📄 softparticles_2005.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="SoftParticles"
ProjectGUID="{D3D10112-96D0-4629-88B8-122C0256058C}"
RootNamespace="SoftParticles"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="DXUT\Core;DXUT\Optional"
PreprocessorDefinitions="WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="DXUT.h"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/IGNORE:4089"
AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib dxgi.lib d3d10.lib d3dx10d.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="c:\wgfd3d\lib"
GenerateManifest="false"
DelayLoadDLLs="d3dx10d_35.dll"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/SoftParticles.pdb"
SubSystem="2"
LargeAddressAware="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
EmbedManifest="false"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="DXUT\Core;DXUT\Optional"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="DXUT.h"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/IGNORE:4089"
AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib dxgi.lib d3d10.lib d3dx10.lib"
OutputFile="$(OutDir)/SoftParticlesL.exe"
LinkIncremental="1"
GenerateManifest="false"
DelayLoadDLLs="d3dx10_35.dll"
GenerateDebugInformation="true"
SubSystem="2"
LargeAddressAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
EmbedManifest="false"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Profile|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="DXUT\Core;DXUT\Optional"
PreprocessorDefinitions="WIN32;NDEBUG;PROFILE;_WINDOWS"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="DXUT.h"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/IGNORE:4089"
AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib dxgi.lib d3d10.lib d3dx10.lib"
OutputFile="$(OutDir)/SoftParticlesL.exe"
LinkIncremental="1"
GenerateManifest="false"
DelayLoadDLLs="d3dx10_35.dll"
GenerateDebugInformation="true"
SubSystem="2"
LargeAddressAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
EmbedManifest="false"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="..\..\optional\directx.ico"
>
</File>
<File
RelativePath="resource.h"
>
</File>
<File
RelativePath="SoftParticles.manifest"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="SoftParticles.rc"
>
</File>
</Filter>
<Filter
Name="DXUT"
>
<File
RelativePath="DXUT\Core\DXUT.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="DXUT\Core\DXUT.h"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTcamera.cpp"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTcamera.h"
>
</File>
<File
RelativePath="DXUT\Core\DXUTenum.cpp"
>
</File>
<File
RelativePath="DXUT\Core\DXUTenum.h"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTgui.cpp"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTgui.h"
>
</File>
<File
RelativePath="DXUT\Core\DXUTmisc.cpp"
>
</File>
<File
RelativePath="DXUT\Core\DXUTmisc.h"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTres.cpp"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTres.h"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTsettingsdlg.cpp"
>
</File>
<File
RelativePath="DXUT\Optional\DXUTsettingsdlg.h"
>
</File>
<File
RelativePath="DXUT\Optional\SDKmesh.cpp"
>
</File>
<File
RelativePath="DXUT\Optional\SDKmesh.h"
>
</File>
<File
RelativePath="DXUT\Optional\SDKmisc.cpp"
>
</File>
<File
RelativePath="DXUT\Optional\SDKmisc.h"
>
</File>
</Filter>
<File
RelativePath=".\SoftParticles.cpp"
>
</File>
<File
RelativePath=".\SoftParticles.fx"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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