📄 dxutenum.h
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// A struct describing device settings that contains a unique combination of
// adapter format, back buffer format, and windowed that is compatible with a
// particular Direct3D device and the app.
//--------------------------------------------------------------------------------------
struct CD3D9EnumDeviceSettingsCombo
{
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
D3DFORMAT AdapterFormat;
D3DFORMAT BackBufferFormat;
BOOL Windowed;
CGrowableArray<D3DFORMAT> depthStencilFormatList; // List of D3DFORMATs
CGrowableArray<D3DMULTISAMPLE_TYPE> multiSampleTypeList; // List of D3DMULTISAMPLE_TYPEs
CGrowableArray<DWORD> multiSampleQualityList; // List of number of quality levels for each multisample type
CGrowableArray<UINT> presentIntervalList; // List of D3DPRESENT flags
CGrowableArray<CD3D9EnumDSMSConflict> DSMSConflictList; // List of CD3D9EnumDSMSConflict
CD3D9EnumAdapterInfo* pAdapterInfo;
CD3D9EnumDeviceInfo* pDeviceInfo;
};
//--------------------------------------------------------------------------------------
// A depth/stencil buffer format that is incompatible with a
// multisample type.
//--------------------------------------------------------------------------------------
struct CD3D9EnumDSMSConflict
{
D3DFORMAT DSFormat;
D3DMULTISAMPLE_TYPE MSType;
};
//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
class CD3D10EnumAdapterInfo;
class CD3D10EnumDeviceInfo;
class CD3D10EnumOutputInfo;
struct CD3D10EnumDeviceSettingsCombo;
//--------------------------------------------------------------------------------------
// Enumerates available Direct3D10 adapters, devices, modes, etc.
// Use DXUTGetD3D9Enumeration() to access global instance
//--------------------------------------------------------------------------------------
class CD3D10Enumeration
{
public:
// These should be called before Enumerate().
//
// Use these calls and the IsDeviceAcceptable to control the contents of
// the enumeration object, which affects the device selection and the device settings dialog.
void SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight, UINT nMaxWidth, UINT nMaxHeight );
void SetRefreshMinMax( UINT nMin, UINT nMax );
void SetMultisampleQualityMax( UINT nMax );
CGrowableArray<D3DFORMAT>* GetPossibleDepthStencilFormatList();
void ResetPossibleDepthStencilFormats();
void SetEnumerateAllAdapterFormats( bool bEnumerateAllAdapterFormats, bool bEnumerateNow = true );
// Call Enumerate() to enumerate available D3D10 adapters, devices, modes, etc.
bool HasEnumerated() { return m_bHasEnumerated; }
HRESULT Enumerate( LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE IsD3D10DeviceAcceptableFunc,
void* pIsD3D10DeviceAcceptableFuncUserContext );
// These should be called after Enumerate() is called
CGrowableArray<CD3D10EnumAdapterInfo*>* GetAdapterInfoList();
CD3D10EnumAdapterInfo* GetAdapterInfo( UINT AdapterOrdinal );
CD3D10EnumDeviceInfo* GetDeviceInfo( UINT AdapterOrdinal, D3D10_DRIVER_TYPE DeviceType );
CD3D10EnumOutputInfo* GetOutputInfo( UINT AdapterOrdinal, UINT Output );
CD3D10EnumDeviceSettingsCombo* GetDeviceSettingsCombo( DXUTD3D10DeviceSettings* pDeviceSettings ) { return GetDeviceSettingsCombo( pDeviceSettings->AdapterOrdinal, pDeviceSettings->DriverType, pDeviceSettings->Output, pDeviceSettings->sd.BufferDesc.Format, pDeviceSettings->sd.Windowed ); }
CD3D10EnumDeviceSettingsCombo* GetDeviceSettingsCombo( UINT AdapterOrdinal, D3D10_DRIVER_TYPE DeviceType, UINT Output, DXGI_FORMAT BackBufferFormat, BOOL Windowed );
~CD3D10Enumeration();
private:
friend HRESULT WINAPI DXUTCreateD3D10Enumeration();
// Use DXUTGetD3D10Enumeration() to access global instance
