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📄 serverdlg.h

📁 WINCE下的流媒体播放器服务端
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/*============================================================================
ServerDlg.h 
header file
=============================================================================*/

#if !defined(AFX_SERVERDLG_H__698C2589_2CD2_4D09_8289_0CC4CFC6F02B__INCLUDED_)
#define AFX_SERVERDLG_H__698C2589_2CD2_4D09_8289_0CC4CFC6F02B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "CMediaSocketServer.h"

#define  BASE_SOCKET_PORT      10025  

/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog

class CServerDlg : public CDialog
{
// Construction
public:
	CServerDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CServerDlg)
	enum { IDD = IDD_SERVER_DIALOG };
//	CIPAddressCtrl	m_ipCtrl;
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CServerDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

	public:
	CMediaSocketServer  * m_pSender;

// Implementation
protected:
	HICON     m_hIcon;
	bool  m_bConnected;
	CString   sKeyName,sKeyValue;
    HKEY      lphKey;
	long      ret;    
	CString   m_strSourceFile;//源文件
	
	// Generated message map functions
	//{{AFX_MSG(CServerDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg void OnNcPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void SendData();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SERVERDLG_H__698C2589_2CD2_4D09_8289_0CC4CFC6F02B__INCLUDED_)

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