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📄 dxutguiime.h

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//--------------------------------------------------------------------------------------
// File: DXUTguiIME.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DXUT_IME_H
#define DXUT_IME_H

#include <usp10.h>
#include <dimm.h>
#include <ImeUi.h>


//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
class CDXUTIMEEditBox;


//-----------------------------------------------------------------------------
// IME-enabled EditBox control
//-----------------------------------------------------------------------------
#define MAX_COMPSTRING_SIZE 256


class CDXUTIMEEditBox : public CDXUTEditBox
{
public:

    static HRESULT CreateIMEEditBox( CDXUTDialog *pDialog, int ID, LPCWSTR strText, int x, int y, int width, int height, bool bIsDefault=false, CDXUTIMEEditBox** ppCreated=NULL );

	CDXUTIMEEditBox( CDXUTDialog *pDialog = NULL );
    virtual ~CDXUTIMEEditBox();

    static void InitDefaultElements( CDXUTDialog *pDialog );

    static void WINAPI Initialize( HWND hWnd );
    static void WINAPI Uninitialize();

    static  HRESULT WINAPI StaticOnCreateDevice();
    static  bool WINAPI StaticMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );

    static  void WINAPI SetImeEnableFlag( bool bFlag );

    virtual void Render( float fElapsedTime );
    virtual bool MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );
    virtual bool HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam );
    virtual void UpdateRects();
    virtual void OnFocusIn();
    virtual void OnFocusOut();

    void PumpMessage();

    virtual void RenderCandidateReadingWindow( float fElapsedTime, bool bReading );
    virtual void RenderComposition( float fElapsedTime );
    virtual void RenderIndicator( float fElapsedTime );

protected:
	static void WINAPI EnableImeSystem( bool bEnable );

    static WORD WINAPI GetLanguage(){ return ImeUi_GetLanguage(); }
    static WORD WINAPI GetPrimaryLanguage()	 { return ImeUi_GetPrimaryLanguage(); }
    static void WINAPI SendKey( BYTE nVirtKey );
	static DWORD WINAPI GetImeId( UINT uIndex = 0 ){ return ImeUi_GetImeId( uIndex ); };
    static void WINAPI CheckInputLocale();
    static void WINAPI CheckToggleState();
    static void WINAPI SetupImeApi();
    static void WINAPI ResetCompositionString();


	static void SetupImeUiCallback();

protected:
    enum { INDICATOR_NON_IME, INDICATOR_CHS, INDICATOR_CHT, INDICATOR_KOREAN, INDICATOR_JAPANESE };

    struct CCandList
    {
        CUniBuffer HoriCand; // Candidate list string (for horizontal candidate window)
        int   nFirstSelected; // First character position of the selected string in HoriCand
        int   nHoriSelectedLen; // Length of the selected string in HoriCand
        RECT  rcCandidate;   // Candidate rectangle computed and filled each time before rendered
    };

    static POINT   s_ptCompString;        // Composition string position. Updated every frame.
    static int     s_nFirstTargetConv;    // Index of the first target converted char in comp string.  If none, -1.
	static CUniBuffer s_CompString;       // Buffer to hold the composition string (we fix its length)
    static DWORD   s_adwCompStringClause[MAX_COMPSTRING_SIZE];
    static CCandList s_CandList;          // Data relevant to the candidate list
    static WCHAR   s_wszReadingString[32];// Used only with horizontal reading window (why?)
	static bool	   s_bImeFlag;			  // Is ime enabled 
	
	// Color of various IME elements
    D3DCOLOR       m_ReadingColor;        // Reading string color
    D3DCOLOR       m_ReadingWinColor;     // Reading window color
    D3DCOLOR       m_ReadingSelColor;     // Selected character in reading string
    D3DCOLOR       m_ReadingSelBkColor;   // Background color for selected char in reading str
    D3DCOLOR       m_CandidateColor;      // Candidate string color
    D3DCOLOR       m_CandidateWinColor;   // Candidate window color
    D3DCOLOR       m_CandidateSelColor;   // Selected candidate string color
    D3DCOLOR       m_CandidateSelBkColor; // Selected candidate background color
    D3DCOLOR       m_CompColor;           // Composition string color
    D3DCOLOR       m_CompWinColor;        // Composition string window color
    D3DCOLOR       m_CompCaretColor;      // Composition string caret color
    D3DCOLOR       m_CompTargetColor;     // Composition string target converted color
    D3DCOLOR       m_CompTargetBkColor;   // Composition string target converted background
    D3DCOLOR       m_CompTargetNonColor;  // Composition string target non-converted color
    D3DCOLOR       m_CompTargetNonBkColor;// Composition string target non-converted background
    D3DCOLOR       m_IndicatorImeColor;   // Indicator text color for IME
    D3DCOLOR       m_IndicatorEngColor;   // Indicator text color for English
    D3DCOLOR       m_IndicatorBkColor;    // Indicator text background color

    // Edit-control-specific data
    int            m_nIndicatorWidth;     // Width of the indicator symbol
    RECT           m_rcIndicator;         // Rectangle for drawing the indicator button

#if defined(DEBUG) || defined(_DEBUG)
    static bool    m_bIMEStaticMsgProcCalled;
#endif
};



#endif // DXUT_IME_H

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