📄 chessclient.java
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}
}
}
//如果点击的是“创建游戏”按钮,设定用户状态、按钮状态,然后与服务器通讯。
if (e.getSource() == controlpad.creatGameButton) {
try {
//未建立连接时的操作。
if (!isGameConnected) {
if (chesspad.connectServer(chesspad.host, chesspad.port)) {
isGameConnected = true;
isOnChess = true;
isServer = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "
+ "[inchess]" + chessClientName);
}
}
//建立连接时的操作。
else {
isOnChess = true;
isServer = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "
+ "[inchess]" + chessClientName);
}
} catch (Exception ec) {
isGameConnected = false;
isOnChess = false;
isServer = false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"
+ ec);
}
}
//如果点击的是“取消游戏”按钮,同样要修改按钮状态。
if (e.getSource() == controlpad.cancelGameButton) {
//如果棋局正在进行,判定退出游戏的一方输
if (isOnChess) {
chesspad.chessthread.sendMessage("/giveup " + chessClientName);
chesspad.chessVictory(-1 * chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if (!isOnChess) {
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient = isServer = false;
}
//如果点击的是“改变颜色”按钮,则弹出“颜色选择”对话框供用户选择界面颜色。
if (e.getSource() == controlpad.colorChangeButton) {
JColorChooser nextColor = new JColorChooser();
Color selectedColor = JColorChooser.showDialog(this, "选择背景颜色",
Color.BLACK);
chesspad.setBackground(selectedColor);
inputpad.setBackground(selectedColor);
controlpad.setBackground(selectedColor);
chesspad.statusLabel.setBackground(selectedColor);
inputpad.chatLabel.setBackground(selectedColor);
controlpad.IPlabel.setBackground(selectedColor);
westPanel.setBackground(selectedColor);
centerPanel.setBackground(selectedColor);
southPanel.setBackground(selectedColor);
}
}
/**
* 键盘监听器,响应“回车按下”事件.
*/
public void keyPressed(KeyEvent e) {
TextField inputWords = (TextField) e.getSource();
//如果选择向所有人发消息,则将所发消息直接发给服务器
if (e.getKeyCode() == KeyEvent.VK_ENTER) {
if (inputpad.userChoice.getSelectedItem().equals("所有人")) {
try {
out.writeUTF(inputWords.getText());
inputWords.setText("");
} catch (Exception ea) {
chatpad.chatLineArea
.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
//如果选择向一个人发消息,则将所发消息封装成一定格式发给服务器
else {
try {
out.writeUTF("/" + inputpad.userChoice.getSelectedItem()
+ " " + inputWords.getText());
inputWords.setText("");
} catch (Exception ea) {
chatpad.chatLineArea
.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e) {
}
public void keyReleased(KeyEvent e) {
}
public static void main(String args[]) {
chessClient chessClient = new chessClient();
}
}
/**
* 客户端线程
*/
class clientThread extends Thread {
chessClient chessclient;
clientThread(chessClient chessclient) {
this.chessclient = chessclient;
}
/**
* 客户端线程对接收到的信息进行处理的函数
*/
public void acceptMessage(String recMessage) {
if (recMessage.startsWith("/userlist ")) {
//如果接收到的信息以"/userlist "开头,将其后的用户名提取出来,添加到
//输入信息Panel左边的用户列表中。
StringTokenizer userToken = new StringTokenizer(recMessage, " ");
int userNumber = 0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while (userToken.hasMoreTokens()) {
String user = (String) userToken.nextToken(" ");
if (userNumber > 0 && !user.startsWith("[inchess]")) {
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
//如果如果接收到的信息以"/yourname "开头,将用户名显示在客户端对话框标题栏。
else if (recMessage.startsWith("/yourname ")) {
chessclient.chessClientName = recMessage.substring(10);
chessclient.setTitle("五子棋客户端 " + "当前用户名:"
+ chessclient.chessClientName);
}
//如果如果接收到的信息以"/reject"开头,在状态栏显示拒绝加入游戏。
else if (recMessage.equals("/reject")) {
try {
chessclient.chesspad.statusText.setText("不能加入游戏");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
} catch (Exception ef) {
chessclient.chatpad.chatLineArea
.setText("chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
//如果如果接收到的信息以"/peer"开头,则记下对方的名字,然后进入等待状态
else if (recMessage.startsWith("/peer ")) {
chessclient.chesspad.chessPeerName = recMessage.substring(6);
if (chessclient.isServer) {
chessclient.chesspad.chessColor = 1;
chessclient.chesspad.isMouseEnabled = true;
chessclient.chesspad.statusText.setText("请黑棋下子");
} else if (chessclient.isClient) {
chessclient.chesspad.chessColor = -1;
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");
}
} else if (recMessage.equals("/youwin")) {
chessclient.isOnChess = false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled = false;
} else if (recMessage.equals("/OK")) {
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");
} else if (recMessage.equals("/error")) {
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");
} else {
chessclient.chatpad.chatLineArea.append(recMessage + "\n");
chessclient.chatpad.chatLineArea
.setCaretPosition(chessclient.chatpad.chatLineArea
.getText().length());
}
}
public void run() {
String message = "";
try {
while (true) {
message = chessclient.in.readUTF();
acceptMessage(message);
}
} catch (IOException es) {
}
}
}
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