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📄 games_main.c

📁 几个嵌入式手机平台小游戏c源代码
💻 C
📖 第 1 页 / 共 3 页
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    PMPT_LIST_GAME_AUDIO, 
    TITLE_SECOND_MENU,
    MA_NUMBER|MA_BACK_EX_SEL,
    0,
    (void *)games_audio_menu,
    (sizeof(games_audio_menu) /
    sizeof(MENU_ITEM_STRUCTURE_NAME_T))
};

MENU_ITEM_STRUCTURE_NAME_T const games_main_menu[] =
{
#ifdef GAMES_CARGADOR
  { PMPT_LIST_CARGADOR,ICON_MENUITEM_CARGADOR,  OP_TRUE,  OP_NULL, &games_cargador_menu_tier ,    OP_NULL},
#endif
#ifdef GAMES_FALLBALL
  { PMPT_LIST_GOPHERS, ICON_MENUITEM_LIGHTUP,  OP_TRUE,  OP_NULL, &games_fallball_menu_tier,    OP_NULL},
#endif
#ifdef GAMES_GOPHER
  { PMPT_LIST_STARWAR, ICON_MENUITEM_MOUSE ,  OP_TRUE,  OP_NULL, &games_gopher_menu_tier,    OP_NULL},
#endif
#ifdef GAMES_HUARONG
  { PMPT_LIST_HUARONG,  ICON_MENUITEM_HUARONGDAO,  OP_TRUE,  OP_NULL, &games_huarong_menu_tier,    OP_NULL},
#endif
#ifdef GAMES_LIGHTUP
  { PMPT_LIST_LIGHTUP,  ICON_MENUITEM_FIVE_BALL,  OP_TRUE,  OP_NULL, &games_lightup_menu_tier,    OP_NULL}, 
#endif
#ifdef GAMES_STARWAR
  { PMPT_LIST_STARWAR,  NULL_ICON,  OP_TRUE,  OP_NULL, &games_starwar_menu_tier,    OP_NULL},
#endif
#ifdef GAMES_TETRIS
  { PMPT_LIST_TETRIS,  NULL_ICON,   OP_TRUE,  OP_NULL, &games_tetris_menu_tier,     OP_NULL}, 
#endif
#ifdef GAMES_FRUIT
  { PMPT_LIST_FRUIT, ICON_MENUITEM_FRUIT,  OP_TRUE,  OP_NULL, &games_fruit_menu_tier,         OP_NULL},
#endif
  { PMPT_LIST_GAME_AUDIO,  ICON_MENUITEM_RING,   OP_TRUE,  OP_NULL, &games_audio_menu_tier,    OP_NULL}, 
};

MENU_TIER_STRUCTURE_NAME_T games_main_menu_tier =
{
  PMPT_TITLE_GAMES, 
  TITLE_MAIN_SUBMENU,
  MENU_ATTR,
  0,
  (void *)games_main_menu,
  (sizeof(games_main_menu) /
  sizeof(MENU_ITEM_STRUCTURE_NAME_T))
};


/*==================================================================================================
    LOCAL MACROS
==================================================================================================*/
/*
 * description of this macro, if needed. - Remember self documenting code
 */

/*==================================================================================================
    LOCAL VARIABLES
==================================================================================================*/

/*==================================================================================================
    GLOBAL VARIABLES
==================================================================================================*/
APP_GAMES_STRUCTURE_NAME_T   gamesApp_data;


/*==================================================================================================
    LOCAL FUNCTIONS
==================================================================================================*/
/*==================================================================================================
    FUNCTION: Games_App_Menu_Enter

    DESCRIPTION:

    ARGUMENTS PASSED:

    RETURN VALUE:

    IMPORTANT NOTES:
==================================================================================================*/

static void Games_App_Menu_Enter(void)
{
    MENU_Display_Items( gamesApp_data.menu, 
                        gamesApp_data.menu->menu_entry_siz, 
                        &gamesApp_data.menu_para ); 
}

/*==================================================================================================
    FUNCTION: Games_App_Menu_Handler

    DESCRIPTION:

    ARGUMENTS PASSED:

    RETURN VALUE:

    IMPORTANT NOTES:
==================================================================================================*/
static void Games_App_Menu_Handler
( 
    OPUS_EVENT_ENUM_TYPE   event,
    void                   *pMess, 
    OP_BOOLEAN             *handle
)
{
    MENU_default_handler ( event, pMess, handle,
                           APP_GAMES, 
                           &gamesApp_data.menu, 
                           &gamesApp_data.menu_para, 
                           &gamesApp_data.menuControl );
}


/*==================================================================================================
    FUNCTION: CargadorProcess

    DESCRIPTION:
        

    ARGUMENTS PASSED:
        

    RETURN VALUE:
        

    IMPORTANT NOTES:
        
==================================================================================================*/
#ifdef GAMES_CARGADOR
static void CargadorProcess
(
    OP_UINT32   select_item
)
{ 
    switch(select_item)
    {
        case 0:            
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_CARGADOR_SELECT);
            break;

        case 1:
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_CARGADOR_RESUME);
            break;      
            
        case 2:
            gamesApp_data.game_id=APP_GAMES_CARGADOR;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HELP);
            break;          
        default:
            break;
    }
}
#endif
/*==================================================================================================
    FUNCTION: FallballProcess

