📄 logindlg.h
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#if !defined(AFX_LOGINDLG_H__1C6FDC0D_7877_44C7_8D48_FEEA625C7C2C__INCLUDED_)
#define AFX_LOGINDLG_H__1C6FDC0D_7877_44C7_8D48_FEEA625C7C2C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Logindlg.h : header file
//
#include "StaffTable.h"
/////////////////////////////////////////////////////////////////////////////
// CLogindlg dialog
class CLogindlg : public CDialog
{
// Construction
public:
BOOL m_bAccess;
CLogindlg(CWnd* pParent = NULL); // standard constructor
CStaffTable m_stafftable;
// Dialog Data
//{{AFX_DATA(CLogindlg)
enum { IDD = IDD_LOGIN };
CComboBox m_usernamectl;
CComboBox m_baudratectl;
CComboBox m_portctl;
CString m_strPassword;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLogindlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLogindlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LOGINDLG_H__1C6FDC0D_7877_44C7_8D48_FEEA625C7C2C__INCLUDED_)
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