📄 frame.c
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/***************************************************************************** * frame.c: h264 encoder library ***************************************************************************** * Copyright (C) 2003 Laurent Aimar * $Id: frame.c,v 1.10 2004/03/20 05:04:48 fenrir Exp $ * * Authors: Laurent Aimar <fenrir@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#include <stdlib.h>#include <stdio.h>#include <string.h>#include <stdint.h>#include "common.h"x264_frame_t *x264_frame_new( x264_t *h ){ x264_frame_t *frame = x264_malloc( sizeof( x264_frame_t ) ); int i; int i_stride; int i_lines; /* allocate frame data (+64 for extra data for me) */ i_stride = ( ( h->param.i_width + 15 )&0xfffff0 )+ 64; i_lines = ( ( h->param.i_height + 15 )&0xfffff0 ); frame->i_plane = 3; for( i = 0; i < 3; i++ ) { int i_div; i_div = ( i == 0 ) ? 1 : 2; frame->i_stride[i] = i_stride / i_div; frame->i_lines[i] = i_lines / i_div; frame->buffer[i] = x264_malloc( frame->i_stride[i] * ( frame->i_lines[i] + 64 / i_div )); frame->plane[i] = ((uint8_t*)frame->buffer[i]) + ( frame->i_stride[i] * 32 + 32 ) / i_div; } frame->i_stride[3] = 0; frame->i_lines[3] = 0; frame->buffer[3] = NULL; frame->plane[3] = NULL; frame->i_poc = -1; return frame;}void x264_frame_delete( x264_frame_t *frame ){ int i; for( i = 0; i < frame->i_plane; i++ ) { x264_free( frame->buffer[i] ); } x264_free( frame );}void x264_frame_copy_picture( x264_frame_t *dst, x264_picture_t *src ){ int i; int ch; int i_stride; /* y */ i_stride = X264_MIN( src->i_stride[0], dst->i_stride[0] ); for( i = 0; i < src->i_height; i++ ) { memcpy( &dst->plane[0][ i * dst->i_stride[0]], &src->plane[0][ i * src->i_stride[0]], i_stride ); } /* uv */ for( ch = 0; ch < 2; ch++ ) { i_stride = X264_MIN( src->i_stride[1+ch], dst->i_stride[1+ch] ); for( i = 0; i < src->i_height/2; i++ ) { memcpy( &dst->plane[1+ch][ i * dst->i_stride[1+ch]], &src->plane[1+ch][ i * src->i_stride[1+ch]], i_stride ); } }}void x264_frame_expand_border( x264_frame_t *frame ){ int w; int i, y; for( i = 0; i < frame->i_plane; i++ ) {#define PPIXEL(x, y) ( frame->plane[i] + (x) +(y)*frame->i_stride[i] ) w = ( i == 0 ) ? 32 : 16; for( y = 0; y < w; y++ ) { /* upper band */ memcpy( PPIXEL(0,-y-1), PPIXEL(0,0), frame->i_stride[i] - 2 * w); /* up left corner */ memset( PPIXEL(-w,-y-1 ), PPIXEL(0,0)[0], w ); /* up right corner */ memset( PPIXEL(frame->i_stride[i] - 2*w,-y-1), PPIXEL( frame->i_stride[i]-1-2*w,0)[0], w ); /* lower band */ memcpy( PPIXEL(0, frame->i_lines[i]+y), PPIXEL(0,frame->i_lines[i]-1), frame->i_stride[i] - 2 * w ); /* low left corner */ memset( PPIXEL(-w, frame->i_lines[i]+y), PPIXEL(0,frame->i_lines[i]-1)[0], w); /* low right corner */ memset( PPIXEL(frame->i_stride[i]-2*w, frame->i_lines[i]+y), PPIXEL(frame->i_stride[i]-1-2*w,frame->i_lines[i]-1)[0], w); } for( y = 0; y < frame->i_lines[i]; y++ ) { /* left band */ memset( PPIXEL( -w, y ), PPIXEL( 0, y )[0], w ); /* right band */ memset( PPIXEL( frame->i_stride[i]-2*w, y ), PPIXEL( frame->i_stride[i] - 1-2*w, y )[0], w ); }#undef PPIXEL }}/* FIXME theses tables are duplicated with the ones in macroblock.c */static const uint8_t block_idx_xy[4][4] ={ { 0, 2, 8, 10}, { 1, 3, 9, 11}, { 4, 6, 12, 14}, { 5, 7, 13, 15}};static const int i_chroma_qp_table[52] ={ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 34, 35, 35, 36, 36, 37, 37, 37, 38, 38, 38, 39, 39, 39, 39};/* Deblocking filter (p153) */static const int i_alpha_table[52] ={ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 5, 6, 7, 8, 9, 10, 12, 13, 15, 17, 20, 22, 25, 28, 32, 36, 40, 45, 50, 56, 63, 71, 80, 90,101,113,127,144,162,182,203,226, 255, 255};static const int i_beta_table[52] ={ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18};static const int i_tc0_table[52][3] ={ { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, 1, 1 }, { 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 1 }, { 1, 1, 1 }, { 1, 1, 1 }, { 1, 1, 2 }, { 1, 1, 2 }, { 1, 1, 2 }, { 1, 1, 2 }, { 1, 2, 3 }, { 1, 2, 3 }, { 2, 2, 3 }, { 2, 2, 4 }, { 2, 3, 4 }, { 2, 3, 4 }, { 3, 3, 5 }, { 3, 4, 6 }, { 3, 4, 6 }, { 4, 5, 7 }, { 4, 5, 8 }, { 4, 6, 9 }, { 5, 7,10 }, { 6, 8,11 }, { 6, 8,13 }, { 7,10,14 }, { 8,11,16 }, { 9,12,18 }, {10,13,20 }, {11,15,23 }, {13,17,25 }};/* From ffmpeg */static inline int clip_uint8( int a ){ if (a&(~255)) return (-a)>>31; else return a;}static inline void deblocking_filter_edgev( x264_t *h, uint8_t *pix, int i_pix_stride, int bS[4], int i_QP ){ int i, d; const int i_index_a = x264_clip3( i_QP + h->sh.i_alpha_c0_offset, 0, 51 ); const int alpha = i_alpha_table[i_index_a]; const int beta = i_beta_table[x264_clip3( i_QP + h->sh.i_beta_offset, 0, 51 )]; for( i = 0; i < 4; i++ ) { if( bS[i] == 0 ) { pix += 4 * i_pix_stride; continue; } if( bS[i] < 4 ) { const int tc0 = i_tc0_table[i_index_a][bS[i] - 1]; /* 4px edge length */ for( d = 0; d < 4; d++ ) { const int p0 = pix[-1]; const int p1 = pix[-2]; const int p2 = pix[-3]; const int q0 = pix[0]; const int q1 = pix[1]; const int q2 = pix[2]; if( abs( p0 - q0 ) < alpha && abs( p1 - p0 ) < beta && abs( q1 - q0 ) < beta ) { int tc = tc0; int i_delta; if( abs( p2 - p0 ) < beta ) { pix[-2] = p1 + x264_clip3( ( p2 + ( ( p0 + q0 + 1 ) >> 1 ) - ( p1 << 1 ) ) >> 1, -tc0, tc0 ); tc++; } if( abs( q2 - q0 ) < beta ) { pix[1] = q1 + x264_clip3( ( q2 + ( ( p0 + q0 + 1 ) >> 1 ) - ( q1 << 1 ) ) >> 1, -tc0, tc0 ); tc++; } i_delta = x264_clip3( (((q0 - p0 ) << 2) + (p1 - q1) + 4) >> 3, -tc, tc ); pix[-1] = clip_uint8( p0 + i_delta ); /* p0' */ pix[0] = clip_uint8( q0 - i_delta ); /* q0' */ } pix += i_pix_stride; } } else { /* 4px edge length */ for( d = 0; d < 4; d++ ) { const int p0 = pix[-1]; const int p1 = pix[-2]; const int p2 = pix[-3]; const int q0 = pix[0]; const int q1 = pix[1]; const int q2 = pix[2]; if( abs( p0 - q0 ) < alpha && abs( p1 - p0 ) < beta && abs( q1 - q0 ) < beta ) { if( abs( p0 - q0 ) < (( alpha >> 2 ) + 2 ) ) { if( abs( p2 - p0 ) < beta ) { const int p3 = pix[-4]; /* p0', p1', p2' */ pix[-1] = ( p2 + 2*p1 + 2*p0 + 2*q0 + q1 + 4 ) >> 3; pix[-2] = ( p2 + p1 + p0 + q0 + 2 ) >> 2; pix[-3] = ( 2*p3 + 3*p2 + p1 + p0 + q0 + 4 ) >> 3; } else { /* p0' */ pix[-1] = ( 2*p1 + p0 + q1 + 2 ) >> 2; } if( abs( q2 - q0 ) < beta ) { const int q3 = pix[3]; /* q0', q1', q2' */ pix[0] = ( p1 + 2*p0 + 2*q0 + 2*q1 + q2 + 4 ) >> 3; pix[1] = ( p0 + q0 + q1 + q2 + 2 ) >> 2; pix[2] = ( 2*q3 + 3*q2 + q1 + q0 + p0 + 4 ) >> 3; } else { /* q0' */ pix[0] = ( 2*q1 + q0 + p1 + 2 ) >> 2; } } else { /* p0', q0' */ pix[-1] = ( 2*p1 + p0 + q1 + 2 ) >> 2; pix[0] = ( 2*q1 + q0 + p1 + 2 ) >> 2; } } pix += i_pix_stride; } } }}static inline void deblocking_filter_edgecv( x264_t *h, uint8_t *pix, int i_pix_stride, int bS[4], int i_QP ){ int i, d; const int i_index_a = x264_clip3( i_QP + h->sh.i_alpha_c0_offset, 0, 51 ); const int alpha = i_alpha_table[i_index_a]; const int beta = i_beta_table[x264_clip3( i_QP + h->sh.i_beta_offset, 0, 51 )]; for( i = 0; i < 4; i++ ) { if( bS[i] == 0 ) { pix += 2 * i_pix_stride; continue; } if( bS[i] < 4 ) { const int tc = i_tc0_table[i_index_a][bS[i] - 1] + 1; /* 2px edge length (because we use same bS than the one for luma) */ for( d = 0; d < 2; d++ ) { const int p0 = pix[-1];
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