📄 scene5.js
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n_path="18,22;17,23;16,24;15,24;14,25;13,26;12,27;11,28;10,28;9,27;8,26;7,25;7,23;11,18;12,18;13,17;15,14;16,13;17,13;16,14;18,12;19,13;20,14;21,15;22,16;21,16;22,17;21,18;20,19;19,20;19,21;19,22;20,20;21,19;22,18;18,23;17,24;15,25;14,26;13,27;12,28;9,28;8,27;7,26;6,21;5,20;4,19;5,19;3,19;3,18;3,17;4,16;4,15;5,14;6,12;5,13;7,13;8,14;9,15;10,15;11,16;12,17;12,16;11,15;9,14;10,14;9,13;8,12;7,12;8,13;4,14;3,16;5,12;6,22;5,21;6,23;7,24;7,22;8,22;21,14;20,13;19,12;12,7;13,8;14,8;13,7;11,8;11,9;10,9;8,11;11,7;14,9;14,10;15,11;15,10;16,12;16,11;17,12;13,16;10,24;11,24;11,23;10,23;9,25;11,25;10,25;12,25;9,9;8,10;8,9;12,14;12,15;11,14;"
HTML='<img src="pictures/rj/rj2.gif" style="left:381;top:442;z-index:25;"><img src="pictures/rj/rj3.gif" style="left:299;top:130;z-index:14;"><img src="pictures/rj/rj4.gif" style="left:163;top:374;z-index:24;"><img src="pictures/rj/rj9.gif" style="left:252;top:284;z-index:22;"><img src="pictures/rj/rj5.gif" style="left:406;top:195;z-index:18;"><img src="pictures/rj/rj6.gif" style="left:581;top:150;z-index:15;"><img src="pictures/rj/rj7.gif" style="left:669;top:126;z-index:12;">';
for(var i=1;i<=40;i++){
HTML+='<img src="pictures/rj/rj_'+i+'.jpg" style="position:static;">';
if(i%10==0&&i!=40)
HTML+='<br>';
WindowImageLoader.Add("pictures/rj/rj_"+i+".jpg");
}
ClearAllSet();
function ClearAll(){
for(var i in GameRoles){
window.clearTimeout(GameRoles[i].Times);
GameRoles[i].Times=null;
}
}
for(var i=0;i<3;i++){
if(i==0){
if(IsLoad)
GameRoles[i]=new GamePlayer();
}
else
GameRoles[i]=new GameRole();
GameRoles[i].NUM=i;
GameRoles[i].EventList=new Array();
}
with(GameRoles[0]){
if(IsFirstIn||IsLoad){
Name="独孤剑";
IMG="images/player_asf.gif";
StandRoles=[[19,0,0,0,56,75,0,4,50],[14,13,0,-1120,95,86,0,-18,50]];
MoveRoles=[[14,4,-600,0,67,81,0,-6,35]];
RunRoles=[[11,3,-1248,0,80,88,-3,-14,40]];
AttackRoles=[[24,0,-1952,0,172,120,-20,-58,30,"9,10,11"]];
IsPlayer=true;
}
init();
}
with(GameRoles[1]){
Name="展廷";
D=3;
X=18;Y=15;
IMG="images/116_asf.gif";
StandRoles=[[18,0,0,0,54,75,0,0,100]];
AddEvent(0,"GameText.ShowMsg(this.Name+\":先祖积德,这些年龙帮帮了我们很多忙,我展廷作牛作马也无以为报啊!\")");
AddEvent(1,"if(Event==30||Event>=40)this.EventGoto(10);");
AddEvent(2,"GameText.ShowMsg(GameRoles[0].Name+\":(龙帮以德报德,作风到是不差...)\",5)");
AddEvent(3,"if(Event<40)this.EventGoto(4);");
AddEvent(4,"if(Event<30&&Event!=29)this.EventGoto(8);");
AddEvent(5,"GameText.ShowMsg(GameRoles[0].Name+\":(听刚才管家的话,好象有什么难言之隐......不好,我中了武夷派调虎离山之计了。\")");
AddEvent(6,"GameText.Memo(\"在龙帮内没有发现可疑之处。发现中计,赶快前往武夷派。\")");
AddEvent(7,"Event=40;this.EventGoto(10);");
AddEvent(8,"GameText.ShowMsg(GameRoles[0].Name+\":(这里没有什么可疑的,还是去客栈瞧瞧)\")");
AddEvent(9,"Event=30");
AddEvent(10,"this.D=this.D;this.SetD();");
AddEvent(11,"AllEnd()");
init();
}
with(GameRoles[2]){
Name="展莹";
D=0;
X=13;Y=20;
IMG="images/tjnh_asf.gif";
StandRoles=[[16,0,0,0,58,61,0,-5,70]];
CanTurn=false;
AddEvent(0,"GameText.ShowMsg(this.Name+\":龙大叔经常带我出去玩呢。看,这个毽子就是他带给我的。他人可好了!\")");
AddEvent(1,"this.D=this.D;this.SetD();");
AddEvent(2,"AllEnd()");
init();
}
document.getElementById("game_eval").run='GameScene.SetNewScene(960,640);GameRoles[0].SetPlayerScn();';
if(IsLoad)
document.getElementById("game_eval").run+='document.getElementById("loadgame").style.display="none";document.getElementById("SystemMenu").style.display="none";';
GameTime.Init();
GameEvent.AddEvent("16,23;17,22;18,21","ClearAll();GameTime.Pause();GameRoles[0].X=0;GameRoles[0].Y=28;GameRoles[0].D=1;GameScene.GotoScene(6);");
WindowImageLoader.Add("images/player_asf.gif");
WindowImageLoader.Load();
GameScene.ScenesData[GameScene.SceneID][1]=false;
GameScene.ScenesData[GameScene.SceneID][2]=false;
state="new";
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