📄 sdkmesh.cpp
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}
pd3dDevice->DrawIndexed( IndexCount, IndexStart, VertexStart );
}
}
}
//--------------------------------------------------------------------------------------
void CDXUTSDKMesh::RenderFrame( UINT iFrame,
bool bAdjacent,
ID3D10Device* pd3dDevice,
ID3D10EffectTechnique* pTechnique,
ID3D10EffectShaderResourceVariable* ptxDiffuse,
ID3D10EffectShaderResourceVariable* ptxNormal,
ID3D10EffectShaderResourceVariable* ptxSpecular,
ID3D10EffectVectorVariable* pvDiffuse,
ID3D10EffectVectorVariable* pvSpecular )
{
if( !m_pStaticMeshData || !m_pFrameArray )
return;
if( m_pFrameArray[iFrame].Mesh != INVALID_MESH )
{
RenderMesh( m_pFrameArray[iFrame].Mesh,
bAdjacent,
pd3dDevice,
pTechnique,
ptxDiffuse,
ptxNormal,
ptxSpecular,
pvDiffuse,
pvSpecular );
}
// Render our children
if( m_pFrameArray[iFrame].ChildFrame != INVALID_FRAME )
RenderFrame( m_pFrameArray[iFrame].ChildFrame, bAdjacent, pd3dDevice, pTechnique, ptxDiffuse, ptxNormal, ptxSpecular, pvDiffuse, pvSpecular );
// Render our siblings
if( m_pFrameArray[iFrame].SiblingFrame != INVALID_FRAME )
RenderFrame( m_pFrameArray[iFrame].SiblingFrame, bAdjacent, pd3dDevice, pTechnique, ptxDiffuse, ptxNormal, ptxSpecular, pvDiffuse, pvSpecular );
}
//--------------------------------------------------------------------------------------
void CDXUTSDKMesh::RenderMesh( UINT iMesh,
LPDIRECT3DDEVICE9 pd3dDevice,
LPD3DXEFFECT pEffect,
D3DXHANDLE hTechnique,
D3DXHANDLE htxDiffuse,
D3DXHANDLE htxNormal,
D3DXHANDLE htxSpecular )
{
if( 0 < GetOutstandingBufferResources() )
return;
SDKMESH_MESH* pMesh = &m_pMeshArray[iMesh];
// set vb streams
for( UINT i=0; i<(UINT)pMesh->NumVertexBuffers; i++ )
{
pd3dDevice->SetStreamSource( i,
m_pVertexBufferArray[ pMesh->VertexBuffers[i] ].pVB9,
0,
(UINT)m_pVertexBufferArray[ pMesh->VertexBuffers[i] ].StrideBytes );
}
// Set our index buffer as well
pd3dDevice->SetIndices( m_pIndexBufferArray[ pMesh->IndexBuffer ].pIB9 );
// Render the scene with this technique
pEffect->SetTechnique( hTechnique );
SDKMESH_SUBSET* pSubset = NULL;
SDKMESH_MATERIAL* pMat = NULL;
D3DPRIMITIVETYPE PrimType;
UINT cPasses = 0;
pEffect->Begin(&cPasses, 0);
for( UINT p = 0; p < cPasses; ++p )
{
pEffect->BeginPass(p);
for( UINT subset = 0; subset < pMesh->NumSubsets; subset++ )
{
pSubset = &m_pSubsetArray[ pMesh->pSubsets[subset] ];
PrimType = GetPrimitiveType9( (SDKMESH_PRIMITIVE_TYPE)pSubset->PrimitiveType );
if( INVALID_MATERIAL != pSubset->MaterialID && m_pMeshHeader->NumMaterials > 0 )
{
pMat = &m_pMaterialArray[ pSubset->MaterialID ];
if( htxDiffuse && !IsErrorResource(pMat->pDiffuseTexture9) )
pEffect->SetTexture( htxDiffuse, pMat->pDiffuseTexture9 );
if( htxNormal && !IsErrorResource(pMat->pNormalTexture9) )
pEffect->SetTexture( htxNormal, pMat->pNormalTexture9 );
if( htxSpecular && !IsErrorResource(pMat->pSpecularTexture9) )
pEffect->SetTexture( htxSpecular, pMat->pSpecularTexture9 );
}
pEffect->CommitChanges();
UINT PrimCount = (UINT)pSubset->IndexCount;
UINT IndexStart = (UINT)pSubset->IndexStart;
UINT VertexStart = (UINT)pSubset->VertexStart;
UINT VertexCount = (UINT)pSubset->VertexCount;
if( D3DPT_TRIANGLELIST == PrimType )
PrimCount /= 3;
if( D3DPT_LINELIST == PrimType )
PrimCount /= 2;
if( D3DPT_TRIANGLESTRIP == PrimType )
PrimCount = (PrimCount-3) + 1;
if( D3DPT_LINESTRIP == PrimType )
PrimCount -= 1;
pd3dDevice->DrawIndexedPrimitive( PrimType, VertexStart, 0, VertexCount, IndexStart, PrimCount );
