📄 chessclient.java
字号:
package com.fivechess.client;
import com.fivechess.chessface.chatPad;
import com.fivechess.chessface.inputPad;
import com.fivechess.chessface.userPad;
import com.fivechess.chessface.chessPad;
import com.fivechess.chessface.controlPad;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
import javax.swing.JColorChooser;
/**
* @author wufenghanren
* 五子棋客户端框架,实现了动作监听器和键盘监听器
*/
public class chessClient extends Frame implements ActionListener, KeyListener {
userPad userpad = new userPad();//用户列表Panel
chatPad chatpad = new chatPad();//聊天信息Panel
controlPad controlpad = new controlPad();//控制Panel
chessPad chesspad = new chessPad();//棋盘Panel
inputPad inputpad = new inputPad();//信息输入Panel
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName = null;
String host = null;
int port = 4331;
boolean isOnChat = false; //是否在聊天
boolean isOnChess = false; //是否在下棋
boolean isGameConnected = false; //是否下棋的客户端连接
boolean isServer = false; //是否建立游戏的主机
boolean isClient = false; //是否加入游戏的客户端
Panel southPanel = new Panel();
Panel centerPanel = new Panel();
Panel westPanel = new Panel();
/*
* 五子棋客户端框架的构造函数。用来初始化一些对象、布局和为按钮添加监听器。
*/
public chessClient() {
super("五子棋客户端");
setLayout(new BorderLayout());
host = controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad, BorderLayout.NORTH);
westPanel.add(chatpad, BorderLayout.CENTER);
westPanel.setBackground(new Color(204, 204, 204));
inputpad.inputWords.addKeyListener(this);
chesspad.host = controlpad.inputIP.getText();
centerPanel.add(chesspad, BorderLayout.CENTER);
centerPanel.add(inputpad, BorderLayout.SOUTH);
centerPanel.setBackground(new Color(204, 204, 204));
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.colorChangeButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad, BorderLayout.CENTER);
southPanel.setBackground(new Color(204, 204, 204));
//添加窗口监听器,当窗口关闭时,关闭用于通讯的Socket。
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
if (isOnChat) {
try {
chatSocket.close();
} catch (Exception ed) {
}
}
if (isOnChess || isGameConnected) {
try {
chesspad.chessSocket.close();
} catch (Exception ee) {
}
}
System.exit(0);
}
});
add(westPanel, BorderLayout.WEST);
add(centerPanel, BorderLayout.CENTER);
add(southPanel, BorderLayout.SOUTH);
setSize(670, 548);
setVisible(true);
setResizable(true);
validate();
}
/**
* 和服务器建立连接并通信的函数。
*/
public boolean connectServer(String serverIP, int serverPort)
throws Exception {
try {
chatSocket = new Socket(serverIP, serverPort);
in = new DataInputStream(chatSocket.getInputStream());
out = new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread = new clientThread(this);
clientthread.start();
isOnChat = true;
return true;
} catch (IOException ex) {
chatpad.chatLineArea
.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
/**
* 动作监听器,响应按钮点击动作。
*/
public void actionPerformed(ActionEvent e) {
//如果点击的是“连接主机”按钮,则用获取的服务器主机名连接服务器。
if (e.getSource() == controlpad.connectButton) {
host = chesspad.host = controlpad.inputIP.getText();
try {
if (connectServer(host, port)) {
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
} catch (Exception ei) {
chatpad.chatLineArea
.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
// 如果点击的是“关闭程序”按钮,则关闭正在进行通信的Socekt并退出游戏。
if (e.getSource() == controlpad.exitGameButton) {
if (isOnChat) {
try {
chatSocket.close();
} catch (Exception ed) {
}
}
if (isOnChess || isGameConnected) {
try {
chesspad.chessSocket.close();
} catch (Exception ee) {
}
}
System.exit(0);
}
//如果点击的是“加入游戏”按钮,则先判断选定的加入的目标是否有效。
//如果选定的目标为空或正在下棋或为其本身,则认为目标无效。
if (e.getSource() == controlpad.joinGameButton) {
String selectedUser = userpad.userList.getSelectedItem();
if (selectedUser == null || selectedUser.startsWith("[inchess]")
|| selectedUser.equals(chessClientName)) {
chesspad.statusText.setText("必须先选定一个有效用户");
} else {
try {
//如果未建立与服务器的连接,创建连接,设定用户的当前状态。
//此外还要对按钮作一些处理,将“创建连接”按钮和“加入游戏按钮”设为不可用。
if (!isGameConnected) {
if (chesspad
.connectServer(chesspad.host, chesspad.port)) {
isGameConnected = true;
isOnChess = true;
isClient = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "
+ userpad.userList.getSelectedItem() + " "
+ chessClientName);
}
}
//如果已建立连接,省去建立连接的操作。
else {
isOnChess = true;
isClient = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "
+ userpad.userList.getSelectedItem() + " "
+ chessClientName);
}
} catch (Exception ee) {
isGameConnected = false;
isOnChess = false;
isClient = false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea
.setText("chesspad.connectServer无法连接 \n" + ee);
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -