📄 prioritybuffer.java
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/*
* Copyright 2001-2004 The Apache Software Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.collections.buffer;
import java.io.Serializable;
import java.util.AbstractCollection;
import java.util.Comparator;
import java.util.Iterator;
import java.util.NoSuchElementException;
import org.apache.commons.collections.Buffer;
import org.apache.commons.collections.BufferUnderflowException;
/**
* Binary heap implementation of <code>Buffer</code> that provides for
* removal based on <code>Comparator</code> ordering.
* <p>
* The removal order of a binary heap is based on either the natural sort
* order of its elements or a specified {@link Comparator}. The
* {@link #remove()} method always returns the first element as determined
* by the sort order. (The <code>ascendingOrder</code> flag in the constructors
* can be used to reverse the sort order, in which case {@link #remove()}
* will always remove the last element.) The removal order is
* <i>not</i> the same as the order of iteration; elements are
* returned by the iterator in no particular order.
* <p>
* The {@link #add(Object)} and {@link #remove()} operations perform
* in logarithmic time. The {@link #get()} operation performs in constant
* time. All other operations perform in linear time or worse.
* <p>
* Note that this implementation is not synchronized. Use
* {@link org.apache.commons.collections.BufferUtils#synchronizedBuffer(Buffer)} or
* {@link org.apache.commons.collections.buffer.SynchronizedBuffer#decorate(Buffer)}
* to provide synchronized access to a <code>PriorityBuffer</code>:
* <pre>
* Buffer heap = SynchronizedBuffer.decorate(new PriorityBuffer());
* </pre>
* <p>
* This class is Serializable from Commons Collections 3.2.
*
* @since Commons Collections 3.0 (previously BinaryHeap v1.0)
* @version $Revision: 405927 $ $Date: 2006-05-12 23:57:03 +0100 (Fri, 12 May 2006) $
*
* @author Peter Donald
* @author Ram Chidambaram
* @author Michael A. Smith
* @author Paul Jack
* @author Stephen Colebourne
* @author Steve Phelps
*/
public class PriorityBuffer extends AbstractCollection
implements Buffer, Serializable {
/** Serialization lock. */
private static final long serialVersionUID = 6891186490470027896L;
/**
* The default capacity for the buffer.
*/
private static final int DEFAULT_CAPACITY = 13;
/**
* The elements in this buffer.
*/
protected Object[] elements;
/**
* The number of elements currently in this buffer.
*/
protected int size;
/**
* If true, the first element as determined by the sort order will
* be returned. If false, the last element as determined by the
* sort order will be returned.
*/
protected boolean ascendingOrder;
/**
* The comparator used to order the elements
*/
protected Comparator comparator;
//-----------------------------------------------------------------------
/**
* Constructs a new empty buffer that sorts in ascending order by the
* natural order of the objects added.
*/
public PriorityBuffer() {
this(DEFAULT_CAPACITY, true, null);
}
/**
* Constructs a new empty buffer that sorts in ascending order using the
* specified comparator.
*
* @param comparator the comparator used to order the elements,
* null means use natural order
*/
public PriorityBuffer(Comparator comparator) {
this(DEFAULT_CAPACITY, true, comparator);
}
/**
* Constructs a new empty buffer specifying the sort order and using the
* natural order of the objects added.
*
* @param ascendingOrder if <code>true</code> the heap is created as a
* minimum heap; otherwise, the heap is created as a maximum heap
*/
public PriorityBuffer(boolean ascendingOrder) {
this(DEFAULT_CAPACITY, ascendingOrder, null);
}
/**
* Constructs a new empty buffer specifying the sort order and comparator.
*
* @param ascendingOrder true to use the order imposed by the given
* comparator; false to reverse that order
* @param comparator the comparator used to order the elements,
* null means use natural order
*/
public PriorityBuffer(boolean ascendingOrder, Comparator comparator) {
this(DEFAULT_CAPACITY, ascendingOrder, comparator);
}
/**
* Constructs a new empty buffer that sorts in ascending order by the
* natural order of the objects added, specifying an initial capacity.
*
* @param capacity the initial capacity for the buffer, greater than zero
* @throws IllegalArgumentException if <code>capacity</code> is <= <code>0</code>
*/
public PriorityBuffer(int capacity) {
this(capacity, true, null);
}
/**
* Constructs a new empty buffer that sorts in ascending order using the
* specified comparator and initial capacity.
*
* @param capacity the initial capacity for the buffer, greater than zero
* @param comparator the comparator used to order the elements,
* null means use natural order
* @throws IllegalArgumentException if <code>capacity</code> is <= <code>0</code>
*/
public PriorityBuffer(int capacity, Comparator comparator) {
this(capacity, true, comparator);
}
/**
* Constructs a new empty buffer that specifying initial capacity and
* sort order, using the natural order of the objects added.
*
* @param capacity the initial capacity for the buffer, greater than zero
* @param ascendingOrder if <code>true</code> the heap is created as a
* minimum heap; otherwise, the heap is created as a maximum heap.
* @throws IllegalArgumentException if <code>capacity</code> is <code><= 0</code>
*/
public PriorityBuffer(int capacity, boolean ascendingOrder) {
this(capacity, ascendingOrder, null);
}
/**
* Constructs a new empty buffer that specifying initial capacity,
* sort order and comparator.
*
* @param capacity the initial capacity for the buffer, greater than zero
* @param ascendingOrder true to use the order imposed by the given
* comparator; false to reverse that order
* @param comparator the comparator used to order the elements,
* null means use natural order
* @throws IllegalArgumentException if <code>capacity</code> is <code><= 0</code>
*/
public PriorityBuffer(int capacity, boolean ascendingOrder, Comparator comparator) {
super();
if (capacity <= 0) {
throw new IllegalArgumentException("invalid capacity");
}
this.ascendingOrder = ascendingOrder;
//+1 as 0 is noop
this.elements = new Object[capacity + 1];
this.comparator = comparator;
}
//-----------------------------------------------------------------------
/**
* Checks whether the heap is ascending or descending order.
*
* @return true if ascending order (a min heap)
*/
public boolean isAscendingOrder() {
return ascendingOrder;
}
/**
* Gets the comparator being used for this buffer, null is natural order.
*
* @return the comparator in use, null is natural order
*/
public Comparator comparator() {
return comparator;
}
//-----------------------------------------------------------------------
/**
* Returns the number of elements in this buffer.
*
* @return the number of elements in this buffer
*/
public int size() {
return size;
}
/**
* Clears all elements from the buffer.
*/
public void clear() {
elements = new Object[elements.length]; // for gc
size = 0;
}
/**
* Adds an element to the buffer.
* <p>
* The element added will be sorted according to the comparator in use.
*
* @param element the element to be added
* @return true always
*/
public boolean add(Object element) {
if (isAtCapacity()) {
grow();
}
// percolate element to it's place in tree
if (ascendingOrder) {
percolateUpMinHeap(element);
} else {
percolateUpMaxHeap(element);
}
return true;
}
/**
* Gets the next element to be removed without actually removing it (peek).
*
* @return the next element
* @throws BufferUnderflowException if the buffer is empty
*/
public Object get() {
if (isEmpty()) {
throw new BufferUnderflowException();
} else {
return elements[1];
}
}
/**
* Gets and removes the next element (pop).
*
* @return the next element
* @throws BufferUnderflowException if the buffer is empty
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