}
pEffect->EndPass();
}
pEffect->End();
}
//--------------------------------------------------------------------------------------
void CDXUTSDKMesh::RenderFrame( UINT iFrame,
LPDIRECT3DDEVICE9 pd3dDevice,
LPD3DXEFFECT pEffect,
D3DXHANDLE hTechnique,
D3DXHANDLE htxDiffuse,
D3DXHANDLE htxNormal,
D3DXHANDLE htxSpecular )
{
if( !m_pStaticMeshData || !m_pFrameArray )
return;
if( m_pFrameArray[iFrame].Mesh != INVALID_MESH )
{
RenderMesh( m_pFrameArray[iFrame].Mesh,
pd3dDevice,
pEffect,
hTechnique,
htxDiffuse,
htxNormal,
htxSpecular );
}
// Render our children
if( m_pFrameArray[iFrame].ChildFrame != INVALID_FRAME )
RenderFrame( m_pFrameArray[iFrame].ChildFrame, pd3dDevice, pEffect, hTechnique, htxDiffuse, htxNormal, htxSpecular );
// Render our siblings
if( m_pFrameArray[iFrame].SiblingFrame != INVALID_FRAME )
RenderFrame( m_pFrameArray[iFrame].SiblingFrame, pd3dDevice, pEffect, hTechnique, htxDiffuse, htxNormal, htxSpecular );
}
//--------------------------------------------------------------------------------------
CDXUTSDKMesh::CDXUTSDKMesh() :
m_NumOutstandingResources(0),
m_bLoading(false),
m_hFile(0),
m_hFileMappingObject(0),
m_pMeshHeader(NULL),
m_pStaticMeshData(NULL),
m_pHeapData(NULL),
m_pAdjacencyIndexBufferArray(NULL),
m_pAnimationData(NULL),
m_pBindPoseFrameMatrices(NULL),
m_pTransformedFrameMatrices(NULL),
m_pDev9(NULL),
m_pDev10(NULL)
{
}
//--------------------------------------------------------------------------------------
CDXUTSDKMesh::~CDXUTSDKMesh()
{
Destroy();
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTSDKMesh::Create( ID3D10Device *pDev10, LPCTSTR szFileName, bool bOptimize, bool bCreateAdjacencyIndices, SDKMESH_CALLBACKS10* pLoaderCallbacks )
{
return CreateFromFile( pDev10, NULL, szFileName, bOptimize, bCreateAdjacencyIndices, pLoaderCallbacks, NULL );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTSDKMesh::Create( IDirect3DDevice9* pDev9, LPCTSTR szFileName, bool bOptimize, bool bCreateAdjacencyIndices, SDKMESH_CALLBACKS9* pLoaderCallbacks )
{
return CreateFromFile( NULL, pDev9, szFileName, bOptimize, bCreateAdjacencyIndices, NULL, pLoaderCallbacks );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTSDKMesh::Create( ID3D10Device *pDev10, BYTE* pData, UINT DataBytes, bool bOptimize, bool bCreateAdjacencyIndices, bool bCopyStatic, SDKMESH_CALLBACKS10* pLoaderCallbacks )
{
return CreateFromMemory( pDev10, NULL, pData, DataBytes, bOptimize, bCreateAdjacencyIndices, bCopyStatic, pLoaderCallbacks, NULL );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTSDKMesh::Create( IDirect3DDevice9* pDev9, BYTE* pData, UINT DataBytes, bool bOptimize, bool bCreateAdjacencyIndices, bool bCopyStatic, SDKMESH_CALLBACKS9* pLoaderCallbacks )
{
return CreateFromMemory( NULL, pDev9, pData, DataBytes, bOptimize, bCreateAdjacencyIndices, bCopyStatic, NULL, pLoaderCallbacks );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTSDKMesh::LoadAnimation( WCHAR* szFileName )
{
HRESULT hr = E_FAIL;
DWORD dwBytesRead = 0;
LARGE_INTEGER liMove;
WCHAR strPath[MAX_PATH];
// Find the path for the file
V_RETURN( DXUTFindDXSDKMediaFileCch( strPath, MAX_PATH, szFileName ) );
// Open the file
HANDLE hFile = CreateFile( strPath, FILE_READ_DATA, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL );
if( INVALID_HANDLE_VALUE == hFile )
return DXUTERR_MEDIANOTFOUND;
/////////////////////////
// Header
SDKANIMATION_FILE_HEADER fileheader;
if(!ReadFile( hFile, &fileheader, sizeof(SDKANIMATION_FILE_HEADER), &dwBytesRead, NULL ) )
