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📄 binaryheap.java

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/*
 *  Copyright 2001-2004 The Apache Software Foundation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
package org.apache.commons.collections;

import java.util.AbstractCollection;
import java.util.Comparator;
import java.util.Iterator;
import java.util.NoSuchElementException;

/**
 * Binary heap implementation of <code>PriorityQueue</code>.
 * <p>
 * The <code>PriorityQueue</code> interface has now been replaced for most uses
 * by the <code>Buffer</code> interface. This class and the interface are
 * retained for backwards compatibility. The intended replacement is
 * {@link org.apache.commons.collections.buffer.PriorityBuffer PriorityBuffer}.
 * <p>
 * The removal order of a binary heap is based on either the natural sort
 * order of its elements or a specified {@link Comparator}.  The 
 * {@link #pop()} method always returns the first element as determined
 * by the sort order.  (The <code>isMinHeap</code> flag in the constructors
 * can be used to reverse the sort order, in which case {@link #pop()}
 * will always remove the last element.)  The removal order is 
 * <i>not</i> the same as the order of iteration; elements are
 * returned by the iterator in no particular order.
 * <p>
 * The {@link #insert(Object)} and {@link #pop()} operations perform
 * in logarithmic time.  The {@link #peek()} operation performs in constant
 * time.  All other operations perform in linear time or worse.
 * <p>
 * Note that this implementation is not synchronized.  Use SynchronizedPriorityQueue
 * to provide synchronized access to a <code>BinaryHeap</code>:
 *
 * <pre>
 * PriorityQueue heap = new SynchronizedPriorityQueue(new BinaryHeap());
 * </pre>
 *
 * @deprecated Replaced by PriorityBuffer in buffer subpackage.
 *  Due to be removed in v4.0.
 * @since Commons Collections 1.0
 * @version $Revision: 155406 $ $Date: 2005-02-26 12:55:26 +0000 (Sat, 26 Feb 2005) $
 * 
 * @author Peter Donald
 * @author Ram Chidambaram
 * @author Michael A. Smith
 * @author Paul Jack
 * @author Stephen Colebourne
 */
public final class BinaryHeap extends AbstractCollection
        implements PriorityQueue, Buffer {

    /**
     * The default capacity for a binary heap.
     */
    private final static int DEFAULT_CAPACITY = 13;
    /**
     * The number of elements currently in this heap.
     */
    int m_size;  // package scoped for testing
    /**
     * The elements in this heap.
     */
    Object[] m_elements;  // package scoped for testing
    /**
     * If true, the first element as determined by the sort order will 
     * be returned.  If false, the last element as determined by the
     * sort order will be returned.
     */
    boolean m_isMinHeap;  // package scoped for testing
    /**
     * The comparator used to order the elements
     */
    Comparator m_comparator;  // package scoped for testing

    /**
     * Constructs a new minimum binary heap.
     */
    public BinaryHeap() {
        this(DEFAULT_CAPACITY, true);
    }

    /**
     * Constructs a new <code>BinaryHeap</code> that will use the given
     * comparator to order its elements.
     * 
     * @param comparator  the comparator used to order the elements, null
     *  means use natural order
     */
    public BinaryHeap(Comparator comparator) {
        this();
        m_comparator = comparator;
    }
    
    /**
     * Constructs a new minimum binary heap with the specified initial capacity.
     *  
     * @param capacity  The initial capacity for the heap.  This value must
     *  be greater than zero.
     * @throws IllegalArgumentException  
     *  if <code>capacity</code> is &lt;= <code>0</code>
     */
    public BinaryHeap(int capacity) {
        this(capacity, true);
    }

    /**
     * Constructs a new <code>BinaryHeap</code>.
     *
     * @param capacity  the initial capacity for the heap
     * @param comparator  the comparator used to order the elements, null
     *  means use natural order
     * @throws IllegalArgumentException  
     *  if <code>capacity</code> is &lt;= <code>0</code>
     */
    public BinaryHeap(int capacity, Comparator comparator) {
        this(capacity);
        m_comparator = comparator;
    }

    /**
     * Constructs a new minimum or maximum binary heap
     *
     * @param isMinHeap  if <code>true</code> the heap is created as a 
     * minimum heap; otherwise, the heap is created as a maximum heap
     */
    public BinaryHeap(boolean isMinHeap) {
        this(DEFAULT_CAPACITY, isMinHeap);
    }

    /**
     * Constructs a new <code>BinaryHeap</code>.
     *
     * @param isMinHeap  true to use the order imposed by the given 
     *   comparator; false to reverse that order
     * @param comparator  the comparator used to order the elements, null
     *  means use natural order
     */
    public BinaryHeap(boolean isMinHeap, Comparator comparator) {
        this(isMinHeap);
        m_comparator = comparator;
    }

    /**
     * Constructs a new minimum or maximum binary heap with the specified 
     * initial capacity.
     *
     * @param capacity the initial capacity for the heap.  This value must 
     * be greater than zero.
     * @param isMinHeap if <code>true</code> the heap is created as a 
     *  minimum heap; otherwise, the heap is created as a maximum heap.
     * @throws IllegalArgumentException 
     *  if <code>capacity</code> is <code>&lt;= 0</code>
     */
    public BinaryHeap(int capacity, boolean isMinHeap) {
        if (capacity <= 0) {
            throw new IllegalArgumentException("invalid capacity");
        }
        m_isMinHeap = isMinHeap;

        //+1 as 0 is noop
        m_elements = new Object[capacity + 1];
    }

    /**
     * Constructs a new <code>BinaryHeap</code>.
     *
     * @param capacity  the initial capacity for the heap
     * @param isMinHeap  true to use the order imposed by the given 
     *   comparator; false to reverse that order
     * @param comparator  the comparator used to order the elements, null
     *  means use natural order
     * @throws IllegalArgumentException 
     *  if <code>capacity</code> is <code>&lt;= 0</code>
     */
    public BinaryHeap(int capacity, boolean isMinHeap, Comparator comparator) {
        this(capacity, isMinHeap);
        m_comparator = comparator;
    }

    //-----------------------------------------------------------------------
    /**
     * Clears all elements from queue.
     */
    public void clear() {
        m_elements = new Object[m_elements.length];  // for gc
        m_size = 0;
    }

    /**
     * Tests if queue is empty.
     *
     * @return <code>true</code> if queue is empty; <code>false</code> 
     *  otherwise.
     */
    public boolean isEmpty() {
        return m_size == 0;
    }

    /**
     * Tests if queue is full.
     *
     * @return <code>true</code> if queue is full; <code>false</code>
     *  otherwise.
     */
    public boolean isFull() {
        //+1 as element 0 is noop
        return m_elements.length == m_size + 1;
    }

    /**
     * Inserts an element into queue.
     *
     * @param element  the element to be inserted
     */
    public void insert(Object element) {
        if (isFull()) {
            grow();
        }
        //percolate element to it's place in tree
        if (m_isMinHeap) {
            percolateUpMinHeap(element);
        } else {
            percolateUpMaxHeap(element);
        }
    }

    /**
     * Returns the element on top of heap but don't remove it.
     *
     * @return the element at top of heap
     * @throws NoSuchElementException  if <code>isEmpty() == true</code>
     */
    public Object peek() throws NoSuchElementException {
        if (isEmpty()) {
            throw new NoSuchElementException();
        } else {
            return m_elements[1];
        }
    }

    /**
     * Returns the element on top of heap and remove it.
     *
     * @return the element at top of heap
     * @throws NoSuchElementException  if <code>isEmpty() == true</code>
     */
    public Object pop() throws NoSuchElementException {
        final Object result = peek();
        m_elements[1] = m_elements[m_size--];

        // set the unused element to 'null' so that the garbage collector
        // can free the object if not used anywhere else.(remove reference)
        m_elements[m_size + 1] = null;

        if (m_size != 0) {
            // percolate top element to it's place in tree
            if (m_isMinHeap) {
                percolateDownMinHeap(1);
            } else {
                percolateDownMaxHeap(1);
            }
        }

        return result;
    }

    /**
     * Percolates element down heap from the position given by the index.
     * <p>
     * Assumes it is a minimum heap.

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