    DESCRIPTION:
        

    ARGUMENTS PASSED:
        

    RETURN VALUE:
        

    IMPORTANT NOTES:
        
==================================================================================================*/
#ifdef GAMES_FALLBALL
static void FallballProcess
(
    OP_UINT32   select_item
)
{ 
    switch(select_item)
    {
        case 0:            
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_FALLBALL_ENTER);
            break;

        case 1:
            gamesApp_data.game_id=APP_GAMES_FALLBALL;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HELP);
            break;          
        case 2:
            gamesApp_data.game_id=APP_GAMES_FALLBALL;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HIGHSCORE);
            break;          
        default:
            break;
    }
}
#endif
/*==================================================================================================
    FUNCTION: GopherProcess

    DESCRIPTION:
        

    ARGUMENTS PASSED:
        

    RETURN VALUE:
        

    IMPORTANT NOTES:
        
==================================================================================================*/
#ifdef GAMES_GOPHER
static void GopherProcess
(
    OP_UINT32   select_item
)
{ 
    switch(select_item)
    {
        case 0:            
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_GOPHER_ENTER);
            break;

        case 1:
            gamesApp_data.game_id=APP_GAMES_GOPHER;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HELP);
            break;          
        case 2:
            gamesApp_data.game_id=APP_GAMES_GOPHER;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HIGHSCORE);
            break;          
        default:
            break;
    }
}
#endif

/*==================================================================================================
    FUNCTION: HuarongProcess

    DESCRIPTION:
        

    ARGUMENTS PASSED:
        

    RETURN VALUE:
        

    IMPORTANT NOTES:
        
==================================================================================================*/
#ifdef GAMES_HUARONG
static void HuarongProcess
(
    OP_UINT32   select_item
)
{ 
   switch (select_item)
    {
        case 0:     
        case 1:
        case 2:
        case 3:
            gamesApp_data.select_item=select_item;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HUARONG_ENTER);
            break;
        case 4:
            gamesApp_data.game_id=APP_GAMES_HUARONG;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HELP);
            break;          
/*        case 5:
            gamesApp_data.game_id=APP_GAMES_HUARONG;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HIGHSCORE);
            break;         */ 
        default:
            break;
    }
}

/*==================================================================================================
    FUNCTION: HuarongHighscoreProcess

    DESCRIPTION:
        

    ARGUMENTS PASSED:
        

    RETURN VALUE:
        

    IMPORTANT NOTES:
        
==================================================================================================*/
static void HuarongHighscoreProcess
(
    OP_UINT32   select_item
)
{ 
   switch (select_item)
    {
        case 0:     
            gamesApp_data.game_id=APP_GAMES_HUARONG_MAP1;
            break;
            
        case 1:
            gamesApp_data.game_id=APP_GAMES_HUARONG_MAP2;
            break;
            
        case 2:
            gamesApp_data.game_id=APP_GAMES_HUARONG_MAP3;
            break;
            
        case 3:
            gamesApp_data.game_id=APP_GAMES_HUARONG_MAP4;
            break;
            
        default:
            break;
    }
    App_change_state( &gamesApp_data.app, 
                      (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                      (OP_UINT8) APP_GAMES_HIGHSCORE);
}
#endif

/*==================================================================================================
    FUNCTION: LightupProcess

    DESCRIPTION:
        

    ARGUMENTS PASSED:
        

    RETURN VALUE:
        

    IMPORTANT NOTES:
        
==================================================================================================*/
#ifdef GAMES_LIGHTUP
static void LightupProcess
(
    OP_UINT32   select_item
)
{ 
   switch (select_item)
    {
        case 0:     
        case 1:
        case 2:
        case 3:
            gamesApp_data.select_item=select_item;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_LIGHTUP_ENTER);
            break;
        case 4:
            gamesApp_data.game_id=APP_GAMES_LIGHTUP;
            App_change_state( &gamesApp_data.app, 
                              (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                              (OP_UINT8) APP_GAMES_HELP);
            break;          
        default:
            break;
    }
}

/*==================================================================================================
    FUNCTION: LightupHighscoreProcess

    DESCRIPTION:
        

    ARGUMENTS PASSED:
        

    RETURN VALUE:
        

    IMPORTANT NOTES:
        
==================================================================================================*/
static void LightupHighscoreProcess
(
    OP_UINT32   select_item
)
{ 
   switch (select_item)
    {
        case 0:     
            gamesApp_data.game_id=APP_GAMES_LIGHTUP_3;
            break;
            
        case 1:
            gamesApp_data.game_id=APP_GAMES_LIGHTUP_4;
            break;
            
        case 2:
            gamesApp_data.game_id=APP_GAMES_LIGHTUP_5;
            break;
            
        default:
            break;
    }
    App_change_state( &gamesApp_data.app, 
                      (APP_SUBSTATE_STRUCTURE_NAME_T *)&games_substate, 
                      (OP_UINT8) APP_GAMES_HIGHSCORE);
}
#endif

/*==================================================================================================
    FUNCTION: StarwarProcess

    DESCRIPTION:

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