📄 serverdlg.h
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/*============================================================================
ServerDlg.h
header file
=============================================================================*/
#if !defined(AFX_SERVERDLG_H__698C2589_2CD2_4D09_8289_0CC4CFC6F02B__INCLUDED_)
#define AFX_SERVERDLG_H__698C2589_2CD2_4D09_8289_0CC4CFC6F02B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "CMediaSocketServer.h"
#define BASE_SOCKET_PORT 10025
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
class CServerDlg : public CDialog
{
// Construction
public:
CServerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CServerDlg)
enum { IDD = IDD_SERVER_DIALOG };
// CIPAddressCtrl m_ipCtrl;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
CMediaSocketServer * m_pSender;
// Implementation
protected:
HICON m_hIcon;
bool m_bConnected;
CString sKeyName,sKeyValue;
HKEY lphKey;
long ret;
CString m_strSourceFile;//源文件
// Generated message map functions
//{{AFX_MSG(CServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg void OnNcPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void SendData();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERDLG_H__698C2589_2CD2_4D09_8289_0CC4CFC6F02B__INCLUDED_)
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