📄 sdkmisc.cpp
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if( s_strSearchPath[0] != 0 )
{
StringCchPrintf( strSearchPath, cchSearch, L"%s%s", s_strSearchPath, strLeaf );
if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
return true;
}
return false;
}
//--------------------------------------------------------------------------------------
// Search parent directories starting at strStartAt, and appending strLeafName
// at each parent directory. It stops at the root directory.
//--------------------------------------------------------------------------------------
bool DXUTFindMediaSearchParentDirs( WCHAR* strSearchPath, int cchSearch, WCHAR* strStartAt, WCHAR* strLeafName )
{
WCHAR strFullPath[MAX_PATH] = {0};
WCHAR strFullFileName[MAX_PATH] = {0};
WCHAR strSearch[MAX_PATH] = {0};
WCHAR* strFilePart = NULL;
GetFullPathName( strStartAt, MAX_PATH, strFullPath, &strFilePart );
if( strFilePart == NULL )
return false;
while( strFilePart != NULL && *strFilePart != '\0' )
{
StringCchPrintf( strFullFileName, MAX_PATH, L"%s\\%s", strFullPath, strLeafName );
if( GetFileAttributes( strFullFileName ) != 0xFFFFFFFF )
{
StringCchCopy( strSearchPath, cchSearch, strFullFileName );
return true;
}
StringCchPrintf( strSearch, MAX_PATH, L"%s\\..", strFullPath );
GetFullPathName( strSearch, MAX_PATH, strFullPath, &strFilePart );
}
return false;
}
//--------------------------------------------------------------------------------------
// CDXUTResourceCache
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
CDXUTResourceCache::~CDXUTResourceCache()
{
OnDestroyDevice();
m_TextureCache.RemoveAll();
m_EffectCache.RemoveAll();
m_FontCache.RemoveAll();
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture )
{
return CreateTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
0, NULL, NULL, ppTexture );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture )
{
WCHAR szSrcFile[MAX_PATH];
MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, szSrcFile, MAX_PATH );
szSrcFile[MAX_PATH-1] = 0;
return CreateTextureFromFile( pDevice, szSrcFile, ppTexture );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromFile( ID3D10Device* pDevice, LPCTSTR pSrcFile, ID3D10ShaderResourceView** ppOutputRV )
{
return CreateTextureFromFileEx( pDevice, pSrcFile, NULL, NULL, ppOutputRV );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromFile( ID3D10Device* pDevice, LPCSTR pSrcFile, ID3D10ShaderResourceView** ppOutputRV )
{
WCHAR szSrcFile[MAX_PATH];
MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, szSrcFile, MAX_PATH );
szSrcFile[MAX_PATH-1] = 0;
return CreateTextureFromFile( pDevice, szSrcFile, ppOutputRV );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
{
// Search the cache for a matching entry.
for( int i = 0; i < m_TextureCache.GetSize(); ++i )
{
DXUTCache_Texture &Entry = m_TextureCache[i];
if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
!lstrcmpW( Entry.wszSource, pSrcFile ) &&
Entry.Width == Width &&
Entry.Height == Height &&
Entry.MipLevels == MipLevels &&
Entry.Usage9 == Usage &&
Entry.Format9 == Format &&
Entry.Pool9 == Pool &&
Entry.Type9 == D3DRTYPE_TEXTURE )
{
// A match is found. Obtain the IDirect3DTexture9 interface and return that.
return Entry.pTexture9->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
}
}
HRESULT hr;
// No matching entry. Load the resource and create a new entry.
hr = D3DXCreateTextureFromFileEx( pDevice, pSrcFile, Width, Height, MipLevels, Usage, Format,
Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
if( FAILED( hr ) )
return hr;
DXUTCache_Texture NewEntry;
NewEntry.Location = DXUTCACHE_LOCATION_FILE;
StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
NewEntry.Width = Width;
NewEntry.Height = Height;
NewEntry.MipLevels = MipLevels;
NewEntry.Usage9 = Usage;
NewEntry.Format9 = Format;
NewEntry.Pool9 = Pool;
NewEntry.Type9 = D3DRTYPE_TEXTURE;
(*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture9 );
m_TextureCache.Add( NewEntry );
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromFileEx( ID3D10Device* pDevice, LPCTSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump* pPump, ID3D10ShaderResourceView** ppOutputRV )
{
HRESULT hr = S_OK;
D3DX10_IMAGE_LOAD_INFO ZeroInfo; //D3DX10_IMAGE_LOAD_INFO has a default constructor
if( !pLoadInfo )
pLoadInfo = &ZeroInfo;
// Search the cache for a matching entry.
