📄 softparticles_2003.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="SoftParticles"
ProjectGUID="{D3D10112-96D0-4629-88B8-122C0256058C}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="1">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="DXUT\Core;DXUT\Optional"
PreprocessorDefinitions="WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="DXUT.h"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/IGNORE:4089"
AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib dxgi.lib d3d10.lib d3dx10d.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="c:\wgfd3d\lib"
DelayLoadDLLs="d3dx10d_35.dll"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/SoftParticles.pdb"
SubSystem="2"
LargeAddressAware="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="1">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="DXUT\Core;DXUT\Optional"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
ExceptionHandling="FALSE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="DXUT.h"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/IGNORE:4089"
AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib dxgi.lib d3d10.lib d3dx10.lib"
OutputFile="$(OutDir)/SoftParticlesL.exe"
LinkIncremental="1"
DelayLoadDLLs="d3dx10_35.dll"
GenerateDebugInformation="TRUE"
SubSystem="2"
LargeAddressAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Profile|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="DXUT\Core;DXUT\Optional"
PreprocessorDefinitions="WIN32;NDEBUG;PROFILE;_WINDOWS"
StringPooling="TRUE"
ExceptionHandling="FALSE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="DXUT.h"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/IGNORE:4089"
AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib dxgi.lib d3d10.lib d3dx10.lib"
OutputFile="$(OutDir)/SoftParticlesL.exe"
LinkIncremental="1"
DelayLoadDLLs="d3dx10_35.dll"
GenerateDebugInformation="TRUE"
SubSystem="2"
LargeAddressAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="..\..\optional\directx.ico">
</File>
<File
RelativePath="resource.h">
</File>
<File
RelativePath="SoftParticles.manifest">
</File>
<File
RelativePath="SoftParticles.rc">
</File>
</Filter>
<Filter
Name="DXUT"
Filter="">
<File
RelativePath="DXUT\Core\DXUT.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="DXUT\Core\DXUT.h">
</File>
<File
RelativePath="DXUT\Optional\DXUTcamera.cpp">
</File>
<File
RelativePath="DXUT\Optional\DXUTcamera.h">
</File>
<File
RelativePath="DXUT\Core\DXUTenum.cpp">
</File>
<File
RelativePath="DXUT\Core\DXUTenum.h">
</File>
<File
RelativePath="DXUT\Optional\DXUTgui.cpp">
</File>
<File
RelativePath="DXUT\Optional\DXUTgui.h">
</File>
<File
RelativePath="DXUT\Core\DXUTmisc.cpp">
</File>
<File
RelativePath="DXUT\Core\DXUTmisc.h">
</File>
<File
RelativePath="DXUT\Optional\DXUTres.cpp">
</File>
<File
RelativePath="DXUT\Optional\DXUTres.h">
</File>
<File
RelativePath="DXUT\Optional\DXUTsettingsdlg.cpp">
</File>
<File
RelativePath="DXUT\Optional\DXUTsettingsdlg.h">
</File>
<File
RelativePath="DXUT\Optional\SDKmesh.cpp">
</File>
<File
RelativePath="DXUT\Optional\SDKmesh.h">
</File>
<File
RelativePath="DXUT\Optional\SDKmisc.cpp">
</File>
<File
RelativePath="DXUT\Optional\SDKmisc.h">
</File>
</Filter>
<File
RelativePath=".\SoftParticles.cpp">
</File>
<File
RelativePath=".\SoftParticles.fx">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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