CD3D10Enumeration();
bool m_bHasEnumerated;
LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE m_IsD3D10DeviceAcceptableFunc;
void* m_pIsD3D10DeviceAcceptableFuncUserContext;
CGrowableArray<DXGI_FORMAT> m_DepthStencilPossibleList;
UINT m_nMinWidth;
UINT m_nMaxWidth;
UINT m_nMinHeight;
UINT m_nMaxHeight;
UINT m_nRefreshMin;
UINT m_nRefreshMax;
UINT m_nMultisampleQualityMax;
bool m_bEnumerateAllAdapterFormats;
// Array of CD3D9EnumAdapterInfo* with unique AdapterOrdinals
CGrowableArray<CD3D10EnumAdapterInfo*> m_AdapterInfoList;
HRESULT EnumerateOutputs( CD3D10EnumAdapterInfo *pAdapterInfo );
HRESULT EnumerateDevices( CD3D10EnumAdapterInfo *pAdapterInfo );
HRESULT EnumerateDeviceCombos( IDXGIFactory *pFactory, CD3D10EnumAdapterInfo* pAdapterInfo );
HRESULT EnumerateDisplayModes( CD3D10EnumOutputInfo *pOutputInfo );
void BuildMultiSampleQualityList( DXGI_FORMAT fmt, CD3D10EnumDeviceSettingsCombo* pDeviceCombo );
void ClearAdapterInfoList();
};
CD3D10Enumeration* WINAPI DXUTGetD3D10Enumeration( bool bForceEnumerate = false, bool EnumerateAllAdapterFormats = false );
#define DXGI_MAX_DEVICE_IDENTIFIER_STRING 128
//--------------------------------------------------------------------------------------
// A class describing an adapter which contains a unique adapter ordinal
// that is installed on the system
//--------------------------------------------------------------------------------------
class CD3D10EnumAdapterInfo
{
const CD3D10EnumAdapterInfo &operator = ( const CD3D10EnumAdapterInfo &rhs );
public:
~CD3D10EnumAdapterInfo();
UINT AdapterOrdinal;
DXGI_ADAPTER_DESC AdapterDesc;
WCHAR szUniqueDescription[DXGI_MAX_DEVICE_IDENTIFIER_STRING];
IDXGIAdapter *m_pAdapter;
CGrowableArray<CD3D10EnumOutputInfo*> outputInfoList; // Array of CD3D10EnumOutputInfo*
CGrowableArray<CD3D10EnumDeviceInfo*> deviceInfoList; // Array of CD3D10EnumDeviceInfo*
// List of CD3D10EnumDeviceSettingsCombo* with a unique set
// of BackBufferFormat, and Windowed
CGrowableArray<CD3D10EnumDeviceSettingsCombo*> deviceSettingsComboList;
};
class CD3D10EnumOutputInfo
{
const CD3D10EnumOutputInfo &operator = ( const CD3D10EnumOutputInfo &rhs );
public:
~CD3D10EnumOutputInfo();
UINT AdapterOrdinal;
UINT Output;
IDXGIOutput *m_pOutput;
DXGI_OUTPUT_DESC Desc;
CGrowableArray<DXGI_MODE_DESC> displayModeList; // Array of supported D3DDISPLAYMODEs
};
//--------------------------------------------------------------------------------------
// A class describing a Direct3D10 device that contains a
// unique supported driver type
//--------------------------------------------------------------------------------------
class CD3D10EnumDeviceInfo
{
const CD3D10EnumDeviceInfo &operator = ( const CD3D10EnumDeviceInfo &rhs );
public:
~CD3D10EnumDeviceInfo();
UINT AdapterOrdinal;
D3D10_DRIVER_TYPE DeviceType;
};
//--------------------------------------------------------------------------------------
// A struct describing device settings that contains a unique combination of
// adapter format, back buffer format, and windowed that is compatible with a
// particular Direct3D device and the app.
//--------------------------------------------------------------------------------------
struct CD3D10EnumDeviceSettingsCombo
{
UINT AdapterOrdinal;
D3D10_DRIVER_TYPE DeviceType;
DXGI_FORMAT BackBufferFormat;
BOOL Windowed;
UINT Output;
CGrowableArray<UINT> multiSampleCountList; // List of valid sampling counts (multisampling)
CGrowableArray<UINT> multiSampleQualityList; // List of number of quality levels for each multisample count
CD3D10EnumAdapterInfo* pAdapterInfo;
CD3D10EnumDeviceInfo* pDeviceInfo;
CD3D10EnumOutputInfo* pOutputInfo;
};
#endif
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