for( int i = 0; i < m_TextureCache.GetSize(); ++i )
{
DXUTCache_Texture &Entry = m_TextureCache[i];
if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
!lstrcmpW( Entry.wszSource, pSrcFile ) &&
Entry.Width == pLoadInfo->Width &&
Entry.Height == pLoadInfo->Height &&
Entry.MipLevels == pLoadInfo->MipLevels &&
Entry.Usage10 == pLoadInfo->Usage &&
Entry.Format10 == pLoadInfo->Format &&
Entry.CpuAccessFlags == pLoadInfo->CpuAccessFlags &&
Entry.BindFlags == pLoadInfo->BindFlags &&
Entry.MiscFlags == pLoadInfo->MiscFlags )
{
// A match is found. Obtain the IDirect3DTexture9 interface and return that.
return Entry.pSRV10->QueryInterface( __uuidof( ID3D10ShaderResourceView ), (LPVOID*)ppOutputRV );
}
}
//Ready a new entry to the texture cache
//Do this before creating the texture since pLoadInfo may be volatile
DXUTCache_Texture NewEntry;
NewEntry.Location = DXUTCACHE_LOCATION_FILE;
StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
NewEntry.Width = pLoadInfo->Width;
NewEntry.Height = pLoadInfo->Height;
NewEntry.MipLevels = pLoadInfo->MipLevels;
NewEntry.Usage10 = pLoadInfo->Usage;
NewEntry.Format10 = pLoadInfo->Format;
NewEntry.CpuAccessFlags = pLoadInfo->CpuAccessFlags;
NewEntry.BindFlags = pLoadInfo->BindFlags;
NewEntry.MiscFlags = pLoadInfo->MiscFlags;
//Create the rexture
hr = D3DX10CreateShaderResourceViewFromFile( pDevice, pSrcFile, pLoadInfo, pPump, ppOutputRV, NULL );
if( FAILED(hr) )
return hr;
(*ppOutputRV)->QueryInterface( __uuidof( ID3D10ShaderResourceView ), (LPVOID*)&NewEntry.pSRV10 );
m_TextureCache.Add( NewEntry );
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture )
{
return CreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT,
D3DX_DEFAULT, 0, NULL, NULL, ppTexture );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
{
// Search the cache for a matching entry.
for( int i = 0; i < m_TextureCache.GetSize(); ++i )
{
DXUTCache_Texture &Entry = m_TextureCache[i];
if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
Entry.hSrcModule == hSrcModule &&
!lstrcmpW( Entry.wszSource, pSrcResource ) &&
Entry.Width == Width &&
Entry.Height == Height &&
Entry.MipLevels == MipLevels &&
Entry.Usage9 == Usage &&
Entry.Format9 == Format &&
Entry.Pool9 == Pool &&
Entry.Type9 == D3DRTYPE_TEXTURE )
{
// A match is found. Obtain the IDirect3DTexture9 interface and return that.
return Entry.pTexture9->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
}
}
HRESULT hr;
// No matching entry. Load the resource and create a new entry.
hr = D3DXCreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Width, Height, MipLevels, Usage,
Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
if( FAILED( hr ) )
return hr;
DXUTCache_Texture NewEntry;
NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
NewEntry.hSrcModule = hSrcModule;
StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
NewEntry.Width = Width;
NewEntry.Height = Height;
NewEntry.MipLevels = MipLevels;
NewEntry.Usage9 = Usage;
NewEntry.Format9 = Format;
NewEntry.Pool9 = Pool;
NewEntry.Type9 = D3DRTYPE_TEXTURE;
(*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture9 );
m_TextureCache.Add( NewEntry );
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
{
return CreateCubeTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, 0,
D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
0, NULL, NULL, ppCubeTexture );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
{
// Search the cache for a matching entry.
for( int i = 0; i < m_TextureCache.GetSize(); ++i )
{
DXUTCache_Texture &Entry = m_TextureCache[i];
if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
!lstrcmpW( Entry.wszSource, pSrcFile ) &&
Entry.Width == Size &&
Entry.MipLevels == MipLevels &&
Entry.Usage9 == Usage &&
Entry.Format9 == Format &&
Entry.Pool9 == Pool &&
Entry.Type9 == D3DRTYPE_CUBETEXTURE )
{
// A match is found. Obtain the IDirect3DCubeTexture9 interface and return that.
return Entry.pTexture9->QueryInterface( IID_IDirect3DCubeTexture9, (LPVOID*)ppCubeTexture );
}
}
HRESULT hr;
// No matching entry. Load the resource and create a new entry.
hr = D3DXCreateCubeTextureFromFileEx( pDevice, pSrcFile, Size, MipLevels, Usage, Format, Pool, Filter,
MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture );
if( FAILED( hr ) )
return hr;
DXUTCache_Texture NewEntry;
NewEntry.Location = DXUTCACHE_LOCATION_FILE;
StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
NewEntry.Width = Size;
NewEntry.MipLevels = MipLevels;
NewEntry.Usage9 = Usage;
NewEntry.Format9 = Format;
NewEntry.Pool9 = Pool;
NewEntry.Type9 = D3DRTYPE_CUBETEXTURE;
(*ppCubeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture9 );
m_TextureCache.Add( NewEntry );
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
{
return CreateCubeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
0, NULL, NULL, ppCubeTexture );
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTResourceCache::CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
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