goto Error;
//allocate
m_pAnimationData = new BYTE[ (size_t)(sizeof(SDKANIMATION_FILE_HEADER) + fileheader.AnimationDataSize) ];
if( !m_pAnimationData )
{
hr = E_OUTOFMEMORY;
goto Error;
}
// read it all in
liMove.QuadPart = 0;
if( !SetFilePointerEx( hFile, liMove, NULL, FILE_BEGIN ) )
goto Error;
if(!ReadFile( hFile, m_pAnimationData, (DWORD)(sizeof(SDKANIMATION_FILE_HEADER) + fileheader.AnimationDataSize), &dwBytesRead, NULL ) )
goto Error;
// pointer fixup
m_pAnimationHeader = (SDKANIMATION_FILE_HEADER*)m_pAnimationData;
m_pAnimationFrameData = (SDKANIMATION_FRAME_DATA*)(m_pAnimationData + m_pAnimationHeader->AnimationDataOffset);
UINT64 BaseOffset = sizeof(SDKANIMATION_FILE_HEADER);
for( UINT i=0; i<m_pAnimationHeader->NumFrames; i++ )
{
m_pAnimationFrameData[i].pAnimationData = (SDKANIMATION_DATA*)(m_pAnimationData + m_pAnimationFrameData[i].DataOffset + BaseOffset);
SDKMESH_FRAME* pFrame = FindFrame( m_pAnimationFrameData[i].FrameName );
if( pFrame )
{
pFrame->AnimationDataIndex = i;
}
}
hr = S_OK;
Error:
CloseHandle( hFile );
return hr;
}
//--------------------------------------------------------------------------------------
void CDXUTSDKMesh::Destroy()
{
if( !CheckLoadDone() )
return;
if( m_pStaticMeshData )
{
if( m_pMaterialArray )
{
for( UINT64 m=0; m<m_pMeshHeader->NumMaterials; m++ )
{
if( m_pDev9 )
{
if( !IsErrorResource( m_pMaterialArray[m].pDiffuseTexture9 ) )
SAFE_RELEASE( m_pMaterialArray[m].pDiffuseTexture9 );
if( !IsErrorResource( m_pMaterialArray[m].pNormalTexture9 ) )
SAFE_RELEASE( m_pMaterialArray[m].pNormalTexture9 );
if( !IsErrorResource( m_pMaterialArray[m].pSpecularTexture9 ) )
SAFE_RELEASE( m_pMaterialArray[m].pSpecularTexture9 );
}
else
{
ID3D10Resource* pRes = NULL;
if( m_pMaterialArray[m].pDiffuseRV10 && !IsErrorResource( m_pMaterialArray[m].pDiffuseRV10 ) )
{
m_pMaterialArray[m].pDiffuseRV10->GetResource( &pRes );
SAFE_RELEASE( pRes );
SAFE_RELEASE( pRes ); // do this twice, because GetResource adds a ref
SAFE_RELEASE( m_pMaterialArray[m].pDiffuseRV10 );
}
if( m_pMaterialArray[m].pNormalRV10 && !IsErrorResource( m_pMaterialArray[m].pNormalRV10 ) )
{
m_pMaterialArray[m].pNormalRV10->GetResource( &pRes );
SAFE_RELEASE( pRes );
SAFE_RELEASE( pRes ); // do this twice, because GetResource adds a ref
SAFE_RELEASE( m_pMaterialArray[m].pNormalRV10 );
}
if( m_pMaterialArray[m].pSpecularRV10 && !IsErrorResource( m_pMaterialArray[m].pSpecularRV10 ) )
{
m_pMaterialArray[m].pSpecularRV10->GetResource( &pRes );
SAFE_RELEASE( pRes );
SAFE_RELEASE( pRes ); // do this twice, because GetResource adds a ref
SAFE_RELEASE( m_pMaterialArray[m].pSpecularRV10 );
}
}
}
}
for( UINT64 i=0; i<m_pMeshHeader->NumVertexBuffers; i++ )
{
if( !IsErrorResource( m_pVertexBufferArray[i].pVB9 ) )
SAFE_RELEASE( m_pVertexBufferArray[i].pVB9 );
}
for( UINT64 i=0; i<m_pMeshHeader->NumIndexBuffers; i++ )
{
if( !IsErrorResource( m_pIndexBufferArray[i].pIB9 ) )
SAFE_RELEASE( m_pIndexBufferArray[i].pIB9 );
}
}
if( m_pAdjacencyIndexBufferArray )
{
for( UINT64 i=0; i<m_pMeshHeader->NumIndexBuffers; i++ )
{
SAFE_RELEASE( m_pAdjacencyIndexBufferArray[i].pIB10 );
}
}
SAFE_DELETE_ARRAY( m_pAdjacencyIndexBufferArray );
SAFE_DELETE_ARRAY( m_pHeapData );
m_pStaticMeshData = NULL;
SAFE_DELETE_ARRAY( m_pAnimationData );
SAFE_DELETE_ARRAY( m_pBindPoseFrameMatrices );
SAFE_DELETE_ARRAY( m_pTransformedFrameMatrices );
m_pMeshHeader = NULL;
m_pVertexBufferArray = NULL;
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