
* @return the removed priority element
* @throws BufferUnderflowException if this heap is empty
*/
public Object remove() {
try {
return pop();
} catch (NoSuchElementException e) {
throw new BufferUnderflowException();
}
}
/**
* Returns the number of elements in this heap.
*
* @return the number of elements in this heap
*/
public int size() {
return m_size;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -