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📄 generic.h

📁 DirectFB-1.0.1可用于linux的嵌入式GUI
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/*   (c) Copyright 2001-2007  The DirectFB Organization (directfb.org)   (c) Copyright 2000-2004  Convergence (integrated media) GmbH   All rights reserved.   Written by Denis Oliver Kropp <dok@directfb.org>,              Andreas Hundt <andi@fischlustig.de>,              Sven Neumann <neo@directfb.org>,              Ville Syrjälä <syrjala@sci.fi> and              Claudio Ciccani <klan@users.sf.net>.   This library is free software; you can redistribute it and/or   modify it under the terms of the GNU Lesser General Public   License as published by the Free Software Foundation; either   version 2 of the License, or (at your option) any later version.   This library is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Lesser General Public License for more details.   You should have received a copy of the GNU Lesser General Public   License along with this library; if not, write to the   Free Software Foundation, Inc., 59 Temple Place - Suite 330,   Boston, MA 02111-1307, USA.*/#ifndef __GENERIC_H__#define __GENERIC_H__#include <dfb_types.h>#include <directfb.h>#include <core/coretypes.h>#include <core/gfxcard.h>/* this order is required for Intel with MMX, how about bigendian? */typedef union {     struct {          u16 b;          u16 g;          u16 r;          u16 a;     } RGB;     struct {          u16 u;          u16 v;          u16 y;          u16 a;     } YUV;} GenefxAccumulator;typedef struct _GenefxState GenefxState;typedef void (*GenefxFunc)(GenefxState *gfxs);/* * State of the virtual graphics processing unit "Genefx" (pron. 'genie facts'). */struct _GenefxState {     GenefxFunc funcs[32];     int length;    /* span length */     int Slen;      /* span length (source) */     int Dlen;      /* span length (destination) */     /*      * state values      */     void *dst_org[3];     void *src_org[3];     int dst_pitch;     int src_pitch;     int dst_bpp;     int src_bpp;     DFBSurfaceCapabilities dst_caps;     DFBSurfaceCapabilities src_caps;     DFBSurfacePixelFormat src_format;     DFBSurfacePixelFormat dst_format;     int dst_height;     int src_height;     int dst_field_offset;     int src_field_offset;     DFBColor color;     /*      * operands      */     void *Aop[3];     void *Bop[3];     u32   Cop;     u8 YCop;     u8 CbCop;     u8 CrCop;     int Aop_field;     int Bop_field;          int AopY;     int BopY;     /*      * color keys      */     u32 Dkey;     u32 Skey;     /*      * color lookup tables      */     CorePalette *Alut;     CorePalette *Blut;     /*      * accumulators      */     void              *ABstart;     int                ABsize;     GenefxAccumulator *Aacc;     GenefxAccumulator *Bacc;     GenefxAccumulator  Cacc;     GenefxAccumulator  SCacc;     /*      * dataflow control      */     GenefxAccumulator *Xacc;     GenefxAccumulator *Dacc;     GenefxAccumulator *Sacc;     void        **Sop;     CorePalette  *Slut;     int Ostep; /* controls horizontal blitting direction */     int SperD;     /* for scaled routines only */     int Xphase;    /* initial value for fractional steps (zero if not clipped) */     bool need_accumulator;     int *trans;     int  num_trans;};void gGetDriverInfo( GraphicsDriverInfo *info );void gGetDeviceInfo( GraphicsDeviceInfo *info );bool gAcquire  ( CardState *state, DFBAccelerationMask accel );void gRelease ( CardState *state );void gFillRectangle ( CardState *state, DFBRectangle *rect );void gDrawLine      ( CardState *state, DFBRegion    *line );void gBlit          ( CardState *state, DFBRectangle *rect, int dx, int dy );void gStretchBlit   ( CardState *state, DFBRectangle *srect, DFBRectangle *drect );